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Everloot: WoW Forever data MCP Server

answering

Everloot: WoW Forever data is answering right now. Last checked moments ago. It exposes 32 tools. Last commit 2 Nov 2026.

WoW: Forever lore and player-observed drops, vendors, quests, professions and talents, with sources.

Uptime history 14 days of history · worst day 0%
14 days agonow
100.0%
Uptime 24h
92 of 92 checks
32
Tools
read from the server
1058 ms
Response time
average over 24h
0
Stars
last commit 2 Nov 2026

What changed 24

Every tool that appeared, vanished or quietly changed what it asks for. Recorded since 23 October 2026. No other catalogue keeps this.

2 Nov 16 tool descriptions were rewritten answer_sources, auction_history, collection_gap and 13 more
29 Oct 3 tools appeared class_races, guild_rankings, guild_search
23 Oct 4 tool descriptions were rewritten item_page, npc_page, object_page and 1 more
23 Oct a tool appeared coverage

What the code does

We read the source, 22 h ago · tools taken from the live server · rules 995398eba69f

Capabilities

What this server is able to do. For an MCP server this is often the job itself — a terminal server runs commands because that is what it is for. Listed so you know what you are plugging in, not as an accusation.

    const child = spawn(python, ["-E", script, jobFile], { cwd: dirname(script), stdio: ["ignore", "pipe", "pipe"] });
Builds a database query by concatenation desktop/src/main/tray.ts:65, desktop/src/renderer/app.ts:1049
      const tooltip = `Everloot Desktop App${paused ? " (paused)" : ""}${state.update?.newer ? ` · update ${state.update.latest} available` : ""}`;
Touches key and credential files kb/Dockerfile:8
COPY kb/package.json kb/package-lock.json kb/.npmrc ./

Is this your server and something here is wrong? Tell us — corrections are free and do not require a plan.

This code can reach further than it looks

We found places where it runs commands, builds paths or queries from values it is given. None of that is a flaw by itself — it becomes one when the code changes, and code changes quietly between releases. We re-read it on every one.

Three servers free · no card

Connect this server

Endpoint below is the one we actually reach during checks — not the one copied from a README. Last verified 0 min ago.

run in your terminal
claude mcp add knowledge --transport http https://everloot.app/mcp/public
Settings → Connectors → Add custom connector, then paste this address
https://everloot.app/mcp/public
~/.codex/config.toml
[mcp_servers.knowledge]
url = "https://everloot.app/mcp/public"
.cursor/mcp.json
{
  "mcpServers": {
    "knowledge": {
      "url": "https://everloot.app/mcp/public"
    }
  }
}
.vscode/mcp.json
{
  "servers": {
    "knowledge": {
      "type": "http",
      "url": "https://everloot.app/mcp/public"
    }
  }
}

Available tools 32

Read directly from the server with tools/list, grouped by what they act on. If a tool disappears, we record the date.

