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CreativeScope — Mobile Game Ad Creative Intelligence MCP Server

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CreativeScope — Mobile Game Ad Creative Intelligence is answering right now. Last checked 10 min ago. It exposes 35 tools. Last commit 27 Jul 2026.

Mobile-game ad creative intelligence across SDK ad networks: search, rankings, AI hook analysis.

Uptime history 48 days of history · worst day 99%
48 days agonow
100.0%
Uptime 24h
91 of 91 checks
35
Tools
read from the server
863 ms
Response time
average over 24h
0
Stars
last commit 27 Jul 2026

What changed 69

Every tool that appeared, vanished or quietly changed what it asks for. Recorded since 7 September 2026. No other catalogue keeps this.

9 Sep 31 tools appeared compare_games, get_context, get_filter_options and 28 more
9 Sep 12 tool descriptions were rewritten16 times that day get_filter_options, get_game_ads_v2, get_game_materials and 9 more
9 Sep 10 tools changed the parameters they ask for get_filter_options, get_game_rank_markets, get_game_summary and 7 more
9 Sep 9 tools disappeared find_similar_creatives, generate_weekly_creative_brief, get_advertiser_profile and 6 more
7 Sep 2 tool descriptions were rewritten get_advertiser_profile, search_advertisers
7 Sep a tool appeared get_game_summary
and 4 more, back to 7 September 2026

Tools have disappeared from this server

A tool that vanishes takes a piece of your agent with it, and the change arrives silently. Watch this server and every such change lands in your inbox.

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Connect this server

Endpoint below is the one we actually reach during checks — not the one copied from a README. Last verified 10 min ago.

run in your terminal
claude mcp add creative-intelligence --transport http https://mcp.creativescope.ai/mcp
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "creative-intelligence": {
      "url": "https://mcp.creativescope.ai/mcp"
    }
  }
}
~/.codex/config.toml
[mcp_servers.creative-intelligence]
url = "https://mcp.creativescope.ai/mcp"
.cursor/mcp.json
{
  "mcpServers": {
    "creative-intelligence": {
      "url": "https://mcp.creativescope.ai/mcp"
    }
  }
}
.vscode/mcp.json
{
  "mcpServers": {
    "creative-intelligence": {
      "url": "https://mcp.creativescope.ai/mcp"
    }
  }
}

Available tools 35

Read directly from the server with tools/list, grouped by what they act on. If a tool disappears, we record the date.

