posthog/posthog-foss-working-with-skills
>- Best practices for agents managing PostHog skills via the MCP `skill-*` tools — how to discover, read, create, update, and refactor skills efficiently, especially large skills with many bundled files. Use whenever you are about to call any `skill-*` tool, asked to author or edit a shared skill, or troubleshoot why a skill write was rejected. Pairs with `skills-store` (which covers the raw tool surface) by adding the decision-tree, efficiency, and pitfall guidance.
This is a copy. The original lives at posthog/ai-plugin-working-with-skills.
npx skills add https://github.com/PostHog/posthog-foss --skill working-with-skills
This skill teaches agents how to use the skill-* MCP tools well — minimum
context, minimum round-trips, minimum mistakes. If you are not yet familiar with
the tool surface itself, read the skills-store skill first for the catalog.
This document is about _how to choose between the tools_ and _how to scale the
workflow_ when skills get big.
returns body + manifest, file-get returns one file. Never preload bundled
files "just in case" — every preloaded script is wasted context for the
actual task.
editsor file_edits is cheaper, safer, and clearer in version history than a
full body or full bundle replacement.
version from skill-get (or from the response of the previous write)
before calling any write tool, and pass it as base_version.
Keep name kebab-case, descriptions trigger-rich, body short, bulky
material in bundled files.
Need to know what's available?
└─► skill-list (names + descriptions only)
Need to use / inspect a specific skill?
└─► skill-get (body + file manifest, NO file contents)
└─► skill-file-get (one file, on demand, only as referenced)
Authoring a brand new skill?
└─► skill-create (body + all initial files in one call)
Editing an existing skill?
├─ Body change?
│ ├─ Substantial rewrite ............. update(body=...)
│ └─ Surgical tweak .................. update(edits=[{old, new}, ...])
├─ Bundled file content change?
│ └─ update(file_edits=[{path, edits:[...]}, ...])
├─ Add / remove / rename a file?
│ ├─ Add ............................. skill-file-create
│ ├─ Delete .......................... skill-file-delete
│ └─ Rename .......................... skill-file-rename
└─ Wholesale bundle reset (rare!) ....... update(files=[...]) # replaces ALL files
Want a fork as the starting point?
└─► skill-duplicate (then update the copy)
Done with a skill entirely?
└─► skill-archive (hides ALL versions; cannot be undone)
If you find yourself reaching for update(body=...) plus a sprawling files=[...]
to change one paragraph and one script, stop — that's two narrower calls
(update(edits=[...]) plus update(file_edits=[...])) or even a single
update carrying both edits and file_edits.
posthog:skill-list
{ "search": "fractal" }
skill-list is the right tool to "find a skill" — it returns names and
descriptions only. Reading the descriptions is the entire point: pick the right
skill before pulling any body. If search doesn't narrow it enough, list
without it and scan, but do not start fetching candidate bodies blindly.
skill-get should be called once per skill per task, not per question.
Cache the body in your working memory; fetch again only if you suspect the
skill changed under you (e.g. a 409 on write — see "Concurrency" below).
Big skills (long body, many bundled files) are the case where lazy loading
matters most.
skill-get(skill_name=...) — read body + files[] manifest.you which file goes with which task — that's why bodies stay short and
reference files by path.
skill-file-get(file_path=...). Skip everything else.
in case Y, do not fetch scripts/X.
When in doubt, fewer files. You can always fetch one more on the next turn.
Use a single skill-create call with body and initial files — the
skill lands at version: 1 complete. Do not create the skill empty and then
make N follow-up skill-file-create calls; that's N extra versions and N
extra round-trips for no benefit.
posthog:skill-create
{
"name": "my-skill",
"description": "What it does AND when to use it. Include trigger keywords.",
"body": "# my-skill\n\n## When to use\n...\n## Workflow\n...",
"license": "MIT",
"compatibility": "Requires Python 3.10+",
"allowed_tools": ["Bash", "Write"],
"metadata": { "author": "me", "category": "..." },
"files": [
{ "path": "scripts/foo.py", "content": "...", "content_type": "text/x-python" },
{ "path": "references/primer.md", "content": "...", "content_type": "text/markdown" }
]
}
description is the discovery surface. It is the only thingskill-list returns. Make it trigger-rich (what the user might say) and
scope-honest (what the skill does and does not do).
name — kebab-case, max 64 chars, no leading/trailing/consecutivehyphens. The spec validator rejects anything else.
and runnable code belong in references/, assets/, or scripts/. The body
should _route_ to those files, not inline them.
scripts/ for executable code, references/for prose docs and examples, assets/ for templates / data. Agents can rely
on this for orientation when they only have the manifest.
allowed_tools lists the MCP / built-in tools the skill expects to becallable. Be honest — under-declaring causes silent failures, over-declaring
is a security smell.
The single most common mistake is using update(body=..., files=[...]) for a
small change. That works, but it round-trips the entire skill, makes the diff
unreadable in version history, and risks dropping files if files was
incomplete. Use the smallest primitive instead.
versionposthog:skill-get
{ "skill_name": "my-skill" }
Note the returned version — pass it as base_version on every write. After a
successful write, the response contains the new version; chain further writes
with that.
