remotion-dev/remotion-remotion-markup
Content, animation and effects best practices
npx skills add https://github.com/remotion-dev/remotion --skill remotion-markup
This is guidance for writing Remotion React Markup.
If this is not relevant, load Remotion Best Practices instead.
Drive animations using useCurrentFrame() and interpolate().
CSS transition or animation will not render correctly, they need to refactored.
Tailwind animation class will not render correctly, they need to be refactored.
Use Easing.bezier() and Easing.spring() to customize timing.
Structure your markup according to Remotion Interactivity Best Practices
import { useCurrentFrame, Easing, interpolate, Interactive } from "remotion";
export const FadeIn = () => {
const frame = useCurrentFrame();
return (
<Interactive.Div
name="Title"
style={{
opacity: interpolate(frame, [0, 2 * fps], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
}),
}}
>
Hello World!
</Interactive.Div>
);
};
Keep the interpolate() call inline in the style prop.
Use scale, translate, rotate CSS properties over transform.
// 👍 Inline editable keyframes and transform shorthands
style={{
scale: interpolate(frame, [0, 100], [0, 1], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
easing: Easing.spring({damping: 200}),
output: 'perceptual-scale' // For `scale` animations, use "output: 'perceptual-scale'"
}),
translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
easing: Easing.spring({damping: 200}),
}),
rotate: interpolate(frame, [0, 100], ["20deg", "90deg"], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
easing: Easing.spring({damping: 200}),
}),
}}
// 👎 Non-inline values and transform strings become harder to edit in Studio
const scale = interpolate(frame, [0, 100], [0, 1]);
style={{
transform: `scale(${scale})`,
}}
Place assets in the public/ folder at your project root.
Use staticFile() to reference files from the public/ folder.
Add video and audio using <Video> and <Audio> from @remotion/media.
Add images using the <CanvasImage> component.
Add animated GIFs, APNG, WebP or AVIF images using <AnimatedImage>, use @remotion/gif if not using Chrome.
Use staticFile() for files in public/ or pass a remote URL directly:
import { Audio, Video } from "@remotion/media";
import { staticFile, CanvasImage, AnimatedImage } from "remotion";
export const MyComposition = () => {
return (
<>
<Video src={staticFile("video.mp4")} style={{ opacity: 0.5 }} />
<Audio src={staticFile("audio.mp3")} />
<CanvasImage
src={staticFile("logo.png")}
style={{ width: 100, height: 100 }}
/>
<Video src="https://remotion.media/video.mp4" />
<AnimatedImage src={staticFile('nyancat.gif')} />
</>
);
};
import {
AbsoluteFill,
Easing,
Interactive,
interpolate,
useCurrentFrame,
useVideoConfig
} from "remotion";
export const Empty = () => {
const {fps} = useVideoConfig();
const frame = useCurrentFrame();
return (
<AbsoluteFill
name="Scene"
style={{
display: 'flex',
justifyContent: 'center',
alignItems: 'center',
backgroundColor: 'white'
}}
>
<Interactive.Div
name="Title"
style={{
opacity: interpolate(frame, [1 * fps, 2 * fps], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
}),
fontSize: 88
}}
>
Title
</Interactive.Div>
<Interactive.Div
name="Subtitle"
style={{
opacity: interpolate(frame, [2 * fps, 3 * fps, 8 * fps, 10 * fps], [0, 1, 1, 0], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: [Easing.bezier(0.16, 1, 0.3, 1), Easing.linear, Easing.bezier(0.16, 1, 0.3, 1)],
}),
fontSize: 32
}}
>
Subtitle
</Interactive.Div>
</AbsoluteFill>
);
}
Most components (<AbsoluteFill>, <Interactive.*> <Img>, <AnimatedImage>, <CanvasImage>, <HtmlInCanvas>, <Solid>, <Sequence> from remotion, <Video> and <Audio> from @remotion/media, <Gif>, and more) support the following props:
<Img from={1 * fps} {/* ... */}/>
<Video from={1 * fps} {/* ... */}/>
<Interactive.Div from={1 * fps} {/* ... */}/>
When the element starts appearing in the timelien.