game
get_game_ads_v2
Discover a game's ad plans by countries, platforms, format and dates. Deduplicate cross-month snapshots; each result represents one plan with its associated creative material_reference and response-local plan_sequence, without standalone ad/creative IDs. contains matches any specified country; exclusive requires exact set equality. Pagination reports has_more, not an exact total. Use get_game_platform_stats for totals.
get_game_country_distribution
Get game delivery-country coverage for a date range. Country coverage can overlap and does not represent country-specific exposure or audience preference.
get_game_daily_impressions
Get daily and cumulative estimated exposure across all Android/iOS packages associated with a game. daily_impressions is the daily increment; snapshot_impressions is cumulative through that date; daily_impressions_total is the period increment total. For historical total exposure with no date, query yesterday in Asia/Shanghai and use its snapshot_impressions. For the past N days, use daily_impressions_total. Default 90 days, maximum 365 days. Label exposure as estimated.
get_game_detail
Get game identity, delivery platforms, countries, active ad and creative counts, and download snapshots. Exposure for active creatives is lifetime estimated exposure, not 30-day incremental exposure. Google Play download_count is the latest cumulative snapshot; download_count_label is a public store range, neither is a period increment.
get_game_install_trend
Get daily Google Play net download increments and cumulative snapshots for a game. Return requested and actual coverage dates, download_increment_total and latest_download_snapshot. Sum increments only; never sum cumulative snapshots.
get_game_investment_trend
Get daily newly launched creatives, reused creatives, ad plans and exposure references to analyze delivery growth and creative refresh cadence. Exposure is a lifetime reference for newly launched creatives, not a daily increment. Default 90 days; maximum 180 days.
get_game_materials
List a game advertiser's creatives by delivery performance, including material_reference, delivery dates, heat, reuse status and media. No standalone material tokens are returned. Each material_reference belongs to the same result item. No exact match total is returned. For platform totals, use get_game_platform_stats; never count by repeatedly paging.
get_game_overview
Get a game's identity, deduplicated creatives/ad plans, market and platform coverage, and delivery-cadence summary in one call. Require explicit dates, maximum 180 days. Exposure is global creative lifetime estimated exposure, not period increments or country exposure. Country shares are overlapping ad-plan target coverage. No standalone creative/ad IDs are returned.
get_game_platform_stats
Get deduplicated creative count, first-discovered creative count and ad-plan count for one game, platform and explicit date range (maximum 180 days). Creative count uses lifetime overlap; first-discovered count uses first appearance within the range. No paging is needed. Always use this tool for platform totals rather than counting pages from discovery tools.
get_game_publisher_platform_ratio
Get a game delivery-platform distribution for a date range. Platform coverage can overlap; shares are not exclusive audience or exposure shares.
get_game_publisher_platform_trend
Get a game delivery-platform trend for a date range. Use the returned metric and dates consistently when comparing platforms.
get_game_rank_markets
List the countries, app-store categories, stores, and ranking types where a game appeared on a chart during a date range. Returns each observed dimension with best rank, latest rank, and ranked-day count. Ranking types are free, store-paid, and top-grossing. Only Google Play and iPhone App Store are exposed; iPad rankings are excluded. Date range defaults to the last 90 days and cannot exceed 365 days.
get_game_summary
Summarize creatives, ad plans, lifetime exposure references and Google Play net download increments within a date range. download_increment sums daily increments over actual coverage, not cumulative downloads or public store ranges. Includes the legacy nested summary alongside the primary delivery fields.
get_game_trend
Get daily game delivery trends for the requested date range. Creative and ad counts represent delivery activity; exposure is a lifetime reference, not daily incremental exposure.
materials
search_materials_by_filter
Search creatives by game category, creative labels, country, platform and format. Each label dimension accepts one standard value; different dimensions may be combined. Country means the delivery list includes that country, not exclusive targeting. Exposure is global lifetime estimated exposure, not country-specific. Cite metrics and material_reference from the same item. Use get_filter_options for game categories, countries and platforms.
search_materials_by_keyword
Search creative copy and labels by keyword, optionally within a game and date range. Return opaque material references and direct video addresses. Keyword length is 2-200 characters. This performs text matching, not arbitrary visual-description vector search. Use search_materials_v2 with query for bilingual concept expansion.
search_materials_distribution
Aggregate ad-plan and creative counts/shares by delivery platform and country using discovery filters. Return aggregates only. Each creative or plan can cover multiple countries/platforms, so sums count attributions rather than deduplicated totals. Require explicit dates (maximum 180 days) and at least one of game_ids, keyword, country_codes, publisher_platforms, languages or a creative-label filter. Use get_game_platform_stats for single-game/platform deduplicated totals.
search_materials_v2
Discover creatives by games, countries, platforms, formats, languages, aspect ratio, duration, device, quality and discovery dates. Each result has an atomically associated material_reference, without standalone creative/ad IDs. country_match contains matches any country; exclusive requires exact set equality. Exposure is global lifetime estimated exposure, not country-specific. Pagination reports has_more, not an exact total. Use get_game_platform_stats for totals, never repeated paging. Arbitrary visual-description semantic search is not supported.
store
get_store_first_seen_games
Find games first observed in official daily app-store charts, defined per package, platform, country, category and rank type. This is not a release date. Complete coverage starts 2025-09-15; exclude the baseline day by default to avoid labeling existing games as new. Default game grouping deduplicates package/platform; dimension grouping returns original chart dimensions.
get_store_game_rank
Get official Google Play or iPhone App Store free, paid or grossing charts by day, week or month and official category. country_code must be explicitly specified by the user; otherwise get_store_game_rank_filter and ask for the country. Return current, best and previous ranks, movement, hourly rank curves and game tokens.
get_store_game_rank_filter
Get valid platforms, rank types, periods, countries, official categories and dates for official app-store rankings, including the latest Google Play US free-chart date/hour. Use before querying rankings to discover valid country and platform-specific category values.
get_store_game_rank_trend
Get game-level official daily chart trends using a game token or an app identifier resolved through the official package mapping. Best mode selects leading dimensions across Google Play and iPhone App Store; exact mode fixes store, country and category. Includes current-day realtime data when available. Returns daily ranks, first-entry flags and optional 24-hour curves.
material
get_material_detail_v2
Get creative summary, media and owning-game information using a complete material_reference returned by this service. Resolve the exact material, game, source platform, date and month in that reference. Use material_reference for follow-up tool calls and media_url to view images, play videos or open HTML playable ads.
get_material_rank
Get rising or evergreen creative rankings by period and optional primary/secondary category. Return rank, material_reference, video media, creative labels, delivery duration, heat, ad count and associated games. Always use the same item's material_reference when citing a creative. No standalone material identifiers are returned. Platform/country filtering is not supported.
get_material_reuse_clues
Find directly recorded reuse relationships for a creative material_reference. Return related games, developers, first/last appearances, relative appearance days and representative material references, grouped by game. These are direct bidirectional reuse relationships, not vector similarity or proof of ownership.
reference
get_reference_image_search_results
Get completed reference-image search results. If the job is still running, returns polling guidance. Example: 'Show the matches from my reference-image search.'
get_reference_image_search_status
Get the processing status of a reference-image search job. Example: 'Is my reference-image search finished yet?'
compare
compare_games
Compare 2-5 games with the same date range, deduplication and metric definitions. Return creative, reused-creative and ad-plan counts plus global creative lifetime estimated exposure. Optional country filtering means target-list inclusion, not country exposure or preference. Maximum 180 days; no standalone creative/ad IDs are returned.
context
get_context
Get CreativeScope business context, current date, supported platforms, registered tool catalog, date limits, freshness and capability boundaries. Use the tool catalog to select the appropriate discovery, aggregate or ranking contract.
filter
get_filter_options
Get valid game categories, countries and 14 delivery-platform aliases. Map user conditions to the returned standard values before exact filtering. Country options include codes and names. Keep canonical filter values unchanged when using them as parameters.
games
search_games
Search mobile games by name or category across global markets. Return identity, active ads and creatives in the last 30 days, and their lifetime estimated exposure as a delivery-heat reference, not 30-day incremental exposure. Supply keyword or category. Category accepts English or Chinese.
report
report_capability_gap
Record an unmet analysis need for future product improvements when existing tools cannot satisfy the request. Include the missing capability and an example query.
resolve
resolve_game_by_identifier
Resolve an Android package name or numeric iOS app ID to game tokens and identity. Return all matching regional editions, ordered by lifetime estimated exposure of creatives active in the last 30 days. This is a delivery-heat reference, not incremental exposure.
similar
get_similar_materials_v2
Find visually similar creatives from a complete material_reference using stored video-content vectors. Return games, developers, delivery dates, heat, media and material references. Require dates, maximum 180 days. Similarity does not establish reuse; use get_material_reuse_clues for recorded cross-game reuse and chronology.
submit
submit_reference_image_search
Submit a reference-image similarity search as an asynchronous job. Use this when the user provides a directly downloadable public HTTPS image URL. The URL must resolve to image bytes without login or hotlink protection; HTML pages, local paths, and base64 are not supported. The embedding provider validates image format and size asynchronously and returns IMAGE_FETCH_FAILED, INVALID_IMAGE, or EMBEDDING_MODEL_ERROR when processing cannot continue. Genre aliases are normalized internally. If a normalized genre produces no candidates, the completed result explicitly marks a visual-only fallback instead of silently returning an empty set. Example: 'Find ads visually similar to this reference image.'