guild
guild_board
One guild's roster, bosses killed, loot awarded, raid attendance and average item level, as that guild's own officers chose to publish them. Only uploads from officers holding a verified grant for the guild count, and a figure is public after 2 of them agree. Names are in-game character names, never accounts or real-world identities. A character's owner can opt out, and an opted-out character is left out of the roster, loot and attendance. A guild whose officers have not published gets an empty board; the tool does not look up other players or guilds. The average names how many roster members were measured; there is no combined score. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.
guild_rankings
Every guild with an agreed kill in one instance, ordered by bosses killed, then by who reached its latest kill first, then by name; equal rows share a rank. A kill is a guild's once 2 of its members' installs report the same boss there, timed at the earliest report, or once its officers published it through the guild board, which carries no time. The boss list and its order are the encounters 3 installs reported in that instance; a kill of a boss not on it counts for nothing. There is no score, no rating and no total across instances. Without an instance, the newest raid with a kill is ranked; realm and faction narrow the ladder. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.
guild_search
Guilds whose name starts with what you typed, each with its realm, faction, how many characters the addon saw in it, and the count and date of its agreed boss kills. A guild is listed once its members' uploads agree on a kill (2 installs reporting the same guild and boss), once its officers published a board, or once a character was seen in it. Guild names only, never a member's name, and a guild that asked to be hidden is left out. Members seen are counted only when the player pages are connected; otherwise the count is unrecorded, not zero. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.
entity
entity_relations
Every typed relation of one entity, both directions: dropped by, sold by, reward from, located in (player-observed, listed where 3 installs agree, with the install count and last seen), and created by, reagent for, part of set, same icon (found in game files, unconfirmed, with the build they came from). Ids are the game's own. Reads Everloot's public player data and the game-file relations of the current build.
get_entity
Fetch the full record behind a search hit id, for page rendering.
item
item_categories
Item categories from the game files (found in game files, unconfirmed, with the build): class and subclass with the client's English names and slugs, slot and quality. With no arguments, the whole tree with item counts. With item, that item's category path. With class (a slug such as weapon or armor), and optionally subclass, slot and quality slugs, the items in it. Ids only: item names come from player uploads (item_page).
item_page
One Forever item: agreed name, observed loot-window drop frequency, agreed map pins, and player-reported armor, block, damage per second, stats and resistances. Each item number needs one value with 3 agreeing installs in the newest build with 3 reporting installs, and no competing value with 3; contested values are withheld. Each number states its agreeing installs, build and last seen, with the corpus date and method. Missing numbers are [?] with a reason. No baseline rows or player names. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.
talent
talent_plan
Decodes an Everloot talent share code (EL1-<class>-<spec>-<build>-<payload>, or a calculator link carrying one after #plan=) against the class's trees: the talents and ranks it holds, points per tree, the lowest level that can hold it, and every problem in plain words: a code made on another build, nodes the tree does not have, ranks cut back, points the rules would not place. Nothing is dropped silently. Game-file data, found in game files, unconfirmed.
talent_tree
The WoW: Forever talent trees of one class from the game files (found in game files, unconfirmed, with the build): every node with its talents, ranks, grid position, prerequisites and row gate, plus the levels talent points arrive at. Node ids are the ids a share code names. Narrow to one tree by name. The calculator is at /tools/talents/<class>.
answer
answer_sources
The evidence behind a question about WoW: Forever, for an answer that cites its sources: facts players observed (public after three installs agree, with the install count), curated facts, and the 2023 Warcraft Wiki (marked: may differ in Forever). Every piece carries a claim, its source URL, licence and date. Returns evidence rather than prose. Further-reading links are search URLs on other sites; nothing is fetched from them. Reads Everloot's public player data when connected; when it is not, the observed layer is unrecorded, not empty.
auction
auction_history
Price history from auction scans players uploaded on purpose. A day is public after 3 installs scanned that item on that realm. Copper is the median. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.
class
class_races
Which races can be one class in WoW: Forever, on which faction, and each race's racial traits (name, active or passive) from the game files (found in game files, unconfirmed, with the build). Narrow to one faction. What each trait does is on the class page, linked from the answer.
collection
collection_gap
Missing items in one collection for one install. A list row is public after 3 installs agree on the collection, the source, and the item. Owned is what that install uploaded. Not a Blizzard profile read and not a copied catalog. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.
completion
completion_progress
What one install's characters have finished, and what is closest to done: achievements with the largest share of criteria or progress met, reputations nearest the next standing, titles known, and quests finished in a chain. A list entry is public after 3 players (installs uploading from different addresses) report it identically. Progress is shown only when that install uploaded it with the collection sharing choice and a verified grant; without it the answer says so. Not a Blizzard profile read and not a copied catalog. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.
coverage
coverage
How much of WoW: Forever's database is settled or confirmed, and which reported fields need more agreeing installs. The same counts and reported lists as https://everloot.app/database/coverage, as text, per zone, per type and per field, plus scoped totals and the current build's whole-fact settled-list size, separately dated and measured. Coverage = settled / expected, with confirmed / expected beside it; the denominator is max(expected, observed). Confirmed includes settled. Reported fields needing one or two more installs are counted without their values. A player-reported fact needs three agreeing installs to be public. Only public report identifiers and game-file facts are listed, never unconfirmed values, baseline rows, names or ids, or player names. Every answer states its scope, measurement method, data date and install counts; unknown values are [?]. Zone and type are optional; omitted filters cover all released zones and all types.
ecosystem
ecosystem_projects
Forever addons and tools from the community registry, with a board ranking: most installed, rising, most active, freshest release or best maintained. Each project shows its GitHub repository, stars, latest release, last commit, whether its .toc declares a Forever interface number, and installs from Everloot uploads (counted from 3 installs; a missing count means not counted, not zero). Projects are ranked, never people. GitHub facts carry the time they were refreshed.
everloot
everloot_plan
The Everloot feature catalogue: what is live, what is next, what is waiting, and which reference sites are page shapes only.
fetch
fetch
One knowledge record by the id a search result gave, whole: title, the full text in the source's words, the URL to cite, and metadata with the source, licence and date. The text block is the same JSON as a string.
gold
gold_ledger
Peak and current gold and the money events that character's own upload recorded: income (loot, quests, vendor and auction sales) and spending (flight paths, postage, barber, respecs, auction purchases), each install's ledger kept apart. A category with nothing recorded reads as unrecorded, not zero, and gold from other gameplay is unrecorded. The gap between recorded income and peak gold is shown as unrecorded, never called bought gold or a ban. No scan of a player who did not upload. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.
knowledge
search_knowledge
Search WoW lore and Forever reference data. Exact-name matches rank first. Every hit carries its source and licence.
market
market_value
Market value, minimum buyout, historical value and units listed for one item on one WoW: Forever realm, from full auction scans players started and uploaded. A day is public after 3 reporters (distinct upload addresses) scanned the item; values are medians, thin days and outlier days are left out of the market value. Market value weights the last 14 public days, historical is the median of 60. Missing or unavailable data is reported explicitly.
name
get_by_name
Exact full-name match (case-insensitive) for disambiguation.
npc
npc_page
One Forever NPC: agreed name and map pins, and loot windows reported but not yet in the rates. A name or pin needs 3 installs agreeing. The pin does not require a drop. No copied spawn list. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.
object
object_page
One game object (a chest, herb, ore vein or fishing pool) by the id in its GUID: the items players looted from it, each with observed loot windows, windows with the item and distinct install reports. A frequency is public after 3 install reports; a public object with nothing in its windows reads as a measured zero. The name is shown when 3 installs agree on it. Reads Everloot's public player data when connected.
population
population
How many characters play each race, class, race and class, faction and level band on WoW: Forever, from the census of players who turned it on in the Everloot addon. Each character counts once. A count shows only when it covers at least 10 characters reported by at least 3 installs from at least 3 addresses, rounded to the nearest 5, and a count that could be worked out from the others is hidden too. Every answer states its window: active in the last 7 days (default) or since launch. With no arguments, the overview: most played class first. No names, ever. Missing or unavailable data is reported explicitly.
profession
profession_path
Leveling path for one Forever profession from Everloot uploads. A step exists only after 3 installs agree: on a reported recipe, or on the recipe colours that make it orange (a guaranteed skill-up), starting at the trainer's required rank. Gold exists only after 3 price uploads agree. No copied guide. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.
quest
quest_page
One Forever quest: agreed title, level, giver, turn-in, and rewards. Each fact needs 3 installs agreeing. No copied quest text. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.
recent
recent_changes
Newest first: Blizzard blue posts (title, author, time, a short excerpt and the link to the original), hotfix posts, and new game builds. Excerpts only: Blizzard's post text is Blizzard's; full posts are available at their source URLs. A build's time is when Everloot first saw it, not Blizzard's release time.
recipe
recipe_thresholds
Where a Forever profession's recipes turn yellow, green and grey, inferred from the colours players' trade-skill windows showed. A recipe appears only after 3 installs agree, as ranges, never guessed exact numbers. Agreed reagents come with an estimated cost per craft when every reagent has an agreed price. Reads Everloot's current public corpus.
search
search
The same search as search_knowledge, in the shape ChatGPT connectors and deep research call by name: up to 10 results, each with an id for fetch, a title and a URL to cite. The text block is the same JSON as a string.
vendor
vendor_page
Goods one Forever vendor sells. An item is listed when 3 installs agree on that item and its copper price. Two agreed prices both stay listed. No copied catalog. Reads Everloot's public player data when connected. Missing or unavailable data is reported explicitly.
world
world_map_near
Entrances, NPCs, vendors and treasures near a spot, nearest first, with straight-line distances in yards. Give a zone (name or map id) with x and y from 0 to 100, or an NPC id to start from where that NPC stands. Entrances come from the game files; one is confirmed once 3 installs zoned in from it. NPCs, vendors and treasures are player-observed and listed only where 3 installs agree on the position. Zones the files hold back as possibly unreleased are not offered. Reads Everloot's public player data when connected.

