Plan and execute user research including research planning, recruiting, interview design, qualitative synthesis, and translating findings into product decisions. Use this skill whenever the user wants to plan user research, design interviews, recruit participants, conduct discovery, run formative research, or synthesize qualitative findings. Triggers on user research, UX research, user interviews, discovery research, generative research, formative research, qualitative research, user insights, research synthesis, recruitment, interview guide, jobs to be done. Also triggers when product decisions are being made without user input and the user wants to fix that.
Plan and execute user research that produces decisions, not just decks. Stack-agnostic. Tool-agnostic.
This skill is for generative and discovery research. For testing existing designs, use usability-testing. For mapping the full customer experience, use journey-mapping.
When to use
Starting a new product or major feature without sufficient user understanding
Diagnosing why something isn't working without clear data signals
Generating new opportunity hypotheses
Validating a strategic direction before significant investment
Building empathy across a team that's drifted from users
Translating "we should talk to users" intent into a real plan
When NOT to use
Testing a specific design or prototype (use usability-testing)
Mapping the full journey of an existing experience (use journey-mapping)
Quantitative measurement (use analytics-strategy)
Conversion testing (use cro-optimization)
Required inputs
The research question(s) - what you need to answer
Stakeholder buy-in (who needs the findings, what decisions hinge on them)
Access to users (current customers, prospects, lapsed users, target segments)
Timeline and budget
Any prior research to build on
The framework: 6 phases
1. Frame the question
Bad questions produce bad research. Spend disproportionate time on framing.
Good research questions:
Specific (not "How do users feel about our product?")
Open-ended (not "Do users like feature X?")
Decision-relevant (the answer changes what gets built)
Researchable (can be answered through user contact, not just analysis)
Examples:
| Weak question | Better question |
|---|---|
| "Do users like our onboarding?" | "Where in onboarding do new users feel uncertain about whether to continue?" |
| "What features should we build?" | "What unmet needs do current users have when [specific job]?" |
| "Why is conversion low?" | "What's the user mental model when they reach the pricing page, and where does it diverge from our intent?" |
2. Choose the method
The method follows the question.
Generative methods (what's true?):
In-depth interviews. 60 minutes, 5 to 15 participants. Best for understanding context, motivation, mental models.
Contextual inquiry. Observe users in their environment doing their work. Best for workflow understanding.
Diary studies. Participants log their experience over days/weeks. Best for behaviors that don't manifest in a single session.
Field research. Spend time where users live/work. Best for cultural and contextual understanding.
Surveys (qualitative-heavy). When you need broad signal with open-ended responses.
Validation methods (is this hypothesis right?):
Concept testing. Show a description, mockup, or prototype. Get reactions.
Card sorts. Validate information architecture.
Tree tests. Validate findability without visual design influence.
(For testing usability of working designs, see usability-testing.)
3. Recruit
The recruit makes or breaks the research.
Recruit criteria:
Match the audience the research targets (not "anyone willing")
Mix of behaviors (active users, lapsed users, never-users)
Mix of demographics where relevant
Excludes friends, family, employees (biased)
Excludes professional research participants if possible (different population)
Incentive: Pay participants. Standard rates: $50 to $150 for 60 minutes, more for executives or specialized professions.
Recruit volume: Plan for 20 to 30 percent no-show. Recruit 7 to schedule 5.
4. Conduct
The interview or session itself.
Pre-interview:
Send confirmation 24 hours and 1 hour before
Test recording setup (audio quality is non-negotiable)
Prepare interview guide (see template)
Have a notetaker if possible (frees the interviewer to focus)
During the interview:
Record video and audio (with consent)
Open with rapport-building, not the research questions
Use open-ended questions ("Tell me about the last time...")
Use silence (let participants fill it; don't rush to the next question)
Ask "why" but not too many times in a row (becomes interrogation)
Ask for specifics and examples ("Can you walk me through what you did?")
Probe contradictions gently ("Earlier you said X, now you're saying Y; help me understand")
Watch for moments of emotion (often signal something important)
Don't sell or convince - this is listening, not pitching
Anti-patterns:
Leading questions ("Don't you find this confusing?")
Hypothetical questions ("Would you use a feature that...?") - poor predictor of behavior
Multiple questions at once
Interrupting
Filling silence
Interviewing your hypothesis (only asking questions that confirm what you already think)
5. Synthesize
Notes don't become insights automatically.
The synthesis process:
Capture observations. From recordings, notes, transcripts. Each observation is a single data point: a quote, a behavior, an emotion, a moment.
Affinity mapping. Cluster observations into themes. Physical sticky notes or digital equivalents.
Find patterns. Themes that appear across multiple participants are signal. One-off observations are interesting but weaker.
Identify insights. An insight is more than a theme. It's a non-obvious finding that explains a why or implies a so what.
Test the insight against the data. If the insight only fits some interviews, it's a hypothesis, not an insight.
Distinguish signal from noise. A belief that 1 of 8 participants holds may be noise. A belief 6 of 8 hold is signal.
Heuristics for strong insights:
They surprise the team (insights you already knew aren't insights)
They explain a "why" the team has been guessing about
They imply specific actions (so what?)
They hold up across multiple data points
They can be stated in one or two sentences
6. Communicate
Findings die in slide decks. Plan distribution.
Outputs that work:
Top-line insights document. 5 to 10 insights, clearly stated, with supporting quotes.
Highlight reels. Edited 5 to 10 minute video of key participant moments. More persuasive than any document.
In-room workshops. Walk stakeholders through the synthesis themselves. They internalize when they participate.
Per-stakeholder briefs. Different audiences need different framings. CEO wants strategic implications. Designers want pain points. Engineers want use cases.
Outputs that fail:
80-slide decks that get skimmed
Reports that no one reads past the executive summary
Verbose narrative summaries
Insights that sit in a doc no one re-opens
Workflow
Frame the research question. With stakeholders. Multiple iterations.
Pick the method. Match to the question.
Plan logistics. Timeline, budget, recruit, tools, team.
# [Topic] research findings
## Question we set out to answer
[Specific question]
## Method
[Approach, sample size, dates]
## Top insights
1. [Insight, stated in one sentence]
- Supporting evidence: [Quotes, behaviors]
- Implication: [What this means for product/strategy]
2. [Insight 2]
...
## Themes (less prominent than top insights, still worth noting)
[List]
## Outliers worth investigating
[Single-participant observations that may be signal in disguise]
## Recommended next steps
[Specific actions]
Reference files
references/interview-guide-template.md - Structured interview guide template with example openings, probes, and closes.
How to use it
Copy the folder
Take rampstackco/claude-ux-research from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
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