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Langgraph Fundamentals

langchain-ai/langgraph-fundamentals

INVOKE THIS SKILL when writing ANY LangGraph code. Covers StateGraph, state schemas, nodes, edges, Command, Send, invoke, streaming, and error handling.

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Install

one command, takes just this skill from the repository
npx skills add https://github.com/langchain-ai/langchain-skills --skill langgraph-fundamentals

The instruction itself

10 sections, as written by the author

<overview>

LangGraph models agent workflows as directed graphs:

  • StateGraph: Main class for building stateful graphs
  • Nodes: Functions that perform work and update state
  • Edges: Define execution order (static or conditional)
  • START/END: Special nodes marking entry and exit points
  • State with Reducers: Control how state updates are merged

Graphs must be compile()d before execution.

</overview>

<design-methodology>

Designing a LangGraph application

Follow these 5 steps when building a new graph:

  • Map out discrete steps — sketch a flowchart of your workflow. Each step becomes a node.
  • Identify what each step does — categorize nodes: LLM step, data step, action step, or user input step. For each, determine static context (prompt), dynamic context (from state), retry strategy, and desired outcome.
  • Design your state — state is shared memory for all nodes. Store raw data, format prompts on-demand inside nodes.
  • Build your nodes — implement each step as a function that takes state and returns partial updates.
  • Wire it together — connect nodes with edges, add conditional routing, compile with a checkpointer if needed.

</design-methodology>

<when-to-use-langgraph>

| Use LangGraph When | Use Alternatives When |

|-------------------|----------------------|

| Need fine-grained control over agent orchestration | Quick prototyping → LangChain agents |

| Building complex workflows with branching/loops | Simple stateless workflows → LangChain direct |

| Require human-in-the-loop, persistence | Batteries-included features → Deep Agents |

</when-to-use-langgraph>


State Management

<state-update-strategies>

| Need | Solution | Example |

|------|----------|---------|

| Overwrite value | No reducer (default) | Simple fields like counters |

| Append to list | Reducer (operator.add / concat) | Message history, logs |

| Custom logic | Custom reducer function | Complex merging |

</state-update-strategies>

<ex-state-with-reducer>

<python>

Define state schema with reducers for accumulating lists and summing integers.

from typing_extensions import TypedDict, Annotated
import operator

class State(TypedDict):
    name: str  # Default: overwrites on update
    messages: Annotated[list, operator.add]  # Appends to list
    total: Annotated[int, operator.add]  # Sums integers

</python>

<typescript>

Use StateSchema with ReducedValue for accumulating arrays.

import { StateSchema, ReducedValue, MessagesValue } from "@langchain/langgraph";
import { z } from "zod";

const State = new StateSchema({
  name: z.string(),  // Default: overwrites
  messages: MessagesValue,  // Built-in for messages
  items: new ReducedValue(
    z.array(z.string()).default(() => []),
    { reducer: (current, update) => current.concat(update) }
  ),
});

</typescript>

</ex-state-with-reducer>

<fix-forgot-reducer-for-list>

<python>

Without a reducer, returning a list overwrites previous values.

# WRONG: List will be OVERWRITTEN
class State(TypedDict):
    messages: list  # No reducer!

# Node 1 returns: {"messages": ["A"]}
# Node 2 returns: {"messages": ["B"]}
# Final: {"messages": ["B"]}  # "A" is LOST!

# CORRECT: Use Annotated with operator.add
from typing import Annotated
import operator

class State(TypedDict):
    messages: Annotated[list, operator.add]
# Final: {"messages": ["A", "B"]}

</python>

<typescript>

Without ReducedValue, arrays are overwritten not appended.

// WRONG: Array will be overwritten
const State = new StateSchema({
  items: z.array(z.string()),  // No reducer!
});
// Node 1: { items: ["A"] }, Node 2: { items: ["B"] }
// Final: { items: ["B"] }  // A is lost!

// CORRECT: Use ReducedValue
const State = new StateSchema({
  items: new ReducedValue(
    z.array(z.string()).default(() => []),
    { reducer: (current, update) => current.concat(update) }
  ),
});
// Final: { items: ["A", "B"] }

</typescript>

</fix-forgot-reducer-for-list>

<fix-state-must-return-dict>

<python>

Nodes must return partial updates, not mutate and return full state.

# WRONG: Returning entire state object
def my_node(state: State) -> State:
    state["field"] = "updated"
    return state  # Don't mutate and return!

