mcpbeat

Nemo Mbridge Perf Moe Long Context

nvidia/nemo-mbridge-perf-moe-long-context

Long-context MoE training guidance for Megatron Bridge. Covers CP sizing, selective recompute, dispatcher choices, and practical patterns from DSV3, Qwen3, and Qwen3-Next long-context experiments.

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Install

one command, takes just this skill from the repository
npx skills add https://github.com/NVIDIA/skills --skill nemo-mbridge-perf-moe-long-context

What comes with it

18 240 bytes besides the instruction
BENCHMARK.md
card.yaml
evals/evals.json
skill-card.md
skill.oms.sig

The instruction itself

13 sections, as written by the author

MoE Long-Context Training

Stable docs: @docs/training/moe-optimization.md

Card: @skills/nemo-mbridge-perf-moe-long-context/card.yaml

What Changes At Long Context

Once sequence length moves well past the 4K-class regime, attention memory and

activation residency become the dominant constraints. For MoE models, that

usually means you need some combination of:

  • context parallelism
  • selective recompute
  • lower precision
  • CPU offload for optimizer state
  • a dispatcher and PP layout that do not waste the smaller remaining DP budget

Rounded Scaling Patterns

DSV3 on H100

The DSV3 long-context runs show a stable pattern:

  • selective recompute works better than full recompute once you move past the

shortest contexts

  • throughput stays in a fairly narrow band from mid-length through very long

contexts if CP is increased appropriately

  • the trade shifts from "memory fit" to "GPU-count feasibility" as CP grows

In other words, long context does not immediately collapse utilization if the

layout is chosen well, but it does consume the DP budget very quickly.

Qwen3-Next on GB200

Qwen3-Next behaves more like a memory-sensitive medium-scale model:

  • 8K and 32K remain practical with moderate CP
  • 64K is possible, but the throughput drop is noticeable and memory becomes

much tighter

  • pipeline layout and grouped-GEMM improvements matter almost as much as CP

Qwen3 235B on GB200

Qwen3 235B shows that long context can still be efficient on NVL72 systems when

TP, CP, and HybridEP are coordinated. The best 128K-class configurations are

not just "fit-only" recipes; they can remain highly efficient if routing,

parallelism, and recompute are balanced.

CP Sizing Rules Of Thumb

  • Start from a 4K shard target: a good first guess is

CP ~= seq_len / 4096, then round to a practical power-of-two layout.

  • Keep DP alive if possible: long-context scaling becomes brittle once CP,

EP, TP, and PP together squeeze DP down to the floor.

  • Prefer selective recompute: recompute modules such as up_proj, norm,

moe, moe_act, or mlp before reaching for full recompute.

  • Avoid SDPA-heavy recompute at very long context: recomputing attention

internals can add a lot of work for less memory benefit than recomputing

smaller MoE and MLP-side modules.

  • Use TP as another lever on NVL72 systems: GB200 and GB300 runs can

sometimes trade some CP for TP while still staying efficient.

  • Assume GBS will need to shrink: as CP rises and DP falls, you may need

to reduce global batch size or accept higher GA.

Representative Config Families

DSV3 at 128K on H100

TP=1  CP=32  EP=32  PP=8  VPP=4
Precision: FP8-class
Dispatcher: DeepEP
Recompute: up_proj, norm, moe, mlp
Extra memory help: optimizer CPU offload

DSV3 at 256K on H100

TP=1  CP=64  EP=32  PP=8  EDP=2  VPP=4
Precision: FP8-class
Dispatcher: DeepEP
Recompute: up_proj, norm, moe, mlp
Extra memory help: optimizer CPU offload

Qwen3 235B at 128K on GB200

TP=4  CP=4  EP=32  PP=4  VPP=12
Precision: BF16 or MXFP8
Dispatcher: HybridEP
Recompute: moe_act, norm
CUDA Graph: attn + moe_router + moe_preprocess

Recompute And CUDA Graph Guidance

For long-context MoE training:

  • start with selective recompute
  • add CUDA graphs only after the shapes and routing path are stable
  • keep sequence length and MBS fixed when using CUDA graphs
  • if the run depends on highly dynamic batches, prefer eager execution

Useful references:

  • @docs/training/activation-recomputation.md
  • @skills/nemo-mbridge-perf-cuda-graphs/SKILL.md

Pitfalls

  • CP does not replace EP or PP: it adds another dimension; it does not make

the others disappear.

  • A good 4K baseline can still be a bad long-context baseline: routing mode,

recompute choice, and offload strategy often need to change.

  • GPU-count feasibility becomes the real constraint: very long context can

look fine in a single recipe, then become impossible once EP and PP are added

honestly across the full model.

  • CUDA graphs need static shapes: variable-length batches and opportunistic

padding strategies can silently break the path.

  • Container and kernel support matters more at 128K+: long-context paths

tend to rely on newer kernels and bug fixes than short-context bring-up does.

How to use it

Copy the folder

Take nvidia/nemo-mbridge-perf-moe-long-context from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

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