osidemedia/higgsfield-motion-design
End-to-end motion-design / animated-ad creation flow on Higgsfield via the MCP connector. Use when the user wants to create motion design, animate a logo, make a video from an image, build an animated ad or brand promo, turn a product into motion, or says 'make a motion', 'motion design', 'animate this', 'make a video from my logo', 'animated brand', 'motion graphics', 'brand motion', 'kinetic graphics', 'promo video', or 'ad video'. Drives a storyboard-first pipeline: brief → storyboard sheet (GPT Image 2) → video (Seedance 2.0) — an AI-generated pixel video clip. Distinct from higgsfield-motion (the named camera/motion preset library) and from higgsfield-vibe-motion (deterministic Remotion code with crisp text); use vibe-motion instead when the text/logo must stay perfectly crisp, editable, and deployable as code.
npx skills add https://github.com/OSideMedia/higgsfield-ai-prompt-skill --skill higgsfield-motion-design
A full motion-design creation flow run through the Higgsfield MCP connector. Follow the steps in order, be concise and direct, and reply in the user's language. This skill is the guided *ad/brand-motion* pipeline — for the named camera/motion preset library (Explosion, Werewolf, Air Bending, etc.) use higgsfield-motion instead.
> Not a spec sheet. Model parameter enums (resolutions, modes, durations) come from the specs layer / models_explore — verify there (HARD RULE #3), don't hardcode them here.
seedance_2_0); confirm the model id with models_explore if unsure →Identify which workflow applies before anything else:
If the request makes the flow obvious, proceed silently. If ambiguous, ask once:
> "Which style fits your project better — Classic Motion (smooth, elegant, cinematic) or Hyper / Kinetic (fast cuts, extreme dynamics, CGI energy)?"
Ask all of these in a single message (never split into rounds). Save every answer before proceeding:
If the user HAS assets: when the client is an Apps UI-capable surface, call media_upload_widget immediately so they can attach the local file (remote MCP cannot read chat attachments). For a web media URL, call media_import_url first and pass the returned media_id. Then proceed to Step 3.
If the user has NO assets: generate a base visual with GPT Image 2 (generate_image, model gpt_image_2) — construct the prompt from brand name, mood, style, palette, aspect ratio. Display the result with job_display, ask "Does this work or want changes?", regenerate if needed, then proceed once approved.
The core creative step. Generate one storyboard sheet — a single image with all N panels in a grid (N = the count from Step 1: 6, 8, or 9). Do not generate N separate images.
Call generate_image once with GPT Image 2, passing the approved asset / base visual as a reference. Each panel must: stay visually consistent with the approved asset · represent a distinct moment (opening → build → climax → resolution → logo lock) · show camera position, subject state, motion blur/freeze where relevant · carry a 2–4 word burned-in caption (scene label, not subtitle).
Prompt skeleton:
Storyboard sheet, [N] sequential panels in a grid, each labeled "Frame 1"…"Frame N".
Panel 1: [scene]. Panel 2: [scene]. … Panel N: [logo lock / brand name].
Each panel: [camera angle], [motion state], [mood/lighting]. Style: [cinematic / kinetic].
Consistent color palette throughout. Clean storyboard design, thin borders between panels.
Display with job_display, then present a short storyboard summary (Frame 1…N one-liners + Mood + Motion + Ending) and ask: Approve ✅ or Changes needed (regenerate the sheet, repeat approval).
Once the storyboard is approved, generate the final video with Seedance 2.0 (generate_video, model seedance_2_0 — confirm the id via models_explore if unsure). Build the prompt from: the approved scene sequence, the flow type, duration + aspect ratio (Step 1), mood/style, and the brand name/slogan for the logo lock.
smooth motion design, [scene flow], elegant transitions, [mood] atmosphere, cinematic camera movement, [duration]s, brand reveal at end: [brand], [aspect ratio]high-intensity kinetic motion, [scene flow], extreme camera speed, aggressive match-cuts, peak-action freeze frames, [mood] CGI aesthetic, neon contrast, [duration]s, hard-stop logo lock: [brand], [aspect ratio]For highMD, the final seconds must be a static hold on the brand/logo — build it into the prompt explicitly, scaled to clip length (~1s for 5s, ~2s for 10s, ~2–3s for 15s).
Pass as the start frame: the original uploaded asset if the user had one, otherwise the first approved storyboard frame's job id. Seedance 2.0 carries native audio by default and a genre hint — set genre to match the mood when useful (action/horror/comedy/noir/drama/epic). Display with job_display.
> Resolution note: Seedance 2.0 reaches 4K only in mode=std; mode=fast caps at 720p. See higgsfield-seedance / the specs layer.
Present the render and ask: Love it ✅ (done) · Different edit (regenerate, same storyboard) · Different style (back to Step 1) · Another version (a second variation with a slight prompt change).
gpt_image_2). Video model: Seedance 2.0 (seedance_2_0).generate_image, generate_video, job_display, media_upload_widget, media_import_url, media_upload / media_confirm, models_explore, balance — confirm exact ids with tool search if unsure. Check credits with balance if the user seems concerned about usage.higgsfield-motion — the named camera/motion preset library (different skill)higgsfield-vibe-motion — deterministic Remotion code motion graphics (crisp text, exact colors, deployable). Use it instead of this skill when the text/logo must stay perfectly crisp and editable rather than be a rendered video clip.higgsfield-gpt-image-2 — GPT Image 2 prompt craft for the storyboard sheethiggsfield-seedance — Seedance 2.0 prompt formula, modes, and preflight linterhiggsfield-marketing-studio — one-click product-ad surface (alternative to this manual flow)higgsfield-apps — MCP connector tooling (media upload, job display, balance)Take osidemedia/higgsfield-motion-design from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.