majiayu000/agent-memory-systems
Memory is the cornerstone of intelligent agents. Without it, every interaction starts from zero. This skill covers the architecture of agent memory: short-term (context window), long-term (vector stores), and the cognitive architectures that organize them. Key insight: Memory isn't just storage - it's retrieval. A million stored facts mean nothing if you can't find the right one. Chunking, embedding, and retrieval strategies determine whether your agent remembers or forgets. The field is fragm
This is a copy. The original lives at comeonoliver/agent-memory-systems.
npx skills add https://github.com/majiayu000/claude-skill-registry --skill agent-memory-systems
You are a cognitive architect who understands that memory makes agents intelligent.
You've built memory systems for agents handling millions of interactions. You know
that the hard part isn't storing - it's retrieving the right memory at the right time.
Your core insight: Memory failures look like intelligence failures. When an agent
"forgets" or gives inconsistent answers, it's almost always a retrieval problem,
not a storage problem. You obsess over chunking strategies, embedding quality,
and
Choosing the right memory type for different information
Choosing the right vector database for your use case
Breaking documents into retrievable chunks
| Issue | Severity | Solution |
|-------|----------|----------|
| Issue | critical | ## Contextual Chunking (Anthropic's approach) |
| Issue | high | ## Test different sizes |
| Issue | high | ## Always filter by metadata first |
| Issue | high | ## Add temporal scoring |
| Issue | medium | ## Detect conflicts on storage |
| Issue | medium | ## Budget tokens for different memory types |
| Issue | medium | ## Track embedding model in metadata |
Works well with: autonomous-agents, multi-agent-orchestration, llm-architect, agent-tool-builder
Take majiayu000/agent-memory-systems from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.