doseedo_mix
MIXING and MASTERING: each part levelled, panned, high-passed, given its depth on a shared reverb, and mastered to a loudness target — a WAV AND `mixgraph`, the mix as a document you edit. After doseedo_render_score pass from_job (its parts and the instruments they play are the stems); or stems: [{name, audio_url, instrument?}] (result links work as-is). An orchestra (strings / winds / brass / timpani / harp…) is SEATED by default (film-orchestral: violins left, low strings right, brass behind, each seat at its depth in a 2.3 s hall, written dynamics riding the faders); other stems get the blind default. style: film-orchestral, film-scoring-stage, concert-hall, film-epic-hybrid, cathedral-choral, classical-chamber, cartoon-studio, golden-age-cartoon, jazz-combo, ambient, country-pop, metal-modern, 1950s-mono, 1960s-lcr-pop, 1970s-analog-rock, 1970s-dub, 1980s-pop-gated, 1990s-rock-dry, 1990s-hiphop, lofi-hiphop, 2000s-loudness-rock, 2010s-edm, 2010s-trap, 2020s-pop, 2020s-hyperpop — an id or words ("dry 90s rock"). balance {part: dB} moves parts on top of the levelling (+3 brings a melody forward). Change the mix: edit the returned mixgraph — strips[] {stem, gain_db, pan, seat, chain, sends}, buses[] (verb = the hall), master.chain, automation [{target: "strips.<stem>.gain_db", points: [[seconds, dB]…]}] for rides (dB off the strip's gain_db: 0 = as set, -60 mutes) — and call again with mix_job (this job_id) + only your edits (or the whole mixgraph + the same stems): rendered as written, rails reported, no credits. Then doseedo_session_from_stems {from_job, mix_job: <this job_id>} → the DAW project at this mix's levels and pans. TO PICTURE: dialogue (the VO; the music ducks under each line), music_offset_s (bar 1 on the picture), length_s (cut + end fade). Async: job_id → doseedo_wait_task (~15–90 s). Cancel: the plane has no stop for a running mix — it runs to completion (credits spent), the job ends as canceled and its output is discarded. Only a job still queued at the plane is refunded by the plane's own failure refund.
doseedo_render_score
Plays a whole arrangement you wrote in one call — film scoring, orchestral arrangement, background music, a song or instrumental (a film cue, a string quartet, a big-band chart): each part played by its doseedo instrument, one stem per part from bar 1 at your tempo, plus a summed mix. Input ONE of: parts[] ({name, instrument, timbre_preset?, lora_id?, players?, notes[]} — doseedo_instruments calls), midi_url (multi-track SMF), or musicxml_url (notation played as marked, at concert pitch). A file's parts are matched by name, then GM program; name any part with instruments {"<part name or index>": {instrument, timbre_preset?, players?}}. A chord on a one-line instrument is split into voices (one stem each). ★ SECTIONS: an instrument is ONE player; give a part players: N (2–8) and its line is played by N different players, summed into ONE section stem — an orchestra = violins I / II, violas, cellos, basses as five parts with players 6 / 6 / 4 / 4 / 3, horns 2–4 in unison; a choir = S/A/T/B parts on "choir" (Solo, "choir:trio", "choir:m2" or YOUR singer: parts[].timbre_audio_url), which SINGS parts[].lyrics ("Ooh" without), players 4–8 (recipe "choir"); a solo: no players. The WHOLE orchestra in one call: ≤ 32 lines and ≤ 96 player rows (players: N = N rows), any instruments together, ≤ 600 s. Drums: the drum model is a real kit, drum_engine "oneshot" a drum machine. Synth parts: doseedo_render_midi. Timing: bpm and/or tempo_map ([{beat, bpm}]; doseedo_tempo_map lands film hits on downbeats). Result: parts[{name, instrument, url, fit, timbre, lora, players}] — fit.verdict / coverage = did it PLAY its notes (a failed part is re-rolled once; fit.rolls.missed = a roll not played as one), lora.applied = its adapter played — plus mix_url. Next: doseedo_mix {from_job}, then doseedo_session_from_stems {from_job, mix_job}. Async: job_id → doseedo_wait_task (~1–4 min). Cancel: a render that has not reached the GPU yet is stopped and its credits refunded; one already rendering finishes on the GPU (its credits are spent), the job ends as canceled and the output is discarded.
doseedo_spot_video
SPOT A FILM: a video in, the music editor's cue sheet out — the first step of scoring to picture. Scene detection on EVERY frame, and it listens to the soundtrack (CPU, no credits): hard cuts frame-exact (dark, low-contrast footage included), fades, flashes and visual impacts; each shot's brightness, colour, warmth, contrast, motion and mood, with a keyframe JPEG per shot so you can SEE what it shows; SCENES — where the picture moves to a new place, at a cut or with none (a camera move, a dissolve) — each with its start, how it arrives, how fast the camera travels (pace) and a 640-px frame; and a storyboard: the whole film on one JPEG, a frame every few seconds; where dialogue is (Silero VAD) and loud audio hits; INTENSITY — the picture's energy (motion, cutting, camera, the sound) as sections [{start_s, end_s, level, rel: low | medium | high | peak}], and each scene's own: where the music steps up, settles and peaks; then cues placed where the picture wants music and the dialogue lets it (1M1, 1M2 …: start/end SMPTE timecode, emotion, energy, tension arc, hit points ranked by strength, a suggested bpm that lands them, and tempo_map_input — pass it to doseedo_tempo_map as is). It sees light, movement and editing, not meaning: read the scene frames and the storyboard for what each scene is about. Input: video_key (doseedo_get_upload_url accepts mp4/mov/m4v/webm/mkv) or video_url (public https), ≤ 2 GB and ≤ 3 h. Optional start_timecode (the first frame's, e.g. 01:00:00:00; default the file's own), coverage (0.05–0.98, default 0.55: how much of the film gets music), reel (cue ids <reel>M<n>), keyframes (0–60), spotter. Async: job_id → doseedo_wait_task (~1 min for a 10-min 1080p reel). Next: doseedo_tempo_map per cue → write the notes → doseedo_render_score → doseedo_mix → doseedo_score_to_picture. Cancel: a spotting pass still queued never starts and one running stops within seconds; either way its credit is refunded and the job ends as canceled.