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Dreambooth Studio MCP Server

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Dreambooth Studio is answering right now. Last checked 15 min ago. It exposes 22 tools. Last commit 12 Sep 2026.

Ask about your Dreambooth Studio photobooths: sessions, revenue, credits, projects, device status.

Uptime history 43 days of history
43 days agonow
100.0%
Uptime 24h
91 of 91 checks
22
Tools
read from the server
394 ms
Response time
average over 24h
0
Stars
last commit 12 Sep 2026

What changed 25

Every tool that appeared, vanished or quietly changed what it asks for. Recorded since 19 August 2026. No other catalogue keeps this.

23 Sep 12 tools appeared17 times that day check_generation, create_booth, create_filter and 9 more
23 Sep 5 tools disappeared create_booth, get_booth_draft, refine_booth and 2 more
7 Sep a tool description was rewritten connect_account
22 Aug a tool changed version
19 Aug a tool changed version
and 5 more, back to 19 August 2026

Nothing serious here today

Today is the operative word: we check Dreambooth Studio every 15 minutes and re-read its code on every release. Watch it and you find out the day that stops being true.

Three servers free · no card

Connect this server

Endpoint below is the one we actually reach during checks — not the one copied from a README. Last verified 15 min ago.

run in your terminal
claude mcp add dreambooth --transport http https://mcp.dreamboothstudio.com/mcp
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "dreambooth": {
      "url": "https://mcp.dreamboothstudio.com/mcp"
    }
  }
}
~/.codex/config.toml
[mcp_servers.dreambooth]
url = "https://mcp.dreamboothstudio.com/mcp"
.cursor/mcp.json
{
  "mcpServers": {
    "dreambooth": {
      "url": "https://mcp.dreamboothstudio.com/mcp"
    }
  }
}
.vscode/mcp.json
{
  "mcpServers": {
    "dreambooth": {
      "url": "https://mcp.dreamboothstudio.com/mcp"
    }
  }
}

Available tools 22

Read directly from the server with tools/list, grouped by what they act on. If a tool disappears, we record the date.

