mcpbeat

Svg Portrait Mode

oaustegard/svg-portrait-mode

Portrait Mode for SVGs — foveated vectorization with 4-zone selective detail. Combines vision annotations, MediaPipe segmentation/landmarks, and optional saliency. Like phone portrait mode, but vectorized. Use when vectorizing a portrait or photo where subject detail should outrank background detail.

8k tokens
context cost
the whole folder, loaded on every use
2
files
ships runnable scripts
0
copies elsewhere
how many repositories repackaged it
137
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/oaustegard/claude-skills --skill svg-portrait-mode

The instruction itself

20 sections, as written by the author

SVG Portrait Mode

Selective simplification: one pipeline pass at high K → zone-aware contour

simplification → optional per-zone style transforms. Like phone portrait mode,

but vectorized — not blur, but stylistic separation of foreground and background.

Quick Start

The agent looks at the image first, identifies important regions with rough

bounding boxes, then calls:

from portrait_mode import portrait_mode

svg, stats = portrait_mode("photo.jpg",
    focus_targets=[
        {'bbox': (215, 125, 295, 195), 'label': 'face'},
    ],
    focus_edges=[
        {'bbox': (214, 170, 310, 290), 'label': 'beard'},
        {'bbox': (210, 415, 300, 505), 'label': 'hands'},
        {'bbox': (195, 95, 330, 140), 'label': 'hat'},
    ])

With style transforms

svg, stats = portrait_mode("photo.jpg",
    focus_targets=[{'bbox': (215, 125, 295, 195), 'label': 'face'}],
    focus_edges=[{'bbox': (214, 170, 310, 290), 'label': 'beard'}],
    style_transforms={
        'background': 'desaturate:0.7',
        'periphery': 'desaturate:0.3',
    })

Backward-compatible (MP-only)

Without annotations, falls back to MediaPipe face detection:

svg, stats = portrait_mode("photo.jpg")

How It Works

image-to-svg pipeline (K=96, unified palette)
    → zone detection (agent bboxes + optional MediaPipe landmarks)
    → assign contours to zones (by centroid)
    → per-zone simplification (epsilon, min_area)
    → optional per-zone style transforms
    → single SVG output (zone-labeled <g> groups, no clipPaths)

Subtractive, not additive. One pipeline pass produces full detail everywhere.

Zones that don't need detail get simplified by coarsening contour approximation

and raising minimum area thresholds. Subject stays sharp; background gets abstract.

Why This Works

v0.5.0 ran four independent pipelines (one per zone) with different K-means

palettes, then composited via clipPaths. This produced tonal discontinuities

at zone boundaries and was 4-7x slower. v0.6.0 uses a single palette so colors

harmonize naturally, and simplification is a cheap post-process on contours the

pipeline already extracted.

Agent Workflow

  • Look at the image — identify what's compositionally important
  • Provide rough bounding boxes as (x1, y1, x2, y2) pixel coordinates
  • Precision is NOT required (±30px is fine)
  • Use focus_targets for where the eye goes first (face, eyes)
  • Use focus_edges for compositionally important areas (beard, hands, hat, props)
  • Call portrait_mode() — skill handles zone detection, extraction, and assembly
  • Review output — check stats for path distribution across zones

Four Zones

| Zone | Purpose | Epsilon | Min Area | Examples |

|------|---------|---------|----------|----------|

| Target | Where the eye goes first | 0.5× (tight) | 15 px² | Face, eyes, key subject |

| Edge | Compositionally important | 1.0× (default) | 40 px² | Beard, hands, hat, props |

| Periphery | Context, not focal | 2.5× (loose) | 100 px² | Torso, clothing, limbs |

| Background | Atmosphere | 5.0× (very loose) | 200 px² | Sky, walls, landscape |

Epsilon multiplies the base simplification factor (0.002 × perimeter). Higher =

fewer vertices = more abstract. Min area filters out small shapes entirely.

Zone Assignment

Each contour is assigned to the highest-priority zone covering >30% of its area.

This prevents focal shapes that straddle a zone boundary from getting simplified.

Small contours (<500 px²) use centroid lookup for speed.

Periphery Generation

When focus targets or edges are specified, periphery is automatically generated

as a buffer zone around the foreground (dilated union of target + edge zones).

This creates a smooth detail gradient from subject to background.

