wondelai/ios-hig-design
Design native iOS interfaces following Apple Human Interface Guidelines. Use when the user mentions "iPhone app", "iPad layout", "SwiftUI", "UIKit", "Dynamic Island", "safe areas", "HIG compliance", "SF Symbols", "haptic feedback", "iOS accessibility", "make my app feel native", or "follow Apple design guidelines". Also trigger when building tab bars, navigation stacks, sheets, or modals for iOS, implementing dark mode, or adapting layouts across screen sizes. Covers navigation patterns, accessibility, SF Symbols, and platform conventions. For general UI polish, see refactoring-ui. For affordance design, see design-everyday-things.
npx skills add https://github.com/wondelai/skills --skill ios-hig-design
Framework for designing native iOS interfaces that feel intuitive, consistent, and aligned with Apple's design philosophy. Based on Apple's Human Interface Guidelines, the definitive resource for apps that integrate seamlessly with iPhone, iPad, and the Apple ecosystem.
Apple's iOS design philosophy rests on three pillars: clarity (every element legible and purposeful), deference (the interface never overshadows the content it presents), and depth (layering, transitions, and realistic motion convey hierarchy and spatial relationships).
The foundation: The best iOS apps internalize this philosophy rather than following HIG rules mechanically. Native components, system conventions, and platform consistency aren't constraints---they're the reason iOS users trust and enjoy apps that feel like they belong.
Goal: 10/10. Score 1 point per satisfied row of the Quick Diagnostic (6 rows), plus up to 4 points for native idiom: +1 semantic colors/text styles throughout (no hardcoded values), +1 system controls over custom reimplementations, +1 standard gestures and meaningful haptics, +1 SF Symbols and correct app-icon shape. Bands: 9-10 = native, accessible, adapts to Dark Mode and Dynamic Type, zero foreign patterns; 5-6 = works but leaks Android idioms or hardcodes color/size; <=3 = fails safe areas, touch targets, or VoiceOver. Always state the score and the specific improvements needed to reach 10/10.
Core concept: iOS devices have specific screen dimensions, safe area insets, and hardware intrusions (notch, Dynamic Island, home indicator) that every layout must respect.
Key insights:
Product applications:
| Context | Layout Pattern | Example |
|---------|---------------|---------|
| Status bar | 20pt classic, 44-54pt on Dynamic Island devices | Time, signal, battery area |
| Navigation bar | 44pt standard row + ~52pt large title (~96pt total) | Back button, title, actions |
| Content area | Flexible, scrollable, respects safe area | Main app content |
| Tab bar | 49pt height, translucent with blur | 2-5 primary destinations |
| Home indicator | 34pt inset at bottom | System gesture area |
Copy patterns:
VStack { }, which respects safe areas by default.ignoresSafeArea() only for backgrounds and decoration, never interactive contentSee references/navigation.md when laying out chrome---exact nav bar and tab bar dimensions, large-title behavior, and split-view rules.
Core concept: iOS uses the San Francisco (SF Pro) typeface with semantic text styles that automatically scale for accessibility via Dynamic Type. Semantic styles give consistent platform hierarchy; Dynamic Type lets users read at their preferred size without breaking layouts.
Key insights:
Product applications:
| Context | Typography Pattern | Example |
|---------|-------------------|---------|
| Screen titles | .largeTitle or .title style | Large title collapses on scroll |
| Body content | .body style, 17pt | List items, descriptions |
| Secondary info | .subheadline or .footnote | Timestamps, metadata |
| Tab labels | 10pt SF text | Tab bar item labels |
| Buttons | .body weight semibold | Primary action text |
Copy patterns:
.font(.title), .font(.body), .font(.caption) instead of hardcoded sizes; @ScaledMetric for custom spacing that scalesSee references/typography.md when matching a design to exact specs---per-style hex values and the Dark Mode text-color mapping.
Core concept: iOS provides semantic system colors that automatically adapt between light and dark appearances while preserving contrast and hierarchy.
