mcpbeat

Game Design Perceived Randomness Audit

stanestane/game-design-perceived-randomness-audit

Audit a game feature, combat system, loot table, reward loop, procedural system, chance mechanic, or uncertainty-driven design by how players are likely to perceive its randomness. Use when you need to evaluate whether a system will feel fair, streaky, rigged, sabotaging, manipulable, or skill-undermining; when players may misread independent events as patterned; or when randomness may sit too close to player action and create frustration. Analyze expectation gaps, gambler's-fallacy-style reactions, hidden pattern-seeking, input-versus-output randomness, perceived fairness, exploit risk, and ways to reshape presentation or mechanics.

3k tokens
context cost
the whole folder, loaded on every use
3
files
instructions only
0
copies elsewhere
how many repositories repackaged it
40
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/Stanestane/game-design-skills-bundle --skill game-design-perceived-randomness-audit

How to use it

Copy the folder

Take stanestane/game-design-perceived-randomness-audit from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.