nvidia/cupynumeric-parallel-data-load
Load a sharded, on-disk dataset (sharded .npy, Parquet/Arrow, raw binary, sharded HDF5, custom layouts) into a distributed cuPyNumeric ndarray via a manual partition + leaf @task launch with CPU/OMP/GPU variants. Use when no single-call loader fits, including when per-shard row counts differ across files. Prefer cupynumeric.load or legate.io.hdf5.from_file when they apply.
npx skills add https://github.com/NVIDIA/skills --skill cupynumeric-parallel-data-load
Why this skill exists. cupynumeric mirrors NumPy's array API, including
cupynumeric.load for a single .npy file. Beyond that, file *loading* lives
in Legate, not cupynumeric:
| Format | Built-in loader |
|---|---|
| Single .npy | cupynumeric.load(path) (NumPy-API parity) |
| HDF5 (single file) | legate.io.hdf5.from_file / from_file_batched |
| Sharded multi-file (any format), Parquet/Arrow, raw binary, custom layouts | No built-in loader — this skill. |
This skill shows the canonical way to fill the gap in the last row:
write a Legate Python task that calls the third-party reader the
format needs (h5py, pyarrow, np.memmap, ...) inside the
task body, and let Legate distribute the reads across GPUs / nodes.
For the formats with a built-in loader, prefer it unless you need a
custom in-task body (mmap-based loader, format-specific decoder,
sidecar metadata, partial / sharded reads).
Canonical pattern: **manual partition + manual task launch, sized to
the machine, not the files.** Only axis 0 is sharded; trailing axes
ride along inside each tile. Per-shard row counts may differ across
files (only dtype and trailing axes must match); the launch fills
every available processor regardless of how many files there are.
.npy is the worked example because the header carries shape and
dtype on disk, but the skeleton applies to any format with cheap
range/slice reads (raw binary, HDF5, Parquet/Arrow — see "Other
formats" below). Reference implementation:
assets/examples/parallel_npy_load.py.
This skill is purely about loading — it assumes the data is already
laid out on a shared filesystem in some predictable, indexable way.
Producing those files is out of scope (the example ships a write
subcommand for convenience, but real users bring their own).
The worked example assumes one specific layout:
shard_0000.npy, shard_0001.npy,... in a contiguous integer sequence (zero-padded width 4).
dtype and the same trailing axes(shape[1:]); axis 0 (rows per shard) may differ across files —
the recipe builds a cumulative row-offset table and reads each
file's overlapping slice from inside the leaf task.
multi-node runs).
The example's discover_layout() prints what it found and hard-fails
with a descriptive error when the layout is wrong (missing directory,
no shards, mismatched dtype / trailing axes, or a hole in the
contiguous shard_NNNN.npy sequence).
If your data lives in a different layout — fixed-stride raw binary, an
HDF5 file with one dataset per shard, a directory tree, ... — only the
glob pattern, the per-file reader (step 4 below), and the metadata
discovery (step 1 below) change. The partitioning and launch machinery
is layout-agnostic.
See the format table above for the routing decision (built-in loader
vs. this skill). Beyond that, two additional cues that this skill is
the right fit:
np.concatenate([read(f) for f in files]) withparallel per-GPU reads.
cupynumeric output array via a manual launch.
Paths below are written relative to this skill's directory (the script
ships at assets/examples/parallel_npy_load.py). Adjust the prefix to
match wherever your skill is installed (e.g.
skills/cupynumeric-parallel-data-load/assets/... if the skill lives
under a top-level skills/ directory).
# Single-node, 4 GPUs.
legate --gpus 4 --fbmem 4000 --min-gpu-chunk 1 \
assets/examples/parallel_npy_load.py \
read --shard-dir /shared/scratch/demo
# Multi-node, 2 nodes x 4 GPUs (slurm), shared filesystem at --shard-dir.
# Generate the shards once on rank 0, then re-run `read` at any scale.
legate --launcher srun --nodes 2 --cpus 1 \
assets/examples/parallel_npy_load.py \
write --shard-dir /shared/scratch/demo
legate --launcher srun --nodes 2 --ranks-per-node 4 \
--gpus 4 --fbmem 4000 --min-gpu-chunk 1 \
assets/examples/parallel_npy_load.py \
read --shard-dir /shared/scratch/demo
No layout flags — the read driver walks every .npy header to recover
per-file row counts, the trailing shape, and the dtype, then derives
tile_rows from the available processor count.