booth
create_booth
Create the booth from a finished draft — the step that makes something real, live at its public link. Call it only after the operator has seen the draft via check_generation and agreed to create it; the title and link name (slug) default to the draft's unless the operator chose others. It reads the draft first (so everything set with update_booth_draft — settings, frames, filters, AI effect — is carried), checks the link name, draws the booth's own three photo-strip frames (3 images, up to five minutes), adds three starter frames from the catalogue and the Studio's default 'Normal' filter the way dreambooth.app/new does, then creates the booth with the draft's welcome design, background, colour theme and capture mode. Frames saved with save_frame and filters made with create_filter on this connection are carried automatically; ids can also be passed. Tell the operator it takes 2-6 minutes. Returns a job id; check_generation reports progress and, when done, the booth's public link, id and a dashboard link. If the link name is taken it stops before drawing anything — ask for another and call again. Creating twice with different link names makes two booths. The booth is live (unlisted) at once; there is no tool that edits or deletes a booth — changes happen in the dashboard.
get_booth_draft
Read a booth draft by its draftId — the same summary check_generation gives for a finished design, plus everything the draft has been given since (settings, chosen frames, filters, AI effect). Use it when the job from start_booth is no longer tracked, to show the draft again before create_booth, or to confirm what update_booth_draft applied. Reads only; nothing is generated or created. A draft lives 7 days on the operator's account.
update_booth_draft
Change a booth draft without a redraw: its title, link name, welcome button text, colours, capture mode, language, which frames and filters it carries, its AI effect, and the page settings the dashboard editor offers (photo count, countdown, timeouts, GIF/recording, retake, checkout, payment, result). Use it after check_generation shows the draft and the operator asks for one of these; what it sets is applied when create_booth runs. It cannot change the welcome headline or subtext of an AI-designed welcome (those are painted into the image — use refine_booth), and prices or packages are set in the dashboard. Answers at once with the updated draft, `applied` (what landed) and `rejected` (what did not, and why) — relay a rejection as a sentence, never as success. It never touches a booth that already exists.
refine
refine_booth
Change a booth draft from start_booth, using the draftId check_generation returned. what='welcome' redraws the welcome screen from an instruction ('warmer colours', 'bigger headline', 'less clutter') while keeping the design; add orientation 'phone' or 'laptop' to redraw only that screen (1 redraw) — without it both screens are redrawn (2). what='app-background' redraws the calmer backdrop behind the rest of the booth (1 redraw). what='everything' rebuilds the whole draft from a NEW full description (spends 1 of the draft's 3 full generations) — only when the operator wants a different booth, not a tweak. A draft has 5 redraws in total; check_generation reports what is left. Title, headline, link name and colours cannot be edited directly: they change only through a redraw instruction, or at create time (title, slug). Returns a job id; call check_generation. Call only when the operator asks for a change — never iterate on your own.
refine_frame
Ask for a changed version of a frame in an existing design thread — 'darker', 'less ornament', 'make the flowers smaller', 'more gold'. Call it with the threadId that check_generation returned for start_frame, and ONLY when the operator asks for a change: every call spends part of the account's free daily allowance, so never iterate on your own initiative. It returns immediately with a job id; call check_generation for the new preview. Earlier versions in the thread stay available to save_frame, so a change the operator dislikes loses nothing.
start
start_booth
Design a complete photobooth (a 'booth') for this operator from a description — the Studio designs the welcome screen for phone and laptop, the in-booth background, the colour theme, the capture mode, a title and a link name, exactly as dreambooth.app/new does. Before calling, gather in chat what /new would ask and put ALL of it in the prompt: the occasion or business, the vibe or style, colours, and the language the booth should speak — there is no separate questions step. It returns a job id immediately; call check_generation, and do NOT describe the booth as designed or created until that says done. The result is a DRAFT with a draftId: nothing is in the operator's booth list until create_booth. Every call makes a new draft and spends 1 of its 3 full generations, and an account may start 10 drafts an hour — never call it speculatively or twice for one request; change a draft with refine_booth instead.
start_frame
Start designing a new photo frame for this operator's booths from a description of the look they want — 'batik motifs in warm gold', 'minimal Scandinavian, lots of white space'. It opens a design thread and makes the FIRST version. It returns immediately with a job id; call check_generation to see the result, and do NOT describe the frame as made until that says so. The result is a preview in the thread — nothing is in the operator's frame list until save_frame is called with the generation they choose. To change a result, call refine_frame with the threadId that check_generation returns, rather than starting again. Every generation spends part of the account's free daily allowance, so do not call this speculatively, twice for the same request, or while another generation is still running.
connect
connect_account
Connect this conversation to a Dreambooth Studio account. Returns a link the person opens in their own browser, where they sign in to Dreambooth with an email and password or with Google, and approve. Works for people who do NOT have a Dreambooth account yet — approving creates one, with a 14-day Pro trial — as well as for existing operators. Call this when another tool reports that no account is connected, or when someone asks to connect, sign up, or switch accounts. After returning the link, ask them to open it and say when they are done; do not call this tool again while waiting.
connection
connection_status
Whether this conversation currently has a Dreambooth account connected, and which one. Call this if you are unsure whether to run connect_account first. Cheap and read-only — it does not contact Dreambooth.
credits
get_credits
This operator's remaining AI credit balance and their current subscription plan, including when it ends. Call this when they ask how many credits are left, whether they can still run AI effects, or what plan they are on. Credits are separate from wallet money — do not confuse the two.
docs
search_docs
Search the Dreambooth Studio documentation and FAQ. Call this before answering any question about the product, pricing, packages, hardware, printing, subscriptions, or troubleshooting — answer from the docs rather than from memory. Works without a connected account.
duplicate
duplicate_project
Copy one of this operator's existing booths, with all of its settings, into a new one. Use it when they want another booth 'like' one they already run — a second location, a one-off event, a variant to experiment on. Call list_projects first to get the project id; the operator will name the booth, not its id. The copy is named after the original and is not published at the original's public address, so it is safe to make and they can rename it in the dashboard. To design a NEW booth from a description, use start_booth instead of this; there is no tool that edits or deletes a booth that already exists.
filter
create_filter
Create a new photo filter on this operator's account from a description of the look they want — 'warm and slightly faded', 'high contrast black and white'. Translate the description into the adjustment numbers yourself; the ranges are in the schema. Call this only when the operator asks for a filter to be CREATED. It does not change an existing filter, and there is no tool that does — to edit or delete one, send them to the dashboard. Creating the same filter twice makes two filters, so do not retry a call that may have gone through.
gallery
get_gallery_stats
How much media this operator's booths have produced: total, still active, and expired past the retention window. Call this when the operator asks how many photos or videos a booth has taken, or whether media is being lost to retention. Returns counts only, not the media itself.
generation
check_generation
Report on background work started by start_frame, refine_frame, start_booth, refine_booth or create_booth. Always pass the jobId that the start/refine/create call returned — keep it for the rest of the conversation, because an id keeps working for the full 15 minutes even if the connection re-authenticates partway through, and calling with no arguments does not. With no arguments it reports the most recent job of any kind, which is a convenience for when the id was lost, not the normal way to call it. Designing a booth takes 1-3 minutes, a redraw about a minute, creating a booth 2-6 minutes: tell the operator that, then poll about every 15 seconds. While it says 'running', nothing exists yet — relay the progress line if there is one, tell the operator it is still going, and wait 10-15 seconds before calling again rather than polling tightly. When it says 'done': a frame job carries imageUrl, threadId and generationId (a preview — nothing saved until save_frame); a booth design carries draft{…} (a draft — nothing created until create_booth); a booth creation carries booth{slug, boothUrl, projectId} — the one case where something now exists. This reads a status and creates nothing, so it is always safe to call.
preview
preview_filter
Show what a filter would look like BEFORE creating it: the Studio renders its sample photo (or the operator's own preview photo, if they set one in the dashboard) through the exact pipeline the booth uses, and returns an image URL. Free and read-only — call it whenever the operator is designing a filter, adjust the numbers from their reaction ('warmer', 'less contrast'), preview again, and call create_filter with the same adjustments only once they are happy. Some adjustments (shadows, highlights, whites, blacks, clarity, dehaze, vibrance, texture) are applied by the booth but cannot be shown here; the result lists them as notPreviewed so you can say so. Nothing is created by this tool.
project
get_project
Full detail for a single booth: its name, public link, currency, screen size, and the live status of the device running it — whether it is online, when it was last seen, app version, and camera/printer/internet state. Call this when the operator asks about one specific booth, or whether a booth is working. Get the project id from list_projects first.
projects
list_projects
List the photobooth projects this operator owns, with id, name, public link slug, whether it is active, and its currency. Call this first whenever the operator names a booth — you need the project id to filter any other tool by booth. Does not return booth designs or page layouts.
revenue
get_revenue_summary
Business revenue from this operator's photobooth sessions across EVERY payment channel — gateway payments, cash vouchers (cash collected at the booth) and discount vouchers — grouped by month or day and by currency, with extra-print revenue and AI-effect purchases reported separately. Use this for any question about income, revenue or omzet. It is also the right tool when wallet earnings look too small: cash and voucher money never reaches the wallet ledger, so for operators who take cash the wallet figure legitimately understates income.
save
save_frame
Save one generation from a design thread as a real frame in this operator's frame list, with its photo windows cut out. Call it only when the operator has chosen a result — pass the threadId and generationId that check_generation returned for it. This CREATES a frame: saving the same generation twice makes two frames, so do not retry a call that may have gone through. The frame is private to the account unless the operator explicitly asks for it to be shared. After saving, the operator picks the frame in a booth's frame settings; this tool does not assign it to a booth, and there is no tool that edits or deletes a frame.
sessions
get_sessions
List the photo sessions recorded on this operator's booths, with totals. Call this when the operator asks how busy a booth has been, how many sessions ran in a period, or wants to inspect individual sessions. Supports date ranges, per-booth filtering, payment status and payment channel. For money totals rather than session counts, use get_revenue_summary instead.
wallet
get_wallet_transactions
This operator's wallet ledger: gateway earnings, withdrawals and refunds, newest first. Use for questions about the wallet, payouts or withdrawals. Do NOT use it to answer 'how much did I earn' — the wallet excludes cash and voucher income entirely, so for operators who take cash it understates real revenue. Use get_revenue_summary for income.

