mcpbeat

Memory Management

thinkinaixyz/memory-management

Guide the agent to recall, remember, and route durable learning into Memory, Skills, Scheduled Tasks, or Tape.

848 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
6187
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/ThinkInAIXYZ/deepchat --skill memory-management

The instruction itself

7 sections, as written by the author

Memory Management

Use this skill when a task may produce durable learning or when the user asks you to recall, remember, continue earlier work, preserve an exact statement, capture a reusable procedure, or handle a recurring need.

Recall

Rely on automatic memory injection for ordinary context. Use memory_recall when the user refers to previous work with cues such as again, last time, before, continue, same project, remember, or asks what you already know.

Use tape_search and then tape_context when the user needs source evidence, exact wording, logs, command output, file snippets, or why a prior decision was made. Memory is a durable conclusion layer, not the raw transcript.

Remember

Use memory_remember only for durable conclusions that should change future behavior. Choose the most specific category:

  • user_preference: stable user preferences, constraints, communication style, environment choices.
  • project_fact: durable project conventions, architecture entry points, commands, dependencies, paths, or operational constraints.
  • task_outcome: completed, blocked, or deliberately deferred task results. Include status, outcome, and blocker in prose when relevant.
  • heuristic: reusable troubleshooting strategy, workflow, decision rule, or engineering lesson.
  • anti_pattern: repeated mistake, unsafe approach, brittle pattern, stale assumption, or thing to avoid.

Do not remember raw tool results, bash output, grep output, file contents, transient mechanics, one-off failures, secrets, credentials, hidden reasoning, or anything only useful for the current turn.

Verbatim Scope

Store exact wording only when the user explicitly asks you to remember a sentence or phrase verbatim. In that case, keep the requested text intact and make the surrounding content minimal.

Automatic extraction is different: it should normalize durable facts into concise memory content, deduplicate related entries, and avoid preserving raw transcript text.

Procedures -> Skill

When the useful learning is a reusable multi-step procedure, prefer drafting a skill with skill_manage instead of stuffing the full procedure into Memory. Memory may keep a short pointer or heuristic, but the repeatable workflow belongs in a Skill.

Use skill_manage for draft skills only. Do not modify installed skills unless the user explicitly asks through the supported review flow.

Recurring -> Scheduled Task

When the user asks for a periodic, low-frequency, or future recurring action, suggest creating a Scheduled Task in settings. Memory does not wake the agent, schedule future work, or create automation side effects.

End-of-task Learning Check

Before finishing a non-trivial task, check whether there is one durable lesson to save:

  • Did the user reveal a stable preference or constraint?
  • Did you learn a durable project fact?
  • Is there a task outcome, blocker, or explicit deferral worth preserving?
  • Did a reusable heuristic work?
  • Did an anti-pattern or stale assumption become clear?
  • Is this actually a reusable procedure for skill_manage or a recurring need for Scheduled Tasks rather than Memory?

Remember only the smallest durable conclusion. Leave raw process in Tape.

How to use it

Copy the folder

Take thinkinaixyz/memory-management from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.