--min-gpu-chunk 1 is only needed when the per-tile element count is
below Legate's default minimum chunk size for GPU launches (e.g. the
worked example's defaults — total rows split across 4 GPUs at
~1M per tile — fall below the threshold and would otherwise be
folded onto a single GPU). For production-sized datasets (tens of
millions of elements per tile or larger) you can drop the flag and
let Legate use its default. Bumping it to a moderate value (e.g.
--min-gpu-chunk 1024) is fine when each tile is large enough that
per-task overhead matters more than getting *every* GPU a tile.
Five steps from a .npy worked example; only step 1 (parsing the
format header) and step 4 (the per-file reader inside the task body)
are format-specific. The other three (allocate destination, partition,
fence) are reused unchanged across formats — see "Other formats" below
for the swap-points.
Scan the directory and peek at every .npy header (mmap_mode="r"
reads only the header). The header carries the per-shard shape and
dtype, so the driver can recover total rows, trailing shape, and a
cumulative row-offset table without ever loading the data:
paths = sorted(SHARD_DIR.glob("shard_*.npy"))
per_file_rows = [] # rows along axis 0 per file
trailing_shape = None # shape[1:], must match across files
dtype = None
for p in paths:
hdr = np.load(p, mmap_mode="r")
if trailing_shape is None:
trailing_shape = tuple(hdr.shape[1:])
dtype = hdr.dtype
elif tuple(hdr.shape[1:]) != trailing_shape or hdr.dtype != dtype:
raise RuntimeError(
f"{p.name}: trailing shape / dtype mismatch "
f"({hdr.shape[1:]}/{hdr.dtype} vs {trailing_shape}/{dtype})"
)
per_file_rows.append(int(hdr.shape[0]))
cum_rows = np.cumsum([0] + per_file_rows, dtype=np.int64) # length N+1
total_rows = int(cum_rows[-1])
The snippet above enforces matching dtype and trailing_shape (i.e.
shape[1:]) across files. Per-shard row counts may differ — the
cum-rows table handles that. Production code should also verify that
names form a contiguous shard_0000.npy ... shard_NNNN.npy sequence
(omitted from the snippet for brevity; see discover_layout() in the
worked example). Discovery relies only on what the
on-disk format itself exposes (the .npy header here, .shape /
.dtype for HDF5, etc.); any sidecar (manifest, content hashes) is a
separate verification step on top.
The total array spans total_rows along axis 0; trailing axes come
from trailing_shape unchanged. Use cn.empty — the task overwrites
every cell, zero-init would be wasted.
import cupynumeric as cn
total_shape = (total_rows,) + trailing_shape
out = cn.empty(total_shape, dtype=dtype)
The launch shape is sized to the available processors, not to the
file count. Pick tile_rows = ceil(total_rows / num_processors) and
partition axis 0 by that tile size. Trailing axes are not partitioned
(tile spans the full extent there). The last tile is allowed to be
short — that's exactly what partition_by_tiling supports — so the
recipe needs no divisibility constraint.
from legate.core import TaskTarget, get_legate_runtime
from legate.core.data_interface import as_logical_array
runtime = get_legate_runtime()
machine = runtime.get_machine()
num_processors = max(
machine.count(TaskTarget.GPU),
machine.count(TaskTarget.OMP),
machine.count(TaskTarget.CPU),
1,
)
tile_rows = max(1, (total_rows + num_processors - 1) // num_processors)
tile_shape = (tile_rows,) + trailing_shape
partition = as_logical_array(out).data.partition_by_tiling(tile_shape)
num_tasks = (total_rows + tile_rows - 1) // tile_rows # match partition tile count
PATHS and CUM_ROWS (the file paths and cumulative row-offset
table from step 1) plus TILE_ROWS are populated as module globals
by the driver before launching; control replication runs the driver
on every rank, so every worker sees identical values.
