Dungeondraft MCP runs on your own machine — the client starts it, so there is no endpoint to ping. 67 installs a week from npm. Last commit 3 Oct 2026.
Read, edit and export Dungeondraft maps; convert Universal VTT (.dd2vtt) into Foundry VTT scenes
Today is the operative word: we check Dungeondraft MCP every 15 minutes and re-read its code on every release. Watch it and you find out the day that stops being true.
This server runs on your own machine — install it with the package manager and the client starts it for you. Package name taken from the official registry entry.
claude mcp add dungeondraft-mcp -- npx -y dungeondraft-mcp
{
"mcpServers": {
"dungeondraft-mcp": {
"command": "npx",
"args": [
"-y",
"dungeondraft-mcp"
]
}
}
}
[mcp_servers.dungeondraft-mcp]
command = "npx"
args = ["-y", "dungeondraft-mcp"]
{
"mcpServers": {
"dungeondraft-mcp": {
"command": "npx",
"args": [
"-y",
"dungeondraft-mcp"
]
}
}
}
{
"servers": {
"dungeondraft-mcp": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"dungeondraft-mcp"
]
}
}
}
Optional settings from the registry entry, left out of the block above:
DD_MCP_ROOTS (Folders the server may read and write maps in, separated by ;. Default: your Documents folder), DUNGEONDRAFT_DIR (Dungeondraft install folder (contains Dungeondraft.pck), for built-in asset search. Auto-detected on Windows), DD_ASSET_DIRS (Dungeondraft asset folders with .dungeondraft_pack files, separated by ;).
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Answers built from our own checks of this server.