refoundai/high-stakes-decisions
Help users master the art of making high-stakes, irreversible decisions by using structured frameworks to reduce cognitive bias and maintain organizational momentum.
npx skills add https://github.com/RefoundAI/lenny-skills --skill high-stakes-decisions
Navigate irreversible choices and extreme uncertainty with speed and structural clarity.
Help the user with high stakes decision making using insights from 30 guests and posts across Lenny's Podcast and Newsletter.
Annie Duke: "There is no such thing as a long feedback loop. And the way you choose to shorten the feedback loop is to say, what are the things that are correlated with the outcome that I eventually desire?"
Break down long-term goals into measurable intermediate signals to create shorter feedback loops for better decision-making.
Ben Horowitz: "The biggest mistake that you make, the worst thing that you do as a leader, there's things in your control and there's things out of your control and hesitation, that's generally the most destructive. And I go through all the ways that it's destructive, but it's extremely bad. And the thing that causes you to hesitate is both decisions are horrible."
Trust your perception and act decisively when faced with two equally painful alternatives rather than avoiding the choice.
Kevin Weil: "Our general mindset is in two months, there's going to be a better model and it's going to blow away whatever the current set of limitations are. And we say this to developers too. If you're building and the product that you're building is kind of right on the edge of the capabilities of the models, keep going because you're doing something right. Give it another couple months and the models are going to be great, and suddenly the product that you have that just barely worked is really going to sing."
Design products and roadmaps based on where model capabilities will be in months rather than optimizing for current technical limitations.
Laura Modi: "We are going to run out of product for the babies that are on Bobbie today. We have about six days before we get to a place where we won't be able to serve those who've already made a commitment to Bobbie. She's like, 'So we need to turn off our site and stop growing the business.'"
True customer-centricity requires prioritizing fulfillment for existing users over new acquisition during periods of severe supply or resource shortages.
Matt Mochary: "It's not because I'm magician or a genius, it's because when someone's in fear, they're gripped. They can't see reality, their brain is making very exaggerated predictions. Whereas when someone is not in fear, and I'm not because it's not my situation, I am not gripped and therefore, my brain isn't making exaggerated predictions. And so, we make this bet once I win, then all of a sudden the CEO realizes, oh my God, there's something to this, fear gives bad advice."
Use neutral third parties to identify when fear is causing you to make exaggerated negative predictions about a difficult choice.
Claire Hughes Johnson: "If you're not sure who the decision maker is, one, it's probably you. And I'd rather you act that way than not because you're going to like slow the whole company down. Follow a process and get it done, and don't forget to actually make a decision."
Take the initiative to drive a decision when authority is ambiguous to prevent organizational paralysis and maintain career velocity.
From "Five habits of highly annoying product managers": "Try this next time you’re stuck on a decision: Ask your team if they’d rather keep hashing it out or for you to just make a call. I bet you they’d rather just move on."
Aim for approximately 70 percent of the information needed before making a call to maintain team momentum rather than seeking perfect consensus.
See references/artifacts.md for the full list with details.
For all 24 sourced insights from 30 guests, see references/guest-insights.md
Take refoundai/high-stakes-decisions from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.