Each task builds its consumer view first (cupy on GPU, numpy on
CPU/OMP) and reads the tile's actual row count from view.shape[0]
— PhysicalStore itself has no .shape attribute, so going through
the view is required. It then computes its global row range from its
launch coordinate and that row count, bisects cum_rows for the
overlapping file(s), and copies each overlapping file slice into the
matching destination slice. Register CPU, OMP, and GPU variants so
the same launch runs unchanged anywhere; dispatch on
ctx.get_variant_kind() picks the consumer matching where the
OutputStore is resident (cp.from_dlpack(dst) for FBMEM,
np.asarray(dst) for SYSMEM). cupy is imported inside the GPU
branch only, so the task body loads on machines without cupy.
import bisect
from legate.core import TaskContext, VariantCode
from legate.core.task import OutputStore, task
@task(variants=(VariantCode.CPU, VariantCode.OMP, VariantCode.GPU))
def load_tile(ctx: TaskContext, dst: OutputStore) -> None:
t = ctx.task_index[0] # tile index 0..num_tasks-1
variant = ctx.get_variant_kind()
if variant == VariantCode.GPU:
import cupy as cp # lazy: only on GPU
view = cp.from_dlpack(dst)
else:
view = np.asarray(dst) # zero-copy numpy view
tile_rows_actual = view.shape[0] # short on the last tile
row_start = t * TILE_ROWS # global axis-0 start
row_end = row_start + tile_rows_actual
# Find the half-open range of file indices that overlap [row_start, row_end).
first_file = bisect.bisect_right(CUM_ROWS, row_start) - 1
last_file = bisect.bisect_right(CUM_ROWS, row_end - 1) - 1
for f in range(first_file, last_file + 1):
# Intersection of tile [row_start, row_end) with file [cum[f], cum[f+1]).
lo = max(row_start, int(CUM_ROWS[f]))
hi = min(row_end, int(CUM_ROWS[f + 1]))
file_lo = lo - int(CUM_ROWS[f])
file_hi = hi - int(CUM_ROWS[f])
dst_lo = lo - row_start
dst_hi = hi - row_start
chunk = np.ascontiguousarray(
np.load(PATHS[f], mmap_mode="r")[file_lo:file_hi]
)
if variant == VariantCode.GPU:
view[dst_lo:dst_hi].set(chunk) # cudaMemcpyAsync H2D
else:
view[dst_lo:dst_hi] = chunk # zero-copy numpy write
manual_task = runtime.create_manual_task(
load_tile.library,
load_tile.task_id,
(num_tasks,), # launch domain == tile count
)
manual_task.add_output(partition)
manual_task.execute()
Both consumers go through PhysicalStore's native producers
(__dlpack__ for cupy, __array_interface__ for np.asarray) —
zero-copy views of the local tile. Bisect cost is O(log num_shards)
and the inner loop typically iterates 1–2 times (tiles overlap at
most a couple of files).
get_legate_runtime().issue_execution_fence(block=True)
dtype and trailing axes (shape[1:]).The recipe stacks shards along axis 0; the destination's trailing
axes come from trailing_shape, which the discovery step locks to
the value of the first file. Per-shard row counts (shape[0]) may
freely differ — the cumulative-offset table handles them. The
example rejects any shard whose dtype or trailing shape differs
from the first one with a descriptive error.
cp.from_dlpackrejects SYSMEM-resident stores; np.asarray silently returns a
host view of an FBMEM-resident store you can't actually write
through. Dispatch on ctx.get_variant_kind() so each variant uses
its own consumer — see step 4.
slice with np.ascontiguousarray(arr[file_lo:file_hi]) before
.set() or the numpy in-place write.
SHARD_DIR must be on a shared filesystem. Everyworker (on every rank) opens shards by path; node-local /tmp paths
only work for single-node demos.
