mcpbeat

Game Design Peak End Audit

stanestane/game-design-peak-end-audit

Audit a game, feature, session, level, event, onboarding flow, reward sequence, or return-player experience through the lens of the peak-end rule. Use when evaluating which moments players are most likely to remember, whether the emotional high points are strong enough, whether endings, exits, and completions leave the right aftertaste, or why an experience with decent average quality is still remembered as flat, frustrating, or unexpectedly great.

2k tokens
context cost
the whole folder, loaded on every use
3
files
instructions only
0
copies elsewhere
how many repositories repackaged it
40
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/Stanestane/game-design-skills-bundle --skill game-design-peak-end-audit

How to use it

Copy the folder

Take stanestane/game-design-peak-end-audit from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.