mcpbeat

Scale Game

mrgoonie/scale game

Test at extremes (1000x bigger/smaller, instant/year-long) to expose fundamental truths hidden at normal scales

576 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
1
copies elsewhere
how many repositories repackaged it
2189
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/mrgoonie/claudekit-skills --skill Scale Game

The instruction itself

10 sections, as written by the author

Scale Game

Overview

Test your approach at extreme scales to find what breaks and what surprisingly survives.

Core principle: Extremes expose fundamental truths hidden at normal scales.

Quick Reference

| Scale Dimension | Test At Extremes | What It Reveals |

|-----------------|------------------|-----------------|

| Volume | 1 item vs 1B items | Algorithmic complexity limits |

| Speed | Instant vs 1 year | Async requirements, caching needs |

| Users | 1 user vs 1B users | Concurrency issues, resource limits |

| Duration | Milliseconds vs years | Memory leaks, state growth |

| Failure rate | Never fails vs always fails | Error handling adequacy |

Process

  • Pick dimension - What could vary extremely?
  • Test minimum - What if this was 1000x smaller/faster/fewer?
  • Test maximum - What if this was 1000x bigger/slower/more?
  • Note what breaks - Where do limits appear?
  • Note what survives - What's fundamentally sound?

Examples

Example 1: Error Handling

Normal scale: "Handle errors when they occur" works fine

At 1B scale: Error volume overwhelms logging, crashes system

Reveals: Need to make errors impossible (type systems) or expect them (chaos engineering)

Example 2: Synchronous APIs

Normal scale: Direct function calls work

At global scale: Network latency makes synchronous calls unusable

Reveals: Async/messaging becomes survival requirement, not optimization

Example 3: In-Memory State

Normal duration: Works for hours/days

At years: Memory grows unbounded, eventual crash

Reveals: Need persistence or periodic cleanup, can't rely on memory

Red Flags You Need This

  • "It works in dev" (but will it work in production?)
  • No idea where limits are
  • "Should scale fine" (without testing)
  • Surprised by production behavior

Remember

  • Extremes reveal fundamentals
  • What works at one scale fails at another
  • Test both directions (bigger AND smaller)
  • Use insights to validate architecture early

Repackaged in 1 other repositories

same content, different owner
aAAaqwq/AGI-Super-Team open on GitHub →

How to use it

Copy the folder

Take mrgoonie/scale game from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.