Key insights:
Color(.label), Color(.secondaryLabel), Color(.systemBackground) instead of hardcoded colorsColor(.systemBlue) is the default tint; .systemRed for destructive actions; .systemGreen for successProduct applications:
| Context | Color Pattern | Example |
|---------|--------------|---------|
| Primary text | Color(.label) | Adapts white/black per mode |
| Secondary text | Color(.secondaryLabel) | 60% opacity in both modes |
| Backgrounds | Color(.systemBackground) / .secondarySystemBackground | Layered depth |
| Destructive actions | Color(.systemRed) | Delete buttons, warnings |
| Interactive tint | App accent color or .systemBlue | Links, toggle states |
Copy patterns:
.preferredColorScheme(.light) and .dark in previews to test both modes side by sideSee references/colors-depth.md when checking contrast---the full WCAG ratio table (normal text, large text, UI components) and the tertiary/grouped-background tokens.
Core concept: iOS uses a layered navigation model: tab bars for primary destinations, navigation stacks for hierarchical drilling, and modals for focused tasks. Users rely on these patterns to know where they are and how to get back; reinventing them makes the app feel foreign.
Key insights:
Product applications:
| Context | Navigation Pattern | Example |
|---------|-------------------|---------|
| App structure | Tab bar with 3-5 tabs | Home, Search, Profile |
| Content hierarchy | Push navigation (drill-down) | List > Detail > Edit |
| Focused tasks | Modal presentation | Compose, settings, filters |
| Search | Pull-down search bar | Spotlight-style search |
| Split view | iPad sidebar + detail | Mail, Notes on iPad |
Copy patterns:
NavigationStack (not deprecated NavigationView) in SwiftUICore concept: iOS provides a rich library of native controls (buttons, lists, toggles, pickers, menus, text fields) that users already understand and expect.
Why it works: Native controls ship with built-in accessibility, haptics, and learned interaction patterns; custom controls create friction and miss edge cases Apple already solved.
Key insights:
.emailAddress, .phonePad, .URL); use .textContentType for autofillProduct applications:
| Context | Control Pattern | Example |
|---------|----------------|---------|
| Forms | Native text fields with proper keyboard types | Email field with @ keyboard |
| Settings | Grouped list with toggles, disclosure | iOS Settings style |
| Selection | Picker, segmented control, or action sheet | Date picker, sort options |
| Destructive actions | Red button + confirmation alert | "Delete Account" flow |
| Context actions | Long press menu or swipe actions | Edit, share, delete on row |
Copy patterns:
.keyboardType(.emailAddress) with .textContentType(.emailAddress).alert() or .confirmationDialog(); use .swipeActions on list rowsEthical boundary: Never disguise ads as native controls or make destructive actions easy to trigger accidentally.
See references/components.md when building a specific control---button styles, list/section variants, picker vs segmented-control choice, and confirmation-dialog wiring. See references/keyboard-input.md when building forms---keyboard-type table, input accessory views, and hardware-keyboard shortcuts.
Core concept: iOS has world-class accessibility features (VoiceOver, Dynamic Type, Switch Control, Voice Control), and every app must support them as a first-class concern. App Store review can reject apps that are unusable with assistive technologies.
Key insights:
.accessibilityLabel; use .accessibilityValue for state and .accessibilityHint for effect.accessibilityElement(children: .combine)Product applications:
| Context | Accessibility Pattern | Example |
|---------|----------------------|---------|
| Icons | .accessibilityLabel("Favorite") | Heart icon with label |
| Sliders | .accessibilityValue("\(Int(volume * 100))%") | Volume control |
| Buttons | .accessibilityHint("Shares this item") | Share button |
| Groups | .accessibilityElement(children: .combine) | Avatar + name row |
| Images | Decorative: .accessibilityHidden(true) | Background patterns |
Copy patterns:
See references/accessibility.md before sign-off---the full VoiceOver-implementation patterns and a pre-ship accessibility checklist to run the app against.
Core concept: iOS uses SF Symbols as the standard icon system and requires app icons in specific sizes with the signature superellipse ("squircle") mask applied automatically. SF Symbols align optically with San Francisco text and scale with Dynamic Type, so they stay aligned and crisp at every weight and size.