# CORRECT: Return dict with only the updates
def my_node(state: State) -> dict:
    return {"field": "updated"}

</python>

<typescript>

Return partial updates only, not the full state object.

// WRONG: Returning entire state
const myNode = async (state: typeof State.State) => {
  state.field = "updated";
  return state;  // Don't do this!
};

// CORRECT: Return partial updates
const myNode = async (state: typeof State.State) => {
  return { field: "updated" };
};

</typescript>

</fix-state-must-return-dict>


Nodes

<node-function-signatures>

Node functions accept these arguments:

<python>

| Signature | When to Use |

|-----------|-------------|

| def node(state: State) | Simple nodes that only need state |

| def node(state: State, config: RunnableConfig) | Need thread_id, tags, or configurable values |

| def node(state: State, runtime: Runtime[Context]) | Need runtime context, store, or stream_writer |

from langchain_core.runnables import RunnableConfig
from langgraph.runtime import Runtime

def plain_node(state: State):
    return {"results": "done"}

def node_with_config(state: State, config: RunnableConfig):
    thread_id = config["configurable"]["thread_id"]
    return {"results": f"Thread: {thread_id}"}

def node_with_runtime(state: State, runtime: Runtime[Context]):
    user_id = runtime.context.user_id
    return {"results": f"User: {user_id}"}

</python>

<typescript>

| Signature | When to Use |

|-----------|-------------|

| (state) => {...} | Simple nodes that only need state |

| (state, config) => {...} | Need thread_id, tags, or configurable values |

import { GraphNode, StateSchema } from "@langchain/langgraph";

const plainNode: GraphNode<typeof State> = (state) => {
  return { results: "done" };
};

const nodeWithConfig: GraphNode<typeof State> = (state, config) => {
  const threadId = config?.configurable?.thread_id;
  return { results: `Thread: ${threadId}` };
};

</typescript>

</node-function-signatures>


Edges

<edge-type-selection>

| Need | Edge Type | When to Use |

|------|-----------|-------------|

| Always go to same node | add_edge() | Fixed, deterministic flow |

| Route based on state | add_conditional_edges() | Dynamic branching |

| Update state AND route | Command | Combine logic in single node |

| Fan-out to multiple nodes | Send | Parallel processing with dynamic inputs |

</edge-type-selection>

<ex-basic-graph>

<python>

Simple two-node graph with linear edges.

from langgraph.graph import StateGraph, START, END
from typing_extensions import TypedDict

class State(TypedDict):
    input: str
    output: str

def process_input(state: State) -> dict:
    return {"output": f"Processed: {state['input']}"}

def finalize(state: State) -> dict:
    return {"output": state["output"].upper()}

graph = (
    StateGraph(State)
    .add_node("process", process_input)
    .add_node("finalize", finalize)
    .add_edge(START, "process")
    .add_edge("process", "finalize")
    .add_edge("finalize", END)
    .compile()
)

result = graph.invoke({"input": "hello"})
print(result["output"])  # "PROCESSED: HELLO"

</python>

<typescript>

Chain nodes with addEdge and compile before invoking.

import { StateGraph, StateSchema, START, END } from "@langchain/langgraph";
import { z } from "zod";

const State = new StateSchema({
  input: z.string(),
  output: z.string().default(""),
});

const processInput = async (state: typeof State.State) => {
  return { output: `Processed: ${state.input}` };
};

const finalize = async (state: typeof State.State) => {
  return { output: state.output.toUpperCase() };
};

const graph = new StateGraph(State)
  .addNode("process", processInput)
  .addNode("finalize", finalize)
  .addEdge(START, "process")
  .addEdge("process", "finalize")
  .addEdge("finalize", END)
  .compile();

const result = await graph.invoke({ input: "hello" });
console.log(result.output);  // "PROCESSED: HELLO"

</typescript>

</ex-basic-graph>

<ex-conditional-edges>

<python>

Route to different nodes based on state with conditional edges.

from typing import Literal
from langgraph.graph import StateGraph, START, END

class State(TypedDict):
    query: str
    route: str
    result: str

def classify(state: State) -> dict:
    if "weather" in state["query"].lower():
        return {"route": "weather"}
    return {"route": "general"}

def route_query(state: State) -> Literal["weather", "general"]:
    return state["route"]

graph = (
    StateGraph(State)
    .add_node("classify", classify)
    .add_node("weather", lambda s: {"result": "Sunny, 72F"})
    .add_node("general", lambda s: {"result": "General response"})
    .add_edge(START, "classify")
    .add_conditional_edges("classify", route_query, ["weather", "general"])
    .add_edge("weather", END)
    .add_edge("general", END)
    .compile()
)