Per-Zone Style Transforms

With zone-tagged shapes sharing a unified palette, backgrounds can be

independently styled without affecting subject colors:

style_transforms={
    'background': 'desaturate:0.7',   # 70% desaturated
    'periphery': 'mute:0.3',          # 30% toward mid-gray
}

Available transforms:

| Transform | Effect |

|-----------|--------|

| desaturate:N | Shift toward gray (0=none, 1=grayscale) |

| grayscale | Full grayscale |

| mute:N | Shift toward mid-gray (0=none, 1=flat gray) |

| warm:N | Warmer color temperature |

| cool:N | Cooler color temperature |

| opacity:N | Group opacity (0=invisible, 1=full) |

Parameters

portrait_mode(image_path,
    # Zone annotations
    focus_targets=None,   # [{'bbox': (x1,y1,x2,y2), 'label': str}, ...]
    focus_edges=None,     # [{'bbox': (x1,y1,x2,y2), 'label': str}, ...]

    # Pipeline settings
    K=96,                 # Color clusters (higher = more tonal detail)
    smooth=None,          # ImageMagick preprocessing ("oilpaint", "kuwahara:N")
    svg_width=800,

    # MediaPipe options
    use_landmarks=True,   # Try MP face landmarks for precise face geometry

    # Per-zone simplification overrides
    zone_simplification=None,  # {ZONE_TARGET: {'epsilon_mult': 0.3, 'min_area': 10}}

    # Per-zone style transforms
    style_transforms=None,  # {'background': 'desaturate:0.7'}
)

Performance

Single pipeline pass (~8-12s for a typical photo at K=96) vs v0.5.0's four

independent passes (~40-60s). Zone detection and contour assignment add <1s.

Style transforms are string operations with zero computational cost.

Requirements

Cross-skill dependencies:

  • image-to-svg pipeline (/mnt/skills/user/image-to-svg/)
  • flowing DAG runner (/mnt/skills/user/flowing/)
  • seeing-images (/mnt/skills/user/seeing-images/) — for agent's visual inspection

Optional MediaPipe models (auto-downloaded on first use):

  • blaze_face_short_range.tflite — face detection fallback
  • face_landmarker.task — precise face oval (478 mesh points)

Note: MediaPipe selfie segmenter is NOT used in v0.6.0. Zone detection comes from

agent bboxes, with MP used only for face landmark refinement.

pip install opencv-python-headless scikit-image scipy scikit-learn --break-system-packages -q
apt-get install -y librsvg2-bin -qq

Verification Protocol

After EVERY run, render and visually compare side-by-side. Same as image-to-svg.

import subprocess
from PIL import Image

subprocess.run(['rsvg-convert', '-w', '1400', 'output.svg', '-o', 'output.png'])

orig = Image.open('source.jpg')
rendered = Image.open('output.png')
target_h = 800
orig_r = orig.resize((int(orig.width * target_h / orig.height), target_h))
rend_r = rendered.resize((int(rendered.width * target_h / rendered.height), target_h))
gap = 20
comp = Image.new('RGB', (orig_r.width + rend_r.width + gap, target_h), (255,255,255))
comp.paste(orig_r, (0, 0))
comp.paste(rend_r, (orig_r.width + gap, 0))
comp.save('comparison.png')

What Changed from v0.5.0

Deleted

  • Per-zone image-to-svg calls (4 pipeline runs)
  • Per-zone smoothing (kuwahara, oilpaint per zone)
  • ClipPath compositing
  • Opaque crop + translate trick
  • Multi-pass segmentation (21 IM transforms × MP segmenter)
  • MediaPipe selfie segmenter dependency

Kept

  • Agent annotation API (focus_targets, focus_edges with bboxes)
  • MediaPipe face landmarks for precise face ovals
  • Four-zone concept (target / edge / periphery / background)

Added

  • Single-pass pipeline with unified palette
  • Zone-aware contour simplification (epsilon + min_area per zone)
  • Per-zone style transforms (desaturate, mute, warm/cool, opacity)
  • Automatic periphery generation (dilated foreground buffer)
  • Zone-tagged shapes in SVG output (<g> groups)

How to use it

Copy the folder

Take oaustegard/svg-portrait-mode from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.

Install what it needs

The instructions reference pip, apt. Without those the skill loads but fails at the first command.