Key insights:
Image(systemName:)) for all standard icons---they scale with textProduct applications:
| Context | Icon Pattern | Example |
|---------|-------------|---------|
| Tab bar | SF Symbols, filled variant for selected | house.fill, magnifyingglass |
| Navigation bar | SF Symbols at regular weight | gear, plus, ellipsis |
| List accessories | SF Symbols, secondary color | chevron.right, checkmark |
| App icon | 1024px square, simple bold design | Single recognizable glyph |
Copy patterns:
Image(systemName: "heart.fill"); apply .symbolRenderingMode(.hierarchical) for multi-color depth.imageScale(.large) or .font()Ethical boundary: Never use icons that suggest functionality that doesn't exist or contradict iOS conventions (trash = delete, not archive).
See references/app-icons.md when exporting the app icon---per-context size table, exact squircle math, and the iOS 18 light/dark/tinted variant requirements.
Core concept: iOS defines standard gestures (swipe back, pull to refresh, long press for context menu) and haptic feedback patterns that must be respected and never overridden. Gestures are muscle memory---repurposing swipe-back or pull-to-refresh disorients users; haptics give invisible confirmation that an action registered.
Key insights:
Product applications:
| Context | Gesture/Haptic Pattern | Example |
|---------|----------------------|---------|
| Navigation | Swipe right from left edge | System back gesture |
| Modals | Swipe down to dismiss | Sheet dismissal |
| Lists | Pull to refresh, swipe for actions | Refresh content, delete row |
| Confirmation | .success haptic on completion | Payment confirmed |
| Selection | Selection haptic on toggle/pick | Picker wheel scroll |
Copy patterns:
UIImpactFeedbackGenerator(style: .medium) for physical interactions; UISelectionFeedbackGenerator() for UI state changesUINotificationFeedbackGenerator() with .success, .warning, .error for outcomes.prepare() before triggering haptics to minimize latencySee references/gestures.md when wiring gestures or animation---the full reserved-gesture table, haptic-generator recipes, and standard animation timing/curves.
| Mistake | Why It Fails | Fix |
|---------|-------------|-----|
| Overriding standard gestures | Breaks muscle memory for swipe-back, pull-refresh | Use system gestures as intended; custom gestures only for supplementary actions |
| Touch targets under 44pt | Mis-taps, frustration, accessibility failures | Make all interactive elements at least 44 x 44pt |
| Ignoring safe areas | Content hidden behind notch, Dynamic Island, home indicator | Respect safe area insets; .ignoresSafeArea() only for backgrounds |
| Using Android patterns on iOS | Hamburger menus, top tabs, FABs feel foreign | Use tab bars, bottom sheets, native iOS components |
| Skipping Dark Mode | Broken layouts, unreadable text for Dark Mode users | Use semantic colors; test both appearances |
| Hardcoding font sizes | Breaks Dynamic Type, excludes low-vision users | Use semantic text styles (.title, .body, .caption) throughout |
| Low contrast text | Fails WCAG AA; unreadable in sunlight | Maintain 4.5:1 minimum; test with Increase Contrast |
| Not testing on real devices | Simulator misses performance, haptics, safe area edge cases | Test on physical devices at smallest and largest sizes |
Audit any iOS interface design:
| Question | If No | Action |
|----------|-------|--------|
| Does the layout respect safe areas on all device sizes? | Content hidden behind hardware | Audit on iPhone SE and Pro Max; fix insets |
| Are all touch targets at least 44 x 44pt? | Mis-taps and accessibility failures | Increase tap areas; .frame(minWidth: 44, minHeight: 44) |
| Does the app work fully in Dark Mode? | Broken/unreadable UI for Dark Mode users | Replace hardcoded colors with semantic system colors |
| Does text scale properly with Dynamic Type? | Excludes low-vision users | Use semantic text styles; test at largest setting |
| Can a VoiceOver user complete every task? | App inaccessible to blind users | Add labels, values, hints to all interactive elements |
| Are navigation patterns native iOS? | App feels foreign | Replace hamburger menus with tab bars; standard push/modal navigation |
The eight framework sections above each link their deep-dive reference inline at the point of need. Three further references cover system surfaces that sit outside the on-screen UI:
For the complete guidelines, platform-specific guidance, and latest updates:
The Apple Human Interface Guidelines are written and maintained by Apple's Human Interface Design team, one of the most influential design organizations in technology. First published in 1984 alongside the original Macintosh, the HIG established principles---direct manipulation, consistency, user control---that defined graphical interface design and have evolved through iPhone, iPad, Apple Watch, and Vision Pro. It remains freely available at developer.apple.com as the essential reference for Apple platforms.
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