nvidia/omniverse-realtime-viewer
Use as the top-level router for Omniverse Realtime Viewer USD app requests and focused viewer reference documents.
npx skills add https://github.com/NVIDIA/skills --skill omniverse-realtime-viewer
<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. -->
<!-- SPDX-License-Identifier: Apache-2.0 -->
This is the top-level entry point for the Omniverse Realtime Viewer skill package.
It is self-contained: all required routing, conventions, and validation
guidance live in the selected references.
Use the focused reference documents as implementation recipes. This file chooses the
right recipes and preserves the architectural rules that must hold across all
generated viewer apps.
Start by classifying the requested viewer, then read only the references needed
for that delivery path and feature set. Implement the render path first, layer
interaction and UI behavior on top of it, and finish by capturing validation
evidence from references/validation.md.
references/routing.md to choose the delivery path and focused references.references/conventions.md before implementing camera, input,selection, viewport, streaming protocol, scene loading, or environment
behavior.
references/usd-viewer-app/README.md.references/streaming-vs-local/README.md.read references/viewer-ux-workflow/README.md and then the focused viewer UI references.
This applies to React/WebRTC, Tauri, Electron, ovui, ovwidgets, and Dear
ImGui apps; "frontend" means user-facing UI, not only browser UI.
references/viewer-input-routing/README.md beforereferences/camera-controls/README.md, references/native-picking-selection/README.md, or references/object-selection/README.md.
references/validation.md to capture review evidence before handoff.ovrtx for all USD and 3D rendering.ovstream WebRTC video stream plus UI. The browserdoes not render USD geometry.
model-viewer, react-three-fiber, glTF browser viewers, or other client-side
3D renderers.
scaffold the ovrtx path and document the runtime requirement. Do not add a
browser-renderer fallback.
settings, selection metadata, and runtime state belong in session/composite
layers or app state.
renderer.step(), stage mutation, native picking,selection writes, and live attribute writes.
references/dependencies/README.md and deployment choices inreferences/cloud-deployment/README.md; do not duplicate package locations or deployment setup.
references/usd-viewer-app/README.md, references/streaming-viewer-recipe/README.md,references/ovui-local-viewer-recipe/README.md, references/streaming-vs-local/README.md, references/electron-shm-viewer/README.md,
references/ovwidgets-editor-shell/README.md.
references/ovrtx-rendering/README.md, references/stage-loading/README.md, references/stage-management/README.md,references/render-settings/README.md, references/aov-switching/README.md, references/stage-hierarchy/README.md, references/stage-queries/README.md,
references/stage-attribute-reads/README.md, references/prim-transform-safety/README.md, references/usd-sample-data/README.md.
references/streaming-server/README.md, references/streaming-client/README.md,references/streaming-messages/README.md, references/streaming-lifecycle/README.md, references/local-viewer/README.md,
references/tauri-local-viewer/README.md, references/cpp-native-viewer/README.md, references/headless-shm-cli/README.md,
references/viewer-backend-interface/README.md, references/webgl-shm-transport/README.md.
references/viewer-ux-workflow/README.md, references/viewer-layout-patterns/README.md,references/viewer-control-patterns/README.md, references/viewer-data-view-patterns/README.md,
references/viewer-feedback-status/README.md.
references/viewer-input-routing/README.md, references/camera-controls/README.md,references/object-selection/README.md, references/native-picking-selection/README.md, references/selection-feedback/README.md,
references/selection-animation/README.md, references/transform-manipulator/README.md, references/gl-viewport-overlay/README.md,
references/ovui-library/README.md, references/prim-pick-effects/README.md, references/prim-info-display/README.md,
references/viewport-overlays/README.md.
references/dependencies/README.md, references/windows-native-setup/README.md, references/cloud-assets/README.md,references/cloud-deployment/README.md, references/troubleshooting/README.md.
runtime environment, validation needs, and explicit constraints.
focused capabilities such as camera, picking, hierarchy, properties, render
settings, transform tools, cloud assets, or deployment.
import order, data-channel contracts, and renderer ownership rules.
selection and data panels, then scene/settings features, then packaging or
deployment.
compatibility, and generated project structure.
picking, hierarchy, properties, render settings, and stream-status references.
references plus renderer setup, stage loading, viewport input, and validation.
references/conventions.md.
references/validation.md.
Take nvidia/omniverse-realtime-viewer from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.