Direct visual and creative work for campaigns, photography, illustration, video, and branded experiences. Use this skill whenever the user wants to brief a photographer, direct illustrators, plan a creative campaign, develop visual concepts, write a creative direction document, or evaluate creative work for fit. Triggers on art direction, photo brief, photography brief, illustration brief, campaign concept, creative concept, visual direction, mood board, look and feel, visual treatment, video direction. Also triggers when the user has approved brand identity but needs to extend it into specific creative deliverables.
Adapting brand visual identity to a new format or context
When NOT to use
Setting project-wide aesthetic direction across multiple downstream skills (use creative-direction instead). This skill briefs specific creative deliverables; creative-direction produces the structured aesthetic brief that this skill consumes.
Defining brand visual identity from scratch (use brand-identity)
Reference artists or works (with explicit "we want like X but NOT like Y")
For video / motion:
Pacing (slow, medium, fast cuts)
Camera movement (static, handheld, sweeping)
Color grading
Transitions and effects
Audio direction (music, voiceover, ambient)
Reference work (3 to 5 examples)
3. The execution
Production-level direction.
Specifications:
Deliverable formats and sizes (web hero, social square, print full-page)
Required shots or frames
Optional shots if budget allows
Wardrobe and prop list (for live action)
Color and asset specs (RGB, CMYK, hex codes for matching)
Constraints:
Things to avoid (specific cliches, forbidden treatments, regulatory)
Brand-system requirements (logo placement, color use, type rules)
4. The variants
How this creative scales across distribution.
Most creative needs to live in multiple places. Plan the variants up front.
Common variant set for a campaign:
Hero web image (16:9 or wider)
Mobile web hero (4:5 or 1:1)
Social square (1:1)
Social vertical (9:16)
Email banner (3:1 typical)
Display ad sizes (300x250, 728x90, etc.)
Print sizes if applicable
For each variant, note: how the composition adapts, what gets cropped or repositioned, what assets are required.
5. The standards
The quality bar.
Technical:
Resolution and format requirements
Color profile
File naming conventions
Delivery format (raw + edited, layered files, exported variants)
Creative:
What "approved" looks like (specific examples of acceptable work)
What "not approved" looks like (specific examples to avoid)
Number of revision rounds budgeted
Workflow
For briefing external creative
Confirm the inputs. Brand identity locked. Audience and goal clear. Budget and timeline known.
Develop the concept. Premise, emotional through-line, takeaway.
Build the look. Mood references. Specific direction on style elements.
Write the spec. Production-level direction. Variants. Constraints.
Brief the vendor. In writing. Walk through it live. Allow questions.
Review milestones. Treatment review, halfway review, final review. Don't skip the early reviews; corrections compound.
Approve and document. What was produced, what's licensed for what use.
For directing in-house creative
Same brief, lighter format. In-house direction can be more iterative. Still document the brief.
Co-create. In-house teams know the brand. Use their judgment. Don't over-direct.
Establish review rhythm. Daily check-ins for fast work, weekly for longer projects.
For evaluating existing creative
Score against the brief. Did the work hit the brief? Where did it deviate?
Score against the brand. Does this look like the brand? Could this be confused with a competitor?
Score against the goal. Will this drive the intended outcome?
Identify fixes. What can be improved? What's a deal-breaker vs. acceptable?
Failure patterns
"Modern, clean, minimal" briefs. Means nothing. Force specificity. Use specific reference brands, named artists, or visual examples.
No "what to avoid" direction. Vendors interpret broadly. Tell them what's out of bounds explicitly.
Reference imagery that's actually competitor work. You'll get something that looks like the competitor. Never use direct competitors as references.
Skipping early reviews. Every revision late in the process is 5x more expensive than catching issues at treatment stage.
Too many cooks. 6 stakeholders all giving creative feedback produces incoherent work. Concentrate creative authority.
Ignoring distribution. Creative that doesn't work in the actual contexts where it will live is failed creative.
No variant planning. Discovering at delivery that you need a square crop and the photographer composed for 16:9 only.
Approving creative that's "fine." Fine is the enemy of distinctive. If it doesn't move you, it won't move the audience.
Output format
Default output is a creative brief at creative-brief-[project].md.
Structure:
The story (premise, through-line, role of brand, takeaway)
The look (visual treatment with references)
The execution (specs, variants, constraints)
The standards (quality bar, examples of acceptable and unacceptable)
The logistics (timeline, milestones, budget, deliverables)
Plus a separate moodboard or visual reference doc with images.
Reference files
references/creative-brief-template.md - Generic art direction brief template covering any production type (photo, illustration, video, animation, mixed).
references/photo-shoot-brief.md - Detailed brief template for photography commissions.
references/illustration-brief.md - Brief template for illustration commissions.
How to use it
Copy the folder
Take rampstackco/claude-art-direction from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
Check the name does not clash
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.