stanestane/game-design-unknown-unknowns-prototyping
Detect unknown unknowns in game design and decide what to prototype before committing to production. Use when a feature concept feels promising but underdefined, when the team disagrees about the real design problem, when a mechanic seems interesting but the source of interest is unclear, when a concept risks premature production commitment, or when the team needs to determine what should be prototyped, in what order, and why.
npx skills add https://github.com/Stanestane/game-design-skills-bundle --skill game-design-unknown-unknowns-prototyping
Take stanestane/game-design-unknown-unknowns-prototyping from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.