Endpoints

URLTransportStateLatencyChecked
https://everloot.app/mcp/public streamable-http answering 911 ms 0 min ago

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Everloot: WoW Forever data — questions

Answers built from our own checks of this server.

What can Everloot: WoW Forever data do?
It exposes 32 tools, read directly from the server on our last check. Among them: answer_sources, auction_history, class_races, collection_gap, completion_progress, coverage and 26 more. The full list with descriptions is on this page — we take it from the server itself via tools/list, not from a README. How MCP servers expose tools in the first place →
What is Everloot: WoW Forever data mostly used for?
Its tools cluster around guild, talent and entity. That is what this server is built to work with — the grouping comes from the actual tool names, not from a category we assigned.
Is Everloot: WoW Forever data working right now?
We send a real MCP handshake every 15 minutes. Over the last 24 hours 92 of 92 checks got a reply (100.0%), average response time 1058 ms. The bar chart above shows every period we have measured.
How do I connect Everloot: WoW Forever data?
Copy the ready config from this page. We generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each in the form that client actually reads. It is a remote server, so there is nothing to install — the client connects to the address.
Does Everloot: WoW Forever data need an API key?
No. Everloot: WoW Forever data completed a full MCP handshake with us as an anonymous client and listed its tools without asking for anything. All 32 of them are readable on this page. This is what we observed, not what the docs claim.
How fast is Everloot: WoW Forever data?
It answers our handshake in 1058 ms on average, which is faster than 5% of all working MCP servers we measure. That is on the slow side — worth knowing if the tool sits inside an interactive loop. The comparison comes from our own checks across the whole registry, every 15 minutes.
Is Everloot: WoW Forever data open source?
The code is open source: it is published under the AGPL-3.0 licence, written in TypeScript, 0 stars on GitHub and 5 open issues. The licence covers the code in the repository, not the hosted service at everloot.app, which runs on its operator's own terms.