</python>

<typescript>

addConditionalEdges routes based on function return value.

import { StateGraph, StateSchema, START, END } from "@langchain/langgraph";
import { z } from "zod";

const State = new StateSchema({
  query: z.string(),
  route: z.string().default(""),
  result: z.string().default(""),
});

const classify = async (state: typeof State.State) => {
  if (state.query.toLowerCase().includes("weather")) {
    return { route: "weather" };
  }
  return { route: "general" };
};

const routeQuery = (state: typeof State.State) => state.route;

const graph = new StateGraph(State)
  .addNode("classify", classify)
  .addNode("weather", async () => ({ result: "Sunny, 72F" }))
  .addNode("general", async () => ({ result: "General response" }))
  .addEdge(START, "classify")
  .addConditionalEdges("classify", routeQuery, ["weather", "general"])
  .addEdge("weather", END)
  .addEdge("general", END)
  .compile();

</typescript>

</ex-conditional-edges>


Command

Command combines state updates and routing in a single return value. Fields:

  • update: State updates to apply (like returning a dict from a node)
  • goto: Node name(s) to navigate to next
  • resume: Value to resume after interrupt() — see human-in-the-loop skill

<ex-command-state-and-routing>

<python>

Command lets you update state AND choose next node in one return.

from langgraph.types import Command
from typing import Literal

class State(TypedDict):
    count: int
    result: str

def node_a(state: State) -> Command[Literal["node_b", "node_c"]]:
    """Update state AND decide next node in one return."""
    new_count = state["count"] + 1
    if new_count > 5:
        return Command(update={"count": new_count}, goto="node_c")
    return Command(update={"count": new_count}, goto="node_b")

graph = (
    StateGraph(State)
    .add_node("node_a", node_a)
    .add_node("node_b", lambda s: {"result": "B"})
    .add_node("node_c", lambda s: {"result": "C"})
    .add_edge(START, "node_a")
    .add_edge("node_b", END)
    .add_edge("node_c", END)
    .compile()
)

</python>

<typescript>

Return Command with update and goto to combine state change with routing.

import { StateGraph, StateSchema, START, END, Command } from "@langchain/langgraph";
import { z } from "zod";

const State = new StateSchema({
  count: z.number().default(0),
  result: z.string().default(""),
});

const nodeA = async (state: typeof State.State) => {
  const newCount = state.count + 1;
  if (newCount > 5) {
    return new Command({ update: { count: newCount }, goto: "node_c" });
  }
  return new Command({ update: { count: newCount }, goto: "node_b" });
};

const graph = new StateGraph(State)
  .addNode("node_a", nodeA, { ends: ["node_b", "node_c"] })
  .addNode("node_b", async () => ({ result: "B" }))
  .addNode("node_c", async () => ({ result: "C" }))
  .addEdge(START, "node_a")
  .addEdge("node_b", END)
  .addEdge("node_c", END)
  .compile();

</typescript>

</ex-command-state-and-routing>

<command-return-type-annotations>

Python: Use Command[Literal["node_a", "node_b"]] as the return type annotation to declare valid goto destinations.

TypeScript: Pass { ends: ["node_a", "node_b"] } as the third argument to addNode to declare valid goto destinations.

</command-return-type-annotations>

<warning-command-static-edges>

Warning: Command only adds dynamic edges — static edges defined with add_edge / addEdge still execute. If node_a returns Command(goto="node_c") and you also have graph.add_edge("node_a", "node_b"), both node_b and node_c will run.

</warning-command-static-edges>


Send API

Fan-out with Send: return [Send("worker", {...})] from a conditional edge to spawn parallel workers. Requires a reducer on the results field.