Full replacement when you are restructuring the body:
posthog:skill-update
{ "skill_name": "my-skill", "body": "# my-skill\n\nNew body...", "base_version": 7 }
Incremental edits when you are tweaking a few lines (preferred for small
changes — easier to review, lower error surface):
posthog:skill-update
{
"skill_name": "my-skill",
"edits": [
{ "old": "Use Pillow for rendering.", "new": "Use Pillow ≥10.0 for rendering." },
{ "old": "## Old section title", "new": "## New section title" }
],
"base_version": 7
}
Each edits[].old must match exactly once in the current body, and body and
edits are mutually exclusive in one call.
file_edits patches one or more existing files in place — non-targeted files
carry forward unchanged. This is the right primitive when you are tweaking
script logic or fixing a typo in a reference doc:
posthog:skill-update
{
"skill_name": "my-skill",
"file_edits": [
{
"path": "scripts/foo.py",
"edits": [{ "old": "ITERATIONS = 100", "new": "ITERATIONS = 250" }]
},
{
"path": "references/primer.md",
"edits": [{ "old": "## Outdated header", "new": "## Updated header" }]
}
],
"base_version": 7
}
file_edits cannot add, remove, or rename files — only patch
existing ones. For structural changes, use the per-file tools.
You can combine edits (body) and file_edits (existing files) in one
skill-update call to publish a single coherent version when a change
spans both:
posthog:skill-update
{
"skill_name": "my-skill",
"edits": [{ "old": "## Configuration", "new": "## Setup" }],
"file_edits": [
{ "path": "scripts/run.py", "edits": [{ "old": "DEBUG = False", "new": "DEBUG = True" }] }
],
"base_version": 7
}
The same concept — a bundled file's path — is named differently depending on
where it travels in the request, and this trips up agents working from
memory. There is one rule:
file_path — when the path is part of the URL (skill-file-get,skill-file-delete). These read/delete one file addressed by its path.
path — when the path is a body field: skill-file-create, thefiles=[{path, content, content_type}] array, and file_edits=[{path, edits}].
old_path / new_path — body fields on skill-file-rename.Mnemonic: path is the field name on a file _object_ (it sits next to
content), so everything that carries a file object uses path; the two
tools that address a file by URL use file_path. When unsure, check the
tool's input schema rather than guessing — passing path to file-get yields a
/files/undefined/ 404.
Each is its own call, each publishes a new version:
posthog:skill-file-create
{ "skill_name": "my-skill", "path": "scripts/julia.py", "content": "...", "base_version": 7 }
posthog:skill-file-delete
{ "skill_name": "my-skill", "file_path": "scripts/old.py", "base_version": 8 }
posthog:skill-file-rename
{ "skill_name": "my-skill", "old_path": "scripts/julia.py", "new_path": "scripts/julia_set.py", "base_version": 9 }
skill-file-rename is a true move — it carries the existing content
forward without resending it. Always prefer it over delete + create when the
content is unchanged.
update(files=[...]) (rare)Passing files to skill-update replaces the entire bundle —
anything not in the array is dropped. This is the right tool only when you are
intentionally wiping and reseeding the bundle (e.g. importing a fresh local
SKILL.md tree). For almost every other case, prefer file_edits plus per-file
CRUD.
Skills with many files (10+) require extra discipline:
skill-get's files[] is your map.Match each task step to one file and fetch only that one.
three files, do them sequentially: rename → rename → rename, each chained
via the previous response's version. That gives you three small reviewable
versions instead of one giant update(files=[...]) blob.
skill-update with file_editstargeting five files is fine. A single update(files=[...]) carrying ten
full file bodies is almost always a sign you should have used file_edits.
the right next step is usually to split content into new bundled files
before adding more material.
base_versionEvery write tool accepts base_version. Always pass it.
base_version to the current latest version. If theymatch, the write succeeds and the new version is base_version + 1.
Re-run skill-get, reconcile your changes against the new body, and
retry with the fresh version.
version. Chainfurther edits with that — do not re-get between back-to-back writes you
control.
Skipping base_version does _not_ speed things up — it just turns a clean
"someone else won the race" error into a silent overwrite of their work.
skill-list with no search and then fetching every body —defeats progressive disclosure. Read the descriptions first.
skill-get — same mistake onthe inner level. Fetch on demand from the body's directives.
update(body=..., files=[...]) for a one-line fix — round-tripsthe entire skill, makes diffs unreadable, and risks dropping files. Use
edits / file_edits.
update(files=[...]) when you meant to add one file — drops everyfile you didn't include. Use skill-file-create instead.
extra version bump.
base_version after chained writes — read the version from theprevious write's response, not from your initial get.
base_version off — accepts a silent overwrite. Always includeit once you've done a get.
description — the skill becomes effectively undiscoverablevia skill-list search. Treat the description as the trigger contract.
into references/ and scripts/ rather than letting it grow.
body and edits in one update call — they're mutually exclusive.Pick one.
path vs file_path — file-get and file-delete take file_path(it's in the URL); create, rename (old_path/new_path), files, and
file_edits take path (it's a body field). See "File-path parameter
naming" above.
skill-archive hides every active version of a skill by name. It is
not version-scoped and cannot be undone — the skill drops out of
skill-list and skill-get for the whole team.
posthog:skill-archive
{ "skill_name": "my-skill" }
Before archiving, skill-get the skill if you need to inspect or copy it
first. Archiving is the right tool for retiring a skill entirely; to remove a
single bundled file use skill-file-delete, and to roll back content
publish a new version rather than archiving.
When migrating a local skill folder (e.g. my-skill/SKILL.md plus
scripts/, references/, assets/):
SKILL.md. Its frontmatter maps to name, description,license, compatibility, allowed_tools, metadata. The body after the
frontmatter becomes body.
{ path, content, content_type }.
posthog:skill-create once with everything — the skill lands atversion: 1 complete. Do not split this into a create + N file-create
calls.
After the create, the skill is live for everyone via skill-get.
Not every persistent prompt belongs in the skills store:
repo.
A good skill is reusable, discoverable by description, and worth the cost of
keeping it correct over time.
Take posthog/posthog-foss-working-with-skills from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.