mcpbeat

Window Management

openai/window-management

Customize macOS SwiftUI windows and scene behavior. Use when tuning window chrome, drag regions, placement, restoration, launch behavior, or borderless windows.

3k tokens
context cost
the whole folder, loaded on every use
3
files
instructions only
0
copies elsewhere
how many repositories repackaged it
4915
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/openai/plugins --skill window-management

What comes with it

2 019 bytes besides the instruction
agents/openai.yaml
references/api-snippets.md

The instruction itself

12 sections, as written by the author

Window Management

Overview

Use this skill to tailor each SwiftUI window to its job. Start by identifying

which scene owns the window (Window, WindowGroup, or a dedicated utility

scene), then customize the toolbar/title area, background material, resize and

restoration behavior, and initial or zoomed placement.

Prefer scene and window modifiers over ad hoc AppKit bridges when SwiftUI offers

the behavior directly. Keep each window purpose-built: a main browser window, an

About window, and a media player window usually want different chrome,

resizability, restoration, and placement rules.

These APIs are macOS 15+ SwiftUI window/scene customizations. For older

deployment targets, expect to use more AppKit bridging or availability guards.

Workflow

  • Inspect the relevant scene declaration and classify the window role:

main app navigation, inspector/detail utility, About/support window, media

playback window, welcome window, or a borderless custom surface.

  • Adjust toolbar and title presentation to match the content.
  • If the toolbar background or entire toolbar is hidden, make sure the window

still has a usable drag region.

  • Refine window behavior for that role: minimize availability, restoration,

resize expectations, and whether the window should appear at launch.

  • Set default placement for newly opened windows and ideal placement for zoom

behavior when content and display size matter.

  • Build and launch the app with build-run-debug to verify the result in

a real foreground .app bundle.

  • If SwiftUI scene/window modifiers are not enough, switch to appkit-interop

for a narrow NSWindow bridge rather than spreading AppKit through the view

tree.

Toolbar And Title

  • Use .toolbar(removing: .title) when the window title should stay associated

with the window for accessibility and menus, but not be visibly drawn in the

title bar.

  • Use .toolbarBackgroundVisibility(.hidden, for: .windowToolbar) when large

media or hero content should visually extend to the top edge of the window.

  • If the window still needs close/minimize/full-screen controls, remove only the

title and toolbar background. If the toolbar should disappear entirely, use

.toolbarVisibility(.hidden, for: .windowToolbar) instead.

  • Remove custom toolbar backgrounds and manually painted titlebar fills before

layering new SwiftUI toolbar APIs on top.

  • Keep the window's logical title meaningful even if hidden; the system can

still use it for accessibility and menu items. These are visual changes only.

Drag Regions

  • If a toolbar background is hidden or the toolbar is removed entirely, use

WindowDragGesture() to extend the draggable area into your content.

  • Attach the gesture to a transparent overlay or non-interactive header region

that does not steal gestures from real controls.

  • For a media player with custom playback controls, insert the drag overlay

between the video content and the controls so AVKit or transport controls keep

receiving input.

  • Pair the drag gesture with .allowsWindowActivationEvents(true) so clicking

and immediately dragging a background window still activates and moves it.

Background And Materials

  • Use .containerBackground(.thickMaterial, for: .window) when a utility window

or About window should replace the default window background with a subtle

frosted material.

  • Prefer system materials for stylized windows instead of hardcoded translucent

colors.

  • Use this especially for fixed-content utility windows where a softer backdrop

is part of the design.

Window Behavior

  • Use .windowMinimizeBehavior(.disabled) for always-reachable utility windows

such as a custom About window where minimizing adds little value.

  • Disable the green zoom control through fixed sizing or window constraints when

the window's content has one intended size.

  • Use .restorationBehavior(.disabled) for windows that should not reopen on

next launch, such as About panels, transient support/info windows, or

first-run welcome surfaces.

  • Keep state restoration enabled for primary document or navigation windows when

reopening prior size and position is desirable.

  • By default, SwiftUI respects the user's system-wide macOS state restoration

setting. Use restorationBehavior(...) only when a specific window should

intentionally opt into or out of that system behavior.

  • Use .defaultLaunchBehavior(.presented) for windows that should appear first

on launch, such as a welcome window, and choose that behavior intentionally

rather than relying on side effects from scene creation order.

Window Placement

  • Use .defaultWindowPlacement { content, context in ... } to control the

initial size and optional position of newly opened windows.

  • Inside the placement closure, call content.sizeThatFits(.unspecified) to get

the content's ideal size.

  • Read context.defaultDisplay.visibleRect to get the display's usable region

after accounting for the menu bar and Dock.

  • Return WindowPlacement(size: size) with a size clamped to the visible rect

when media or document content may be larger than the display. If no position

is provided, the window is centered by default.

  • Use .windowIdealPlacement { content, context in ... } to control what

happens when the user chooses Zoom from the Window menu or Option-clicks the

green toolbar button. For media windows, preserve aspect ratio and grow to the

largest size that fits the display.

  • Treat default placement and ideal placement as separate policies:
  • default placement controls where a new window first appears,
  • ideal placement controls how large a zoomed window should become.
  • Always consider external displays and rotated/narrow screens when sizing

player windows or document windows from content dimensions.

Borderless And Specialized Windows

  • Use .windowStyle(.plain) for borderless or highly custom chrome windows, but

make sure the content still provides a clear drag/move affordance and visible

context.

  • For a borderless player, HUD, or welcome window, decide upfront whether losing

standard titlebar affordances is worth the custom presentation.

  • Keep one clear path back to regular window management if the plain style makes

the window feel invisible or hard to move.

For concrete window modifier examples, read references/api-snippets.md.

Review Checklist

  • The scene type matches the window's role and lifecycle.
  • Hidden titles still leave a meaningful logical title for accessibility and

menus.

  • Toolbar background removal is intentional and does not hurt titlebar legibility

or window control placement.

  • Windows with hidden or removed toolbars still have a reliable drag region and

support click-then-drag activation from the background.

  • Utility windows have restoration/minimize behavior that matches their purpose.
  • Restoration overrides are used only when a scene should intentionally differ

from the user's system-wide setting.

  • Default and ideal placement use content.sizeThatFits(.unspecified) and

context.defaultDisplay.visibleRect when content/display size matters.

  • Media windows preserve aspect ratio and fit on small or rotated displays.
  • Borderless windows still have a usable move/drag affordance.

Guardrails

  • Do not use .toolbar(removing: .title) just to hide a title you forgot to set.

Keep the underlying window title meaningful.

  • Do not hide the toolbar background or the whole toolbar without replacing the

lost drag affordance.

  • Do not disable restoration on the main document/navigation window unless the

user explicitly wants a fresh-start app every launch.

  • Do not hardcode one monitor size or assume a single-display setup when sizing

player windows.

  • Do not reach for NSWindow mutation before checking whether

.windowMinimizeBehavior, .restorationBehavior, .defaultWindowPlacement,

.windowIdealPlacement, .windowStyle, or .defaultLaunchBehavior already

solve the problem.

  • Do not leave a plain borderless window without any obvious drag or close path.

When To Use Other Skills

  • Use swiftui-patterns for broader scene, commands, settings, sidebar,

and inspector architecture.

  • Use liquid-glass when the main question is modern macOS visual treatment,

Liquid Glass, or system material adoption.

  • Use appkit-interop if a custom window behavior truly requires NSWindow,

NSPanel, or responder-chain control.

  • Use build-run-debug to launch and verify the resulting windows.

How to use it

Copy the folder

Take openai/window-management from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.