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Upgrading Expo

openai/upgrading-expo

Guidelines for upgrading Expo SDK versions and fixing dependency issues

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the whole folder, loaded on every use
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on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/openai/plugins --skill upgrading-expo

What comes with it

17 539 bytes besides the instruction
agents/openai.yaml
references/expo-av-to-audio.md
references/expo-av-to-video.md
references/native-tabs.md
references/new-architecture.md
references/react-19.md
references/react-compiler.md

The instruction itself

14 sections, as written by the author

References

  • ./references/new-architecture.md -- SDK +53: New Architecture migration guide
  • ./references/react-19.md -- SDK +54: React 19 changes (useContext → use, Context.Provider → Context, forwardRef removal)
  • ./references/react-compiler.md -- SDK +54: React Compiler setup and migration guide
  • ./references/native-tabs.md -- SDK +55: Native tabs changes (Icon/Label/Badge now accessed via NativeTabs.Trigger.\*)
  • ./references/expo-av-to-audio.md -- Migrate audio playback and recording from expo-av to expo-audio
  • ./references/expo-av-to-video.md -- Migrate video playback from expo-av to expo-video

Beta/Preview Releases

Beta versions use .preview suffix (e.g., 55.0.0-preview.2), published under @next tag.

Check if latest is beta: https://exp.host/--/api/v2/versions (look for -preview in expoVersion)

npx expo install expo@next --fix  # install beta

Step-by-Step Upgrade Process

  • Upgrade Expo and dependencies
npx expo install expo@latest
npx expo install --fix
  • Run diagnostics: npx expo-doctor
  • Clear caches and reinstall
npx expo export -p ios --clear
rm -rf node_modules .expo
watchman watch-del-all

Breaking Changes Checklist

  • Check for removed APIs in release notes
  • Update import paths for moved modules
  • Review native module changes requiring prebuild
  • Test all camera, audio, and video features
  • Verify navigation still works correctly

Prebuild for Native Changes

First check if ios/ and android/ directories exist in the project. If neither directory exists, the project uses Continuous Native Generation (CNG) and native projects are regenerated at build time — skip this section and "Clear caches for bare workflow" entirely.

If upgrading requires native changes:

npx expo prebuild --clean

This regenerates the ios and android directories. Ensure the project is not a bare workflow app before running this command.

Clear caches for bare workflow

These steps only apply when ios/ and/or android/ directories exist in the project:

  • Clear the cocoapods cache for iOS: cd ios && pod install --repo-update
  • Clear derived data for Xcode: npx expo run:ios --no-build-cache
  • Clear the Gradle cache for Android: cd android && ./gradlew clean

Housekeeping

  • Review release notes for the target SDK version at https://expo.dev/changelog
  • If using Expo SDK 54 or later, ensure react-native-worklets is installed — this is required for react-native-reanimated to work.
  • Enable React Compiler in SDK 54+ by adding "experiments": { "reactCompiler": true } to app.json — it's stable and recommended
  • Delete sdkVersion from app.json to let Expo manage it automatically
  • Remove implicit packages from package.json: @babel/core, babel-preset-expo, expo-constants.
  • If the babel.config.js only contains 'babel-preset-expo', delete the file
  • If the metro.config.js only contains expo defaults, delete the file

Deprecated Packages

| Old Package | Replacement |

| -------------------- | ---------------------------------------------------- |

| expo-av | expo-audio and expo-video |

| expo-permissions | Individual package permission APIs |

| @expo/vector-icons | expo-symbols (for SF Symbols) |

| AsyncStorage | expo-sqlite/localStorage/install |

| expo-app-loading | expo-splash-screen |

| expo-linear-gradient | experimental_backgroundImage + CSS gradients in View |

When migrating deprecated packages, update all code usage before removing the old package. For expo-av, consult the migration references to convert Audio.Sound to useAudioPlayer, Audio.Recording to useAudioRecorder, and Video components to VideoView with useVideoPlayer.

expo.install.exclude

Check if package.json has excluded packages:

{
  "expo": { "install": { "exclude": ["react-native-reanimated"] } }
}

Exclusions are often workarounds that may no longer be needed after upgrading. Review each one.

Removing patches

Check if there are any outdated patches in the patches/ directory. Remove them if they are no longer needed.

Postcss

  • autoprefixer isn't needed in SDK +53. Remove it from dependencies and check postcss.config.js or postcss.config.mjs to remove it from the plugins list.
  • Use postcss.config.mjs in SDK +53.

Metro

Remove redundant metro config options:

  • resolver.unstable_enablePackageExports is enabled by default in SDK +53.
  • experimentalImportSupport is enabled by default in SDK +54.
  • EXPO_USE_FAST_RESOLVER=1 is removed in SDK +54.
  • cjs and mjs extensions are supported by default in SDK +50.
  • Expo webpack is deprecated, migrate to Expo Router and Metro web.

Hermes engine v1

Since SDK 55, users can opt-in to use Hermes engine v1 for improved runtime performance. This requires setting useHermesV1: true in the expo-build-properties config plugin, and may require a specific version of the hermes-compiler npm package. Hermes v1 will become a default in some future SDK release.

New Architecture

The new architecture is enabled by default, the app.json field "newArchEnabled": true is no longer needed as it's the default. Expo Go only supports the new architecture as of SDK +53.

How to use it

Copy the folder

Take openai/upgrading-expo from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.

Install what it needs

The instructions reference npx. Without those the skill loads but fails at the first command.