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Qdrant Scaling Query Volume

qdrant/qdrant-scaling-query-volume

Guides Qdrant query volume scaling. Use when someone asks 'query returns too many results', 'scroll performance', 'large limit values', 'paginating search results', 'fetching many vectors', or 'high cardinality results'.

351 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
217
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/qdrant/skills --skill qdrant-scaling-query-volume

The instruction itself

4 sections, as written by the author

Scaling for Query Volume

Problem: When a query has a large limit (e.g. 1000) and there are multiple shards (e.g. 10), naively each shard must return the full 1000 results — totaling 10,000 scored points transferred and merged. This is wasteful since data is randomly distributed across auto-shards.

Core idea

Instead of asking every shard for the full limit, ask each shard for a smaller limit computed via Poisson distribution statistics, then merge. This is safe because auto-sharding guarantees random, independent data distribution.

When it activates

  • More than 1 shard
  • Auto-sharding is in use (all queried shards share the same shard key)
  • The request's limit + offset >= SHARD_QUERY_SUBSAMPLING_LIMIT (128)
  • The query is not exact

Key tradeoff

The strategy trades a small probability of slightly incomplete results for a large reduction in inter-shard data transfer, especially for high-limit queries across many shards. The 1.2x safety factor and the 99.9% Poisson threshold keep the error rate very low — comparable to inaccuracies already introduced by approximate vector indices like HNSW.

How to use it

Copy the folder

Take qdrant/qdrant-scaling-query-volume from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.