When every shard already has the same (shape, dtype) and you happen
to have num_shards processors available, the cum-rows / bisect
machinery is overhead. Set tile_rows = shard_shape[0] and
num_tasks = num_shards; the partition then has one tile per file
and each task reads exactly one file end-to-end (no bisect, no inner
loop). The driver-side switch is a one-liner:
if all(r == per_file_rows[0] for r in per_file_rows) and num_shards == num_processors:
tile_rows = per_file_rows[0]
else:
tile_rows = max(1, (total_rows + num_processors - 1) // num_processors)
The same load_tile task body still works in either mode — the inner
loop just happens to iterate exactly once per task. There's no need
for a separate task body for the fast path.
The default tile_rows = ceil(total_rows / num_processors) gives one
tile per processor. To over-decompose by a factor K (smaller tiles,
more point tasks, finer-grained queueing), divide by K * num_processors
instead:
tile_rows = max(1, (total_rows + K * num_processors - 1) // (K * num_processors))
num_tasks = ceil(total_rows / tile_rows) then expands to roughly
K * num_processors. The same task body still works — bisect just lands
on more tasks per file.
Only the per-file reader inside load_tile changes. The reader's
contract: given a file path and a half-open row range
[file_lo, file_hi) along axis 0, return a numpy array of shape
(file_hi - file_lo,) + trailing_shape that can be made C-contiguous.
Cheap range/slice reads are required — formats that only support
"read the whole file" defeat the partial-overlap case (a tile that
covers only part of one file).
| Format | Reader inside the leaf task |
|---|---|
| .npy (worked example) | host = np.ascontiguousarray(np.load(p, mmap_mode="r")[file_lo:file_hi]) |
| Raw binary (fixed-shape) | arr = np.memmap(p, dtype=DTYPE, mode="r", shape=(rows_in_file, *trailing_shape)); host = np.ascontiguousarray(arr[file_lo:file_hi]) |
| HDF5 | with h5py.File(p, "r") as f: host = np.ascontiguousarray(f["data"][file_lo:file_hi]) |
| Parquet / Arrow | tbl = pq.read_table(p, columns=..., use_threads=False).slice(file_lo, file_hi - file_lo); host = tbl.to_pandas().values |
(For built-in single-call loaders per format, see the "Why this skill
exists" table at the top of this file.)
The discovery step (step 1) parses each format's metadata: .npy /
HDF5 / Parquet all carry per-file row count + dtype on disk.
Raw binary doesn't — sidecar or derive from file size.
cn.asarray(dst) is illegal in a leaf taskInside a @task body, any cupynumeric op that touches the top-level
runtime — cn.asarray(store), slice assignment cn_dst[s] = host_np —
triggers create_index_space from the wrong context and Legion aborts:
LEGION API USAGE EXCEPTION: Invalid task context passed to runtime call
create_index_space
Fix: consume the DLPack capsule with a third-party library (cupy /
torch / numpy) inside leaf tasks. cn.asarray is fine in the driver,
just not in leaf tasks. See examples/dlpack/leaf_task_interop.py for
the torch-flavoured workaround.
assert aborts the runtimeLegate treats unraised exceptions in a @task as a contract violation
and aborts unless the task was registered with throws_exception().
Sanity-check on the host before launching.
create_manual_task(launch_shape=...) and partition_by_tiling(...)
are independent — the runtime doesn't catch a mismatch. Larger launch
domain → out-of-range tiles; smaller → unwritten tiles. Always derive
both from the same (total_rows, tile_rows) via two separate ceil
divisions (sizing the launch domain to num_processors directly
would over-launch when num_processors > total_rows):
tile_rows = max(1, (total_rows + num_processors - 1) // num_processors)
num_tasks = (total_rows + tile_rows - 1) // tile_rows
partition = ...partition_by_tiling((tile_rows,) + trailing_shape)
runtime.create_manual_task(load_tile.library, load_tile.task_id, (num_tasks,))
Take nvidia/cupynumeric-parallel-data-load from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.