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LeagueNight MCP Server

answering

LeagueNight is answering right now. Last checked 15 min ago. It exposes 4 tools. Last commit 2 Oct 2026.

Round-robin fixtures, standings and match-day plans for league organizers. Free.

Uptime history 8 days of history
8 days agonow
100.0%
Uptime 24h
91 of 91 checks
4
Tools
read from the server
135 ms
Response time
average over 24h
0
Stars
last commit 2 Oct 2026

What changed 12

Every tool that appeared, vanished or quietly changed what it asks for. Recorded since 6 October 2026. No other catalogue keeps this.

10 Oct 4 tool descriptions were rewritten match_day_plan, round_robin_schedule, season_plan and 1 more
10 Oct 4 tools changed the parameters they ask for match_day_plan, round_robin_schedule, season_plan and 1 more
6 Oct 4 tool descriptions were rewritten match_day_plan, round_robin_schedule, season_plan and 1 more

Nothing serious here today

Today is the operative word: we check LeagueNight every 15 minutes and re-read its code on every release. Watch it and you find out the day that stops being true.

Three servers free · no card

Connect this server

Endpoint below is the one we actually reach during checks — not the one copied from a README. Last verified 15 min ago.

run in your terminal
claude mcp add league-night --transport http https://league-night.magicteams.ai/mcp
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "league-night": {
      "url": "https://league-night.magicteams.ai/mcp"
    }
  }
}
~/.codex/config.toml
[mcp_servers.league-night]
url = "https://league-night.magicteams.ai/mcp"
.cursor/mcp.json
{
  "mcpServers": {
    "league-night": {
      "url": "https://league-night.magicteams.ai/mcp"
    }
  }
}
.vscode/mcp.json
{
  "mcpServers": {
    "league-night": {
      "url": "https://league-night.magicteams.ai/mcp"
    }
  }
}

Available tools 4

Read directly from the server with tools/list, grouped by what they act on. If a tool disappears, we record the date.

match
match_day_plan
Compute a one-day timetable: lay an ordered list of games onto parallel courts and fixed-length time slots from a start time, giving each game a court and HH:MM start, plus the end time. Use when you already know the day's games. Do NOT use to decide who plays whom (use round_robin_schedule) or to size a whole season (use season_plan).
round
round_robin_schedule
Compute a round-robin fixture list (circle method) for 2-100 teams: every pair meets once, or twice home-and-away with second_leg; odd counts get one bye per round. Use when you need who plays whom in each round. Do NOT use to assign times/courts for one match day (use match_day_plan) or to get calendar dates for a season (use season_plan).
season
season_plan
Estimate a season's size and calendar: total round-robin fixtures, games per match day (limited by courts, one slot per day), match days needed, every match-day date from start_date at a fixed interval, and the finish date. Use for "when will the season end?". Do NOT use for pairings (use round_robin_schedule) or one day's timetable (use match_day_plan).
standings
standings_table
Compute a league standings table from match results: played, W/D/L, goals for/against, goal difference and points, sorted by points, then goal difference, then goals for, then name. Use when you have scores and want the current table. Do NOT use to generate future fixtures (use round_robin_schedule).

Endpoints

URLTransportStateLatencyChecked
https://league-night.magicteams.ai/mcp streamable-http answering 80 ms 15 min ago

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LeagueNight — questions

Answers built from our own checks of this server.

What can LeagueNight do?
It exposes 4 tools, read directly from the server on our last check. Among them: match_day_plan, round_robin_schedule, season_plan, standings_table. The full list with descriptions is on this page — we take it from the server itself via tools/list, not from a README. How MCP servers expose tools in the first place →
Is LeagueNight working right now?
We send a real MCP handshake every 15 minutes. Over the last 24 hours 91 of 91 checks got a reply (100.0%), average response time 135 ms. The bar chart above shows every period we have measured.
How do I connect LeagueNight?
Copy the ready config from this page — we generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each with the file path that client actually reads. It is a remote server, so there is nothing to install — the client connects to the address.
Does LeagueNight need an API key?
No. LeagueNight completed a full MCP handshake with us as an anonymous client and listed its tools without asking for anything. All 4 of them are readable on this page. This is what we observed, not what the docs claim.
How fast is LeagueNight?
It answers our handshake in 135 ms on average, which is faster than 75% of all working MCP servers we measure. That puts it in the quick quarter of the ecosystem. The comparison comes from our own checks across the whole registry, every 15 minutes.
Is LeagueNight open source?
Yes — it is published under the MIT licence, written in TypeScript and 0 stars on GitHub. The source link is on this page, so you can read exactly what it does with your data before you connect it.