mcpbeat

Nat Evaluation

nvidia/nat-evaluation

Use when designing, configuring, running, or troubleshooting NeMo Agent Toolkit evaluations, datasets, evaluator selection, ATIF surfaces, quality gates, custom evaluators, and `nat eval`.

30k tokens
context cost
the whole folder, loaded on every use
13
files
instructions only
0
copies elsewhere
how many repositories repackaged it
2551
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/NVIDIA/NeMo-Agent-Toolkit --skill nat-evaluation

What comes with it

120 329 bytes besides the instruction
references/agent-eval-framework.md
references/code-patterns.md
references/evaluation-contract.md
references/evaluation-surfaces.md
references/evaluators/evaluator-langsmith-judge.md
references/evaluators/evaluator-langsmith.md
references/evaluators/evaluator-ragas.md
references/evaluators/evaluator-red-teaming.md
references/evaluators/evaluator-trajectory.md
references/evaluators/evaluator-tunable-rag.md
references/methodology.md
references/operating-mode.md

The instruction itself

3 sections, as written by the author

NeMo Agent Toolkit Evaluation

Use this skill for measuring agent quality and behavior.

Workflow

  • Decide the evaluation surface and output format.
  • Decompose quality goals into separate evaluators.
  • Choose built-in evaluators before writing custom evaluators.
  • Keep datasets small and explicit for local validation.
  • Run nat eval and inspect generated artifacts.

References

  • references/operating-mode.md
  • references/methodology.md
  • references/agent-eval-framework.md
  • references/evaluation-surfaces.md
  • references/evaluation-contract.md
  • references/evaluators/
  • references/code-patterns.md

How to use it

Copy the folder

Take nvidia/nat-evaluation from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.