mcpbeat

Interaction Design

secondsky/interaction-design

Creates intuitive user experiences through feedback patterns, microinteractions, and accessible interaction design. Use when designing loading states, error handling UX, animation guidelines, or touch interactions.

633 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
202
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/secondsky/claude-skills --skill interaction-design

The instruction itself

8 sections, as written by the author

Interaction Design

Create intuitive user experiences through thoughtful feedback and interaction patterns.

Interaction Patterns

| Pattern | Duration | Use Case |

|---------|----------|----------|

| Microinteraction | 100-200ms | Button press, toggle |

| Transition | 200-400ms | Page change, modal |

| Entrance | 300-500ms | List items appearing |

Loading States

/* Skeleton loader */
.skeleton {
  background: linear-gradient(90deg, #f0f0f0 25%, #e0e0e0 50%, #f0f0f0 75%);
  background-size: 200% 100%;
  animation: shimmer 1.5s infinite;
}

@keyframes shimmer {
  0% { background-position: 200% 0; }
  100% { background-position: -200% 0; }
}
function LoadingState({ isLoading, children }) {
  if (isLoading) {
    return <div className="skeleton" style={{ height: 200 }} />;
  }
  return children;
}

Error States

function ErrorState({ error, onRetry }) {
  return (
    <div className="error-container" role="alert">
      <Icon name="warning" />
      <h3>Something went wrong</h3>
      <p>{error.message}</p>
      <button onClick={onRetry}>Try Again</button>
    </div>
  );
}

Empty States

function EmptyState({ title, description, action }) {
  return (
    <div className="empty-state">
      <Illustration name="empty-inbox" />
      <h3>{title}</h3>
      <p>{description}</p>
      {action && <button onClick={action.onClick}>{action.label}</button>}
    </div>
  );
}

Accessibility

// Announce state changes to screen readers
function StatusAnnouncer({ message }) {
  return (
    <div aria-live="polite" aria-atomic="true" className="sr-only">
      {message}
    </div>
  );
}

// Respect motion preferences
const prefersReducedMotion = window.matchMedia('(prefers-reduced-motion: reduce)').matches;

Animation Guidelines

  • Keep animations under 500ms (longer feels sluggish)
  • Use ease-out for entering, ease-in for exiting
  • Respect prefers-reduced-motion
  • Ensure focus indicators are always visible
  • Test with keyboard navigation

Best Practices

  • Provide immediate feedback for all actions
  • Show loading states for waits >0.5s
  • Include clear error messages with recovery options
  • Design meaningful empty states
  • Support keyboard navigation

How to use it

Copy the folder

Take secondsky/interaction-design from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.