mcpbeat

Validate Performance Quality

nvidia/validate-performance-quality

Design benchmark, quality, and documentation validation for FlashDreams-style performance changes. Use when adding or updating sweep commands, profiler probes, decoder-quality comparisons, compile/cache probes, manual GPU validation, performance summaries, model cards, or README guidance after optimizing a model integration, demo, or serving path.

1k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
443
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/NVIDIA/flashdreams --skill validate-performance-quality

The instruction itself

7 sections, as written by the author

Validate performance quality

Use this skill after apply-inference-optimizations changes a runtime path.

Performance changes are not complete until they have a reproducible benchmark,

the right quality reference, and documentation that explains defaults versus

validated opt-in paths.

Benchmark contract

Every benchmark or summary should make these facts recoverable:

  • exact command and commit;
  • model, checkpoint, precision, input, prompt/control schedule, seed,

resolution, chunk/window sizes, and all performance flags;

  • GPU model, number of GPUs, driver, CUDA, PyTorch, cuDNN, and relevant compiler

cache state;

  • warmup policy, number of measured chunks, first-visible/startup timing, and

steady-state timing;

  • median and p90 total chunk time, stage timings, throughput/FPS, memory when

available, and any warnings or fallback kernels.

Use fresh processes when measuring compile/autotune, persistent compiler cache,

attention backend selection, or startup behavior. Use a long enough run to

separate cache fill and steady state.

Quality contract

Choose the reference that isolates the behavior being changed:

  • Decoder changes: decode the same latent tensors through reference and

candidate decoders.

  • Cache changes: compare against the original cache path before and after the

rolling-window boundary, including reset behavior.

  • Model compile, CUDA graph, or attention backend changes: use short static or

controlled schedules first, then motion-heavy smoke tests.

  • Integration ports: compare against upstream or an existing FlashDreams

baseline with matched inputs, weights, scheduler, seed, and decode path.

  • Presentation changes: validate ordered frame continuity and queue latency;

do not treat dropped-frame smoothness as quality equivalence.

Useful artifacts: per-candidate videos, side-by-side videos, amplified diff

videos, contact sheets, metrics JSON, Markdown summaries, logs, profiler traces,

and worst-frame samples. Useful metrics include PSNR, MAE, RMSE, sharpness,

high-frequency energy, temporal MAE, and LPIPS or domain-specific scores when

already available.

Long moving autoregressive rollouts are good smoke tests, but they are weak

strict metrics because speed or numerical drift can change the content being

compared. Prefer short static clips and same-latent comparisons for acceptance.

Harness design

  • Provide a CLI that can run a baseline and one or more candidates in a stable

order, with labels derived from settings.

  • Save raw per-step records as JSON and a compact Markdown summary for humans.
  • Include stage timing fields, settings, artifact paths, and quality metrics in

machine-readable output.

  • Support warmup exclusion and optional comparison-video generation.
  • Capture failed optional candidates without losing successful rows.
  • Add CPU tests for label generation, argument validation, matrix construction,

and summary parsing. Mark real generation, profiler, and quality-regression

runs as manual or GPU-only according to repo convention.

  • Keep benchmark outputs, checkpoints, traces, and generated videos out of git

unless the repo explicitly tracks small reference artifacts.

Acceptance table

Summarize decisions in a table or bullets with these statuses:

  • Recommended: quality passed, speed or latency improved materially, startup

and reset behavior are acceptable, and the fallback remains documented.

  • Useful opt-in: good for a specific target, but has a clear tradeoff such

as startup cost, latency, memory, quality, hardware dependence, or manual

prewarm.

  • Rejected: speed was too small, quality regressed, output diverged

unacceptably, state/reset behavior was unsafe, or complexity outweighed gain.

  • Deferred: promising but requires a larger architecture, serving, hardware,

training, or validation effort.

Documentation update

Update the docs that future agents and users will read:

  • README or demo docs: current recommended command, required hardware, caveats,

expected startup behavior, and known fallbacks.

  • Performance summary: what worked, what is opt-in, what failed, headline

numbers, quality evidence, and remaining bottleneck.

  • Model card or benchmark page: methodology, stack-matched comparisons, artifact

links, and hardware/software environment.

  • Plan or learnings note: hypotheses tested, interpretation, and deferred work.

Do not overgeneralize single-hardware results. Write them as evidence from the

measured stack, not universal guarantees.

If validation cannot be run

When the current host lacks GPU access, checkpoints, credentials, or time:

  • add CPU-verifiable tests for command construction and metadata;
  • write exact GPU/manual commands with expected artifact paths;
  • mark the final answer and docs clearly as "not run here";
  • avoid promoting defaults until the missing validation is actually complete.

How to use it

Copy the folder

Take nvidia/validate-performance-quality from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.