Tools removed

Tools this server used to expose. Anything built against them stopped working on the day they went.

find_similar_creatives
removed 9 Sep 2026
generate_weekly_creative_brief
removed 9 Sep 2026
get_advertiser_profile
removed 9 Sep 2026
get_creative_detail
removed 9 Sep 2026
get_creative_rankings
removed 9 Sep 2026
get_game_delivery_summary
removed 9 Sep 2026
get_game_rank_trend
removed 9 Sep 2026
search_advertisers
removed 9 Sep 2026
search_creatives
removed 9 Sep 2026

Endpoints

URLTransportStateLatencyChecked
https://mcp.creativescope.ai/mcp streamable-http answering 1041 ms 10 min ago

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CreativeScope — Mobile Game Ad Creative Intelligence — questions

Answers built from our own checks of this server.

What can CreativeScope — Mobile Game Ad Creative Intelligence do?
It exposes 35 tools, read directly from the server on our last check. Among them: compare_games, get_context, get_filter_options, get_game_ads_v2, get_game_country_distribution, get_game_daily_impressions and 29 more. The full list with descriptions is on this page — we take it from the server itself via tools/list, not from a README. How MCP servers expose tools in the first place →
What is CreativeScope — Mobile Game Ad Creative Intelligence mostly used for?
Its tools cluster around game, materials and store. That is what this server is built to work with — the grouping comes from the actual tool names, not from a category we assigned.
Is CreativeScope — Mobile Game Ad Creative Intelligence working right now?
We send a real MCP handshake every 15 minutes. Over the last 24 hours 91 of 91 checks got a reply (100.0%), average response time 863 ms. The bar chart above shows every period we have measured.
Did CreativeScope — Mobile Game Ad Creative Intelligence ever remove tools?
Yes. find_similar_creatives, generate_weekly_creative_brief, get_advertiser_profile, get_creative_detail and 5 more are no longer exposed — we recorded the date each one disappeared. A tool vanishing usually means a breaking change for anything that depended on it.
How do I connect CreativeScope — Mobile Game Ad Creative Intelligence?
Copy the ready config from this page — we generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each with the file path that client actually reads. It is a remote server, so there is nothing to install — the client connects to the address.
Does CreativeScope — Mobile Game Ad Creative Intelligence need an API key?
No. CreativeScope — Mobile Game Ad Creative Intelligence completed a full MCP handshake with us as an anonymous client and listed its tools without asking for anything. All 35 of them are readable on this page. This is what we observed, not what the docs claim.
How fast is CreativeScope — Mobile Game Ad Creative Intelligence?
It answers our handshake in 863 ms on average, which is faster than 12% of all working MCP servers we measure. That is on the slow side — worth knowing if the tool sits inside an interactive loop. The comparison comes from our own checks across the whole registry, every 15 minutes.
Is CreativeScope — Mobile Game Ad Creative Intelligence open source?
Yes — it is published under the MIT licence and 0 stars on GitHub. The source link is on this page, so you can read exactly what it does with your data before you connect it.