Endpoints

URLTransportStateLatencyChecked
https://mcp.dreamboothstudio.com/mcp streamable-http answering 364 ms 15 min ago

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Dreambooth Studio — questions

Answers built from our own checks of this server.

What can Dreambooth Studio do?
It exposes 22 tools, read directly from the server on our last check. Among them: check_generation, connect_account, connection_status, create_booth, create_filter, duplicate_project and 16 more. The full list with descriptions is on this page — we take it from the server itself via tools/list, not from a README. How MCP servers expose tools in the first place →
What is Dreambooth Studio mostly used for?
Its tools cluster around booth, start and refine. That is what this server is built to work with — the grouping comes from the actual tool names, not from a category we assigned.
Is Dreambooth Studio working right now?
We send a real MCP handshake every 15 minutes. Over the last 24 hours 91 of 91 checks got a reply (100.0%), average response time 394 ms. The bar chart above shows every period we have measured.
How do I connect Dreambooth Studio?
Copy the ready config from this page — we generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each with the file path that client actually reads. It is a remote server, so there is nothing to install — the client connects to the address.
Does Dreambooth Studio need an API key?
No. Dreambooth Studio completed a full MCP handshake with us as an anonymous client and listed its tools without asking for anything. All 22 of them are readable on this page. This is what we observed, not what the docs claim.
How fast is Dreambooth Studio?
It answers our handshake in 394 ms on average, which is faster than 40% of all working MCP servers we measure. The comparison comes from our own checks across the whole registry, every 15 minutes.
Is Dreambooth Studio open source?
We cannot say either way: written in TypeScript and 0 stars on GitHub, but we could not determine the licence, and without one the code is not open source by default.