qdrant/qdrant-memory-usage-optimization
Diagnoses and reduces Qdrant memory usage. Use when someone reports 'memory too high', 'RAM keeps growing', 'node crashed', 'out of memory', 'memory leak', or asks 'why is memory usage so high?', 'how to reduce RAM?'. Also use when memory doesn't match calculations, quantization didn't help, or nodes crash during recovery.
npx skills add https://github.com/qdrant/skills --skill qdrant-memory-usage-optimization
Qdrant operates with two types of memory:
always_ram=true and payload indexes.It is normal for the OS page cache to occupy all available RAM, but if resident memory is above 80% of total RAM, it is a sign of a problem.
/metrics endpoint. See Monitoring docs.<!-- ToDo: Talk about memory usage of each components once API is available -->
Optimal memory usage depends on the use case.
For a detailed breakdown of memory usage at large scale, see Large scale memory usage example.
Payload indexes and HNSW graph also require memory, along with vectors themselves, so it's important to consider them in calculations.
Additionally, Qdrant requires some extra memory for optimizations. During optimization, optimized segments are fully loaded into RAM, so it is important to leave enough headroom.
The larger max_segment_size is, the more headroom is needed.
Putting frequently used components (such as HNSW index) on disk might cause significant performance degradation.
There are some scenarios, however, when it can be a good option:
The main challenge is to put on disk those parts of data, which are rarely accessed.
Here are the main techniques to achieve that:
async_scorer config, which enables support of io_uring for parallel disk access, which can significantly improve performance of on-disk storage. Read more about async_scorer in the article (only available on Linux with kernel 5.11+)Take qdrant/qdrant-memory-usage-optimization from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.