<ex-orchestrator-worker>

<python>

Fan out tasks to parallel workers using the Send API and aggregate results.

from langgraph.types import Send
from typing import Annotated
import operator

class OrchestratorState(TypedDict):
    tasks: list[str]
    results: Annotated[list, operator.add]
    summary: str

def orchestrator(state: OrchestratorState):
    """Fan out tasks to workers."""
    return [Send("worker", {"task": task}) for task in state["tasks"]]

def worker(state: dict) -> dict:
    return {"results": [f"Completed: {state['task']}"]}

def synthesize(state: OrchestratorState) -> dict:
    return {"summary": f"Processed {len(state['results'])} tasks"}

graph = (
    StateGraph(OrchestratorState)
    .add_node("worker", worker)
    .add_node("synthesize", synthesize)
    .add_conditional_edges(START, orchestrator, ["worker"])
    .add_edge("worker", "synthesize")
    .add_edge("synthesize", END)
    .compile()
)

result = graph.invoke({"tasks": ["Task A", "Task B", "Task C"]})

</python>

<typescript>

Fan out tasks to parallel workers using the Send API and aggregate results.

import { Send, StateGraph, StateSchema, ReducedValue, START, END } from "@langchain/langgraph";
import { z } from "zod";

const State = new StateSchema({
  tasks: z.array(z.string()),
  results: new ReducedValue(
    z.array(z.string()).default(() => []),
    { reducer: (curr, upd) => curr.concat(upd) }
  ),
  summary: z.string().default(""),
});

const orchestrator = (state: typeof State.State) => {
  return state.tasks.map((task) => new Send("worker", { task }));
};

const worker = async (state: { task: string }) => {
  return { results: [`Completed: ${state.task}`] };
};

const synthesize = async (state: typeof State.State) => {
  return { summary: `Processed ${state.results.length} tasks` };
};

const graph = new StateGraph(State)
  .addNode("worker", worker)
  .addNode("synthesize", synthesize)
  .addConditionalEdges(START, orchestrator, ["worker"])
  .addEdge("worker", "synthesize")
  .addEdge("synthesize", END)
  .compile();

</typescript>

</ex-orchestrator-worker>

<fix-send-accumulator>

<python>

Use a reducer to accumulate parallel worker results (otherwise last worker overwrites).

# WRONG: No reducer - last worker overwrites
class State(TypedDict):
    results: list

# CORRECT
class State(TypedDict):
    results: Annotated[list, operator.add]  # Accumulates

</python>

<typescript>

Use ReducedValue to accumulate parallel worker results.

// WRONG: No reducer
const State = new StateSchema({ results: z.array(z.string()) });

// CORRECT
const State = new StateSchema({
  results: new ReducedValue(z.array(z.string()).default(() => []), { reducer: (curr, upd) => curr.concat(upd) }),
});

</typescript>

</fix-send-accumulator>


Running Graphs: Invoke and Stream

<invoke-basics>

Call graph.invoke(input, config) to run a graph to completion and return the final state.

<python>

result = graph.invoke({"input": "hello"})
# With config (for persistence, tags, etc.)
result = graph.invoke({"input": "hello"}, {"configurable": {"thread_id": "1"}})

</python>

<typescript>

const result = await graph.invoke({ input: "hello" });
// With config
const result = await graph.invoke({ input: "hello" }, { configurable: { thread_id: "1" } });

</typescript>

</invoke-basics>

<stream-mode-selection>

| Mode | What it Streams | Use Case |

|------|----------------|----------|

| values | Full state after each step | Monitor complete state |

| updates | State deltas | Track incremental updates |

| messages | LLM tokens + metadata | Chat UIs |

| custom | User-defined data | Progress indicators |

</stream-mode-selection>

<ex-stream-llm-tokens>

<python>

Stream LLM tokens in real-time for chat UI display.

for chunk in graph.stream(
    {"messages": [HumanMessage("Hello")]},
    stream_mode="messages"
):
    token, metadata = chunk
    if hasattr(token, "content"):
        print(token.content, end="", flush=True)

</python>

<typescript>

Stream LLM tokens in real-time for chat UI display.

for await (const chunk of graph.stream(
  { messages: [new HumanMessage("Hello")] },
  { streamMode: "messages" }
)) {
  const [token, metadata] = chunk;
  if (token.content) {
    process.stdout.write(token.content);
  }
}

</typescript>

</ex-stream-llm-tokens>

<ex-stream-custom-data>

<python>

Emit custom progress updates from within nodes using the stream writer.

from langgraph.config import get_stream_writer

def my_node(state):
    writer = get_stream_writer()
    writer("Processing step 1...")
    # Do work
    writer("Complete!")
    return {"result": "done"}

for chunk in graph.stream({"data": "test"}, stream_mode="custom"):
    print(chunk)

