mcpbeat

Cmake Structure

nvidia/cmake-structure

>- IsaacTeleop CMake target layout and #include conventions. Use whenever you create or edit a CMakeLists.txt, add or move a module/library/executable/test target, set up target_include_directories or target_link_libraries, decide where a header file goes (private vs public inc/), write or reorder #include directives in C/C++ sources, or restructure directories under src/ or deps/. Also use when reviewing diffs that touch CMakeLists.txt, header placement, include paths, or the overall project/directory structure.

269 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
329
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/NVIDIA/IsaacTeleop --skill cmake-structure

The instruction itself

1 sections, as written by the author

<!--

SPDX-FileCopyrightText: Copyright (c) 2025-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.

SPDX-License-Identifier: Apache-2.0

-->

IsaacTeleop CMake & include structure

The rules, recommended structure, repo conventions, and review checklist live in

the repo's single source of truth:

cmake/cmake-structure.md.

Read that file and apply it before changing CMake files, header placement, or

include paths — for both authoring and review.

How to use it

Copy the folder

Take nvidia/cmake-structure from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.