telagod/applying-ui-design-system
Frontend UI design system selector and implementation guide covering Glassmorphism, Liquid Glass (Apple-style), Neubrutalism, and Claymorphism. Use when building UI components, choosing a visual aesthetic, implementing design tokens, or auditing accessibility/contrast on themed surfaces. Provides per-style tokens, component patterns, dark mode, and a11y constraints.
npx skills add https://github.com/telagod/code-abyss --skill applying-ui-design-system
> 判断先于执行:决定「是否做 / 选什么 / 如何取舍」(栈、方案、架构、权衡)前,先读领域判断内核 skills/_kernel/frontend/SKILL.md——它管 judgment,本秘典管 execution;冲突时以内核判断为准。
> 不同设计语言不可混搭。先选语言,再按 reference 落地组件。
| 想要的感觉 | 选 | 加载 |
|---|---|---|
| 半透明、磨砂、轻盈、纵深感弱 | Glassmorphism | references/glassmorphism.md |
| Apple 风格、立体玻璃、环境光响应、弹簧动效 | Liquid Glass | references/liquid-glass.md |
| 粗框硬影、高饱和、纯平、反精致 | Neubrutalism | references/neubrutalism.md |
| 软糯黏土、大圆角、双内影、温暖 | Claymorphism | references/claymorphism.md |
每个 reference 自包含「核心要素 + CSS Tokens + 关键约束 + 组件 + 暗色模式 + 无障碍」全套。
无论选哪种风格,下列约束全部适用:
:focus-visible — 必须可见;轮廓与底色有足够反差。键盘可达性是底线。prefers-reduced-motion: reduce — 禁用弹簧、滑入、parallax 等装饰动画;保留功能性 transition。prefers-contrast: more — 减少透明、增强边界、平化阴影。--bg-surface),不要硬编码 #fff/#000 后再交换。tokens-<style>.css 到项目,按需扩展backdrop-filter 元素 ≤ 3(Glassmorphism / Liquid Glass 限制)@supports 或 @media (hover: none) 降级为纯色Take telagod/applying-ui-design-system from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.