<Img durationInFrames={20 * fps} {/* ... */}/>
<Interactive.Div durationInFrames={20 * fps} {/* ... */}/>
For how long the layer plays in the timeline.
For media, pass the natural duration of the media: <Video durationInFrames={29.322 * fps}/>
trimBeforeUseful for components whose internal clock should start later:
// Trim away first 2 seconds of footage
<Video trimBefore={2 * fps} {/* ... */} />
// `useCurrenFrame()` for children starts at `10 * fps`
<Sequence trimBefore={10 * fps} {/* ... */} />
If a component does not support these props, wrap it in<Sequence> from remotion, which has them.
layout="absolute-fill" makes the Sequence behave like AbsoluteFilllayout="none" is "headless" mode, no wrapper element is used.See Remotion Maps if wanting to include maps in the video.
See text-highlights.md for text highlights (highlight markers), circles, underlines, strike-throughs, crossed-off text, boxes.
See multi-scene-video.md if planning to make a video with multiple subsequent scenes.
See voiceover.md for adding an AI-generated voiceover to Remotion compositions using ElevenLabs TTS.
See embedding-videos.md for advanced knowledge about embedding videos - trimming, volume, speed, looping, pitch.
See audio.md for advanced audio features like trimming, volume, speed, pitch.
See video-editing.md for structuring editable video timelines in Remotion Studio.
See cropping.md if needing to crop the visible rectangle of a component.
See transitions.md for scene transition patterns.
When creating a visual effect, consider whether it is feasible using CSS and HTML, or whether a shader is needed.
Order or preference:
<Video>, <Img>), or by wrapping the content in <HtmlInCanvas>, which also accepts effects:createEffect() via effects.md when no preset is available.See ./3d.md for 3D content in Remotion using Three.js and React Three Fiber.
When needing to use sound effects, load the ./sfx.md file for more information.
When needing to visualize audio (spectrum bars, waveforms, bass-reactive effects), load the ./audio-visualization.md file for more information.
For static maps, animated routes and markers, geographic explainers, Mapbox, MapLibre, MapTiler, GeoJSON, or 3D geographic flyovers, load Remotion Maps.
When dealing with captions or subtitles, load the Remotion Captions skill for more information.
Is the recommended way to load fonts in Remotion. See google-fonts.md for how to load Google Fonts.
See local-fonts.md for how to load local fonts.
See gifs.md for how to display GIFs synchronized with Remotion's timeline.
See images.md for sizing and positioning images, dynamic image paths, and getting image dimensions.
See lottie.md for embedding Lottie animations in Remotion.
See timing.md for more timing techniques for interpolate().
See parameters.md for making a composition parametrizable by adding a Zod schema.
See measuring-dom-nodes.md for measuring DOM element dimensions in Remotion.
See measuring-text.md for measuring text dimensions, fitting text to containers, and checking overflow.
For some video operations, such as trimming videos or detecting silence, FFmpeg should be used. Load the ./ffmpeg.md file for more information.
When needing to detect and trim silent segments from video or audio files, load the ./silence-detection.md file.
See calculate-metadata.md for dynamically set composition duration, dimensions, and props.
See compositions.md for how to define stills, folders, default props and for how to nest compositions.
See sequencing.md for more sequencing patterns - delay, trim, limit duration of items.
Use npx remotion add to add new packages with the right version:
npx remotion add @remotion/media
This goes for @remotion/* packages, mediabunny, @mediabunny/*, and zod.
npx remotion studio --no-open
This will start a long-running process and print the server URL for the preview.
If server is already started, it will print the URL.
You can visit a specific composition by navigating to /[composition-id], for example http://localhost:3000/MapAnimation.
You can render a single frame with the CLI to sanity-check layout, colors, or timing.
Skip it for trivial edits, pure refactors, or when you already have enough confidence from Studio or prior renders.
npx remotion still [composition-id] --scale=0.25 --frame=30
At 30 fps, --frame=30 is the one-second mark (--frame is zero-based).
Take remotion-dev/remotion-remotion-markup from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.
The instructions reference npx.
Without those the skill loads but fails at the first command.