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Optimizing Skills

oaustegard/claude-optimizing-skills

Disciplined, validation-gated revision of an EXISTING skill so each edit is a measured improvement rather than a guess. Use when editing, revising, or tuning a skill that already exists and there is evidence it underperforms (observed failures, drift, complaints) — invoke by name, or have versioning-skills / creating-skill defer to it before applying edits. Not for authoring a brand-new skill from scratch (use creating-skill) or one-off prose.

This is a copy. The original lives at oaustegard/optimizing-skills.

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the whole folder, loaded on every use
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instructions only
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137
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on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/oaustegard/claude-skills --skill optimizing-skills

The instruction itself

11 sections, as written by the author

Optimizing Skills

Treat the skill document as the parameter under optimization: change it only

when the change demonstrably beats the version you already ship. This is

the discipline distilled from SkillOpt (microsoft/SkillOpt, arXiv:2605.23904) —

its training apparatus dropped, its reproducibility discipline kept. The point

is to stop editing skills on intuition and start editing them on evidence.

Core principle

A skill edit is only worth shipping if it strictly improves measured behavior

on a held-out check. Most edits that *feel* like improvements don't move the

needle, and some quietly regress. The gate below is what separates a real

improvement from a confident guess.

The gate — run it every revision

  • Assemble a held-out check set. 3–8 representative tasks/prompts the skill

should handle well, and it **must include the failure(s) that prompted this

revision**. Keep the set fixed across the revision so before/after scores are

comparable.

  • Hold two versions. best = what you currently ship (never let it

silently degrade). candidate = best + your proposed edits.

  • Score both on the check set. "Run" here = dispatch each check task to the

Agent tool (subagent_type=general-purpose) with the skill version in

context, or evaluate by hand for small sets. Score per criterion, not one

collapsed pass/fail. When a task carries several criteria, the criterion that

decides accept/reject is the failure that prompted this revision; the

others are regression guards that must not get worse. Collapsing criteria

masks the win: in the down-skilling-v1.2.0 retro, the edit drove architectural

hallucination 60%→0% while an unrelated length criterion stayed 0/5 in both

arms — a single combined pass/fail scored that as a 0–0 tie and would have

rejected a large, real improvement.

  • Accept only if candidate strictly beats best on the triggering-failure

criterion, with no regression guard worse. Ties → reject, keep best. An edit

that doesn't move the needle does not ship.

When the skill's own output is compiled by an Agent (down-skilling and

creating-skill produce a prompt an author writes from the SKILL), score **≥2

author samples per version**, or fix one author across both arms. A single

author sample per arm lets author capability dominate the edit effect: the same

down-skilling edit measured 95%→0% with one author pair and 60%→0% with another

— real either way, but n=1 cannot tell a real edit from a lucky author.

This two-tier best/candidate split is the heart of it: a working revision

can explore, but the shipped skill only ever ratchets upward.

Bounded edits (the "textual learning rate")

Cap edits per revision — default ~4 distinct add/replace/delete operations,

fewer as the skill matures. Large speculative rewrites drift and destroy your

ability to attribute a regression to a cause. If a revision wants more edits

than the budget, rank and keep the top ones (below) and let the rest wait.

Reflect: failures first, then successes

Separate the evidence before proposing edits:

  • Failure reflection. Across the failing cases, find the *common,

systematic* pattern — not a one-off edge case. Propose edits that fix the

pattern. Failures take priority in any merge.

  • Success reflection. Across cases that already work, find generalizable

patterns worth encoding so they survive future edits. Reinforce; don't

duplicate.

For both: edits must generalize (never hardcode task-specific values), and

must not duplicate content already in the skill — patch genuine gaps only.

Rank when over budget

When candidate edits exceed the budget, keep them in this priority order:

  • Systematic impact — fixes a recurring failure across many cases, not one.
  • Complementarity — fills a real gap rather than restating existing content.
  • Generality — phrased as a durable principle, not tied to one task/entity.
  • Actionability — concrete, followable guidance over vague advice.

Drop the rest. They can return next revision if still warranted.

Protect the hard-won core

If a skill has a battle-tested core that routine edits keep eroding, fence it

off and treat it as off-limits to fast edits. Revisit it only on a **deliberate

longitudinal review**: compare the *same* check tasks across several versions to

catch slow drift and regressions that single-edit review misses. (SkillOpt

fences this region with HTML-comment markers and only rewrites it at epoch

boundaries — the same idea, manual cadence.)

Carry memory across revisions

After a revision, record what you learned about editing this skill — which

kinds of edits helped, which were brittle, redundant, or harmful — via

remember() tagged with the skill name. Before the next revision, recall()

it. This is the compounding part: each revision starts smarter than the last,

the way SkillOpt's optimizer-side meta-skill conditions its future edits.

Edit mechanics

Edits are literal string operations (the Edit tool): the target text must

match exactly or the edit is a silent no-op. Keep targets unique and

verbatim. Prefer append / insert-after-heading / replace-exact / delete-exact,

and verify each edit landed before scoring.

When NOT to use this

  • Authoring a brand-new skill from scratch → creating-skill.
  • Tracking/rolling back versions during development → versioning-skills.
  • One-off prose with no reuse → just write it.

Checklist

  • [ ] Held-out check set assembled (includes the triggering failure), fixed for the revision
  • [ ] Edits bounded (~4 max), each generalizable and non-duplicative
  • [ ] Failure patterns addressed before success reinforcement
  • [ ] Candidate scored per-criterion against best; accept decided by the triggering-failure criterion, others as regression guards; shipped only if strictly better
  • [ ] For Agent-compiled artifacts (down-skilling, creating-skill): ≥2 author samples per version, or a fixed author across arms
  • [ ] Hard-won core left untouched unless doing a deliberate longitudinal review
  • [ ] Lesson about editing this skill recorded via remember()

For the deeper "dispatch reflection/scoring to the Agent tool" recipe and the

adapted reflection/ranking prompt templates, see

references/skillopt-provenance.md.

How to use it

Copy the folder

Take oaustegard/claude-optimizing-skills from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.