openai/visualization-strategy-and-critique
Choose, lay out, critique, and explain data visualizations. Use when the user asks what visualization fits a dataset or goal, how a chart, dashboard, operational workspace, UML-like diagram, or software architecture diagram should be composed or interacted with, asks for visual page design, a layout mockup, generated large-screen and mobile concept images, or to be shown what a visualization could look like, when domain-native contextual surfaces or graphical backgrounds may help, when scrollytelling or parallax might be appropriate, wants a critique of an existing visualization, or needs guidance grounded in trusted visualization theory and practice. For advanced visual design or page-layout prompts where composition affects understanding, Codex must generate and show both large-screen and mobile portrait image concepts before implementation or text-only design handoff, plus mobile landscape when needed.
npx skills add https://github.com/openai/plugins --skill visualization-strategy-and-critique
Use this skill when the hardest problem is not rendering marks. The hardest problem is deciding what evidence to show, what comparisons matter, what the audience must understand, how the surface should be composed, and which visual form makes that reasoning easiest.
Treat Tufte, Bertin, Cleveland and McGill, Tukey, Munzner, Few, Cairo, Ware, Shneiderman, Cole Nussbaumer Knaflic, Amanda Cox, Mike Bostock, and Jen Christiansen as working lenses. Use them to make decisions, not to decorate explanations.
Default assumption: the best interface is largely self-explanatory. If the user would need a paragraph or hover-only behavior to grasp the main comparison, simplify the layout, labeling, or default state before adding more prose.
Mobile and large screens are sibling strategy targets. Unless the user explicitly excludes one, choose a reading path and concept direction for both before treating responsive behavior as an implementation detail.
../gantt-chart-visualization/SKILL.md before choosing a renderer. Treat MS Project, Primavera, Jira, GitHub Projects, Smartsheet, monday.com, Asana, ClickUp, Azure DevOps, CSV, TSV, XLSX, and JSON inputs as source-ingestion problems before chart-design problems.../uml-and-software-architecture-visualization/SKILL.md before choosing formal UML, C4, ERD, BPMN, flowchart, swimlane, state machine, network, architecture map, or an interactive diagram renderer.10. For editorial infographics, report/deck figures, visual articles, composite layouts, animation, generated imagery, scrollytelling, parallax, or visualization placement inside an existing page, use ../../references/foundations/meaning-preserving-visual-design-workflow.md and ../../references/foundations/mobile-first-responsive-visualization.md when composition materially affects understanding. Apply those shared references for required concept generation, large-screen/mobile variants, approval or iteration, semantic design contracts, and implementation deferral.
11. For fictional, synthetic, or illustrative stories, use ../../references/foundations/fictional-data-story-simulation.md before sketching. Require entity, temporal, spatial or physical, event, outcome, and derived comparison layers.
12. For reports, stories, parallax, editorials, visual articles, or decks with embedded visualizations, use ../../references/foundations/embedded-visualization-self-use.md before composition. Inventory each visual layer, name the primary specialist owner, write a mini-brief for job, data shape, encoding, interaction, fallback, accessibility, QA, and fresh-pass status, and use authorized delegation or an explicit local specialist pass for substantial layers.
13. Keep labels and keys in the view or immediately beside it so decoding does not require hunting across the page.
14. If using visual references, extract the principle and state the original transformation for this dataset. Do not clone a publication layout, type style, palette, scene, or interaction cadence.
15. Decide what must be visible by default versus revealed interactively.
16. Compose a clear reading order: one focal view, subordinate context, and controls placed near the evidence they affect. On mobile, the main visualization must appear before or alongside settings, and settings must return the user to the affected view after Apply, Cancel, Reset, or close.
17. For operational consoles, architecture explorers, live dashboards, schema/state-machine inspectors, or repeated analytical workspaces, use ../../references/foundations/operational-visualization-workspaces.md before sketching the shell. Decide the main viewport, outline/control rail, inspector, command/status bar, mobile panel model, default selection, and URL state together.
18. For new implementation work, turn the chart recommendation into a concise technical design that covers simultaneous instance count, renderer fit, performance, and maintenance tradeoffs.
