stanestane/game-design-one-thing-to-remove
Identify the single highest-leverage thing to remove from a game design, feature, system, UX flow, pitch, roadmap item, or prototype in order to improve it significantly. Use when a design feels bloated, muddy, overengineered, overly tutorialized, friction-heavy, or diluted by low-value mechanics, and you want a subtractive critique with rationale, tradeoffs, and a cleaner alternative.
npx skills add https://github.com/Stanestane/game-design-skills-bundle --skill game-design-one-thing-to-remove
Take stanestane/game-design-one-thing-to-remove from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.