mcpbeat

Pixijs

wordpress/pixijs

Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8, Application, app.init, Sprite, Container, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, Assets, Ticker, renderer, WebGL, WebGPU, scene graph, filter, shader, blend mode, texture, BitmapText, create-pixi, how do I draw, how do I render, how do I animate in pixi.

4k tokens
context cost
the whole folder, loaded on every use
2
files
instructions only
0
copies elsewhere
how many repositories repackaged it
255
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/WordPress/desktop-mode --skill pixijs

What comes with it

11 113 bytes besides the instruction
references/index.md

What it tells the agent to use

found in the instruction text
WebFetch fetches pages from the network

The instruction itself

7 sections, as written by the author

Entry point for the PixiJS v8 skill collection. PixiJS is the fastest library available for the web, working across all devices and allowing you to create rich, interactive graphics and cross-platform applications using WebGL, WebGPU, and Canvas as a fallback.

How to use this skill

  • Find the specialized skill in the router below that best matches the task.
  • Load that skill's SKILL.md and follow its guidance.
  • If no sub-skill fits (the task references a specific class, function, option, or API surface not listed below), WebFetch https://pixijs.download/release/docs/llms.txt. That file is the auto-generated, always-current index of the full PixiJS API and guides. Each entry links to a .html.md page you can WebFetch for the detailed content.

For the long-form description and trigger keywords of every skill, see references/index.md.

Skill router

Foundations

| Skill | Load when... |

|---|---|

| pixijs-application | Creating or configuring a PixiJS Application, calling app.init(), accessing app.stage/renderer/canvas/screen, resize/ticker plugins, app.destroy(). |

| pixijs-core-concepts | Understanding the renderer pipeline, choosing WebGL/WebGPU/Canvas, render loop internals, systems and pipes. |

| pixijs-create | Scaffolding a new project with the create-pixi CLI (bundler-vite, creation-web, framework-react templates). |

| pixijs-environments | Running PixiJS in Web Workers, Node/SSR, or strict-CSP contexts (DOMAdapter, WebWorkerAdapter, pixi.js/unsafe-eval). |

| pixijs-migration-v8 | Upgrading from v7 to v8 or fixing v7 patterns (beginFill/endFill, @pixi/* packages, BaseTexture, DisplayObject). |

| pixijs-scene-core-concepts | Understanding the scene graph as a whole: containers vs leaves, transforms, render order, masking, RenderLayer. |

Scene Objects

| Skill | Load when... |

|---|---|

| pixijs-scene-container | Working with Container: addChild/removeChild, transforms, zIndex, bounds, toGlobal/toLocal, destroy. |

| pixijs-scene-sprite | Drawing images: Sprite, AnimatedSprite, NineSliceSprite, TilingSprite. |

| pixijs-scene-graphics | Drawing vector shapes or paths: Graphics, GraphicsContext, fill/stroke, FillGradient, SVG. |

| pixijs-scene-text | Rendering text: Text, BitmapText, HTMLText, SplitText, TextStyle. |

| pixijs-scene-mesh | Custom geometry: Mesh, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh. |

| pixijs-scene-particle-container | Rendering thousands of lightweight sprites: ParticleContainer, Particle, dynamicProperties. |

| pixijs-scene-dom-container | Overlaying HTML elements on the canvas: DOMContainer, pixi.js/dom. |

| pixijs-scene-gif | Displaying animated GIFs: GifSprite, GifSource, pixi.js/gif. |

Utilities

| Skill | Load when... |

|---|---|

| pixijs-assets | Loading resources: Assets.init, Assets.load, bundles, manifests, spritesheets, caching. |

| pixijs-color | Creating or converting colors: Color class, hex/rgb/hsl, tint, premultiply. |

| pixijs-events | Handling pointer/mouse/touch/wheel input: eventMode, FederatedEvent, hitArea, cursor, drag. |

| pixijs-math | Points, vectors, matrices, shapes, hit testing: Point, Matrix, Rectangle, toGlobal/toLocal. |

| pixijs-ticker | Per-frame logic or controlling the render loop: Ticker, deltaTime, UPDATE_PRIORITY, maxFPS. |

Advanced

| Skill | Load when... |

|---|---|

| pixijs-accessibility | Screen reader or keyboard navigation: AccessibilitySystem, accessibleTitle, tabIndex. |

| pixijs-blend-modes | Compositing with blend modes: add, multiply, screen, overlay, pixi.js/advanced-blend-modes. |

| pixijs-custom-rendering | Writing custom shaders, uniforms, or batchers: Shader.from, GlProgram/GpuProgram, UniformGroup, custom Filter. |

| pixijs-filters | Applying visual effects: BlurFilter, ColorMatrixFilter, DisplacementFilter, Filter.from, pixi-filters. |

| pixijs-performance | Profiling or optimizing FPS, draw calls, GPU memory: culling, GCSystem, cacheAsTexture, object pooling. |

Fallback: canonical PixiJS docs

If the task references a class, function, option, or API surface not covered by any sub-skill above, WebFetch https://pixijs.download/release/docs/llms.txt. It's the auto-generated index of the full PixiJS API and guides, regenerated on every release. Each entry links to a .html.md page you can WebFetch for the detailed content. Use this fallback whenever the router table doesn't point at an obvious match.

How to use it

Copy the folder

Take wordpress/pixijs from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.