19. For advanced WebGL, 3D, globe, geospatial, terrain, cutaway, particle, scrollytelling, or multi-layer interactive work, use ../../assets/templates/advanced-interactive-visualization-contract.md after concept approval and before implementation. Require renderer ownership, coordinate-frame checks, mark semantics, interaction states, fallback/render-ready behavior, and QA.
20. Add annotation, narrative, imagery, motion, or small multiples only when they reduce interpretation cost.
Use ../../references/foundations/editorial-infographic-system.md when the user asks for an infographic, article visual, publication-quality chart, visual story, executive figure, or non-dashboard explanation.
../../references/foundations/meaning-preserving-visual-design-workflow.md and ../../references/foundations/mobile-first-responsive-visualization.md for concept generation, large-screen/mobile variants, approval gates, semantic contracts, mobile reading paths, touch/keyboard behavior, spotty-connection plans, and capability audits.Use ../../references/foundations/art-directed-interactive-visual-stories.md when the user asks for a visually stunning interactive, animation, image generation, WebGL, particles, 3D, illustrated explanation, map-flow story, cutaway, object-based infographic, or anything inspired by major publication visual storytelling.
../scrollytelling-and-parallax-data-visualization/SKILL.md, outline the scenes, state what each reveal adds, and decide whether a stepper, small multiples, or static frames would be clearer.Use ../../references/foundations/fictional-data-story-simulation.md when the story is invented or simulated.
Use ../../references/foundations/sensitive-geopolitical-and-humanitarian-stories.md when the story involves conflict, occupation, territorial control, civilian harm, displacement, disaster, sanctions, migration, or humanitarian need.
10. Does the visualization help the viewer decide what matters next?
11. Would the figure still make sense as a static screenshot without hover?
12. Does the mobile reading order preserve the same claim?
13. Does the mobile default view keep the main visualization visible rather than stacking controls first?
14. Are touch, pinch, on-screen keyboard, spotty connection, and permission-gated capability paths accounted for?
15. For operational workspaces, do the outline, filters, visualization, selected state, and inspector stay synchronized across desktop and mobile?
16. Does imagery, illustration, WebGL, particles, 3D, or animation carry analytical meaning?
17. Would the composition still work as a still screenshot?
18. Does the result look edited by a human rather than assembled from equal-weight chart boxes?
19. If generated concepts were used, did the user approve the large-screen and mobile concept set before project changes or implementation code began, and does the implementation preserve the approved semantic design contract, locked elements, and visual composition?
20. For sensitive stories, can a reader tell what is measured, estimated, schematic, disputed, or dated?
21. For composite deliverables, did each embedded chart, map, table-graphic, swarm, distribution, flow layer, particle layer, media overlay, or key get a specialist mini-brief and visible specialist guidance before integration?
22. For advanced interactive work, are renderer ownership, coordinate alignment, visual-effect meanings, picking, fallback rendering, and interaction states documented before implementation?
../../references/foundations/editorial-infographic-system.md../../references/foundations/art-directed-interactive-visual-stories.md../../references/foundations/meaning-preserving-visual-design-workflow.md../../references/foundations/embedded-visualization-self-use.md../../references/foundations/fictional-data-story-simulation.md../../references/foundations/sensitive-geopolitical-and-humanitarian-stories.md../../references/foundations/theory-and-principles.md../../references/foundations/task-abstraction-and-chart-selection.md../../references/foundations/mobile-first-responsive-visualization.md../../references/foundations/operational-visualization-workspaces.md../../references/foundations/domain-contextual-surfaces.md../../references/foundations/storytelling-annotation-and-critique.md../../references/foundations/layout-hierarchy-and-self-explanatory-ux.md../../references/foundations/interaction-models-and-progressive-disclosure.md../../references/foundations/implementation-design-and-tradeoffs.md../../assets/templates/advanced-interactive-visualization-contract.md../gantt-chart-visualization/SKILL.md../uml-and-software-architecture-visualization/SKILL.md../scrollytelling-and-parallax-data-visualization/SKILL.md./references/decision-framing.md./references/chart-selection-patterns.md./references/critique-lenses.md./references/tufte-munzner-cairo-synthesis.mdTake openai/visualization-strategy-and-critique from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.