</python>

<typescript>

Emit custom progress updates from within nodes using the stream writer.

import { getWriter } from "@langchain/langgraph";

const myNode = async (state: typeof State.State) => {
  const writer = getWriter();
  writer("Processing step 1...");
  // Do work
  writer("Complete!");
  return { result: "done" };
};

for await (const chunk of graph.stream({ data: "test" }, { streamMode: "custom" })) {
  console.log(chunk);
}

</typescript>

</ex-stream-custom-data>


Error Handling

Match the error type to the right handler:

<error-handling-table>

| Error Type | Who Fixes | Strategy | Example |

|---|---|---|---|

| Transient (network, rate limits) | System | RetryPolicy(max_attempts=3) | add_node(..., retry_policy=...) |

| LLM-recoverable (tool failures) | LLM | ToolNode(tools, handle_tool_errors=True) | Error returned as ToolMessage |

| User-fixable (missing info) | Human | interrupt({"message": ...}) | Collect missing data (see HITL skill) |

| Unexpected | Developer | Let bubble up | raise |

</error-handling-table>

<ex-retry-policy>

<python>

Use RetryPolicy for transient errors (network issues, rate limits).

from langgraph.types import RetryPolicy

workflow.add_node(
    "search_documentation",
    search_documentation,
    retry_policy=RetryPolicy(max_attempts=3, initial_interval=1.0)
)

</python>

<typescript>

Use retryPolicy for transient errors.

workflow.addNode(
  "searchDocumentation",
  searchDocumentation,
  {
    retryPolicy: { maxAttempts: 3, initialInterval: 1.0 },
  },
);

</typescript>

</ex-retry-policy>

<ex-tool-node-error-handling>

<python>

Use ToolNode from langgraph.prebuilt to handle tool execution and errors. When handle_tool_errors=True, errors are returned as ToolMessages so the LLM can recover.

from langgraph.prebuilt import ToolNode

tool_node = ToolNode(tools, handle_tool_errors=True)

workflow.add_node("tools", tool_node)

</python>

<typescript>

Use ToolNode from @langchain/langgraph/prebuilt to handle tool execution and errors. When handleToolErrors is true, errors are returned as ToolMessages so the LLM can recover.

import { ToolNode } from "@langchain/langgraph/prebuilt";

const toolNode = new ToolNode(tools, { handleToolErrors: true });

workflow.addNode("tools", toolNode);

</typescript>

</ex-tool-node-error-handling>


Common Fixes

<fix-compile-before-execution>

<python>

Must compile() to get executable graph.

# WRONG
builder.invoke({"input": "test"})  # AttributeError!

# CORRECT
graph = builder.compile()
graph.invoke({"input": "test"})

</python>

<typescript>

Must compile() to get executable graph.

// WRONG
await builder.invoke({ input: "test" });

// CORRECT
const graph = builder.compile();
await graph.invoke({ input: "test" });

</typescript>

</fix-compile-before-execution>

<fix-infinite-loop-needs-exit>

<python>

Provide conditional path to END to avoid infinite loops.

# WRONG: Loops forever
builder.add_edge("node_a", "node_b")
builder.add_edge("node_b", "node_a")

# CORRECT
def should_continue(state):
    return END if state["count"] > 10 else "node_b"
builder.add_conditional_edges("node_a", should_continue)

</python>

<typescript>

Use conditional edges with END return to break loops.

// WRONG: Loops forever
builder.addEdge("node_a", "node_b").addEdge("node_b", "node_a");

// CORRECT
builder.addConditionalEdges("node_a", (state) => state.count > 10 ? END : "node_b");

</typescript>

</fix-infinite-loop-needs-exit>

<fix-common-mistakes>

Other common mistakes:

# Router must return names of nodes that exist in the graph
builder.add_node("my_node", func)  # Add node BEFORE referencing in edges
builder.add_conditional_edges("node_a", router, ["my_node"])

# Command return type needs Literal for routing destinations (Python)
def node_a(state) -> Command[Literal["node_b", "node_c"]]:
    return Command(goto="node_b")

# START is entry-only - cannot route back to it
builder.add_edge("node_a", START)  # WRONG!
builder.add_edge("node_a", "entry")  # Use a named entry node instead

# Reducer expects matching types
return {"items": ["item"]}  # List for list reducer, not a string
// Always await graph.invoke() - it returns a Promise
const result = await graph.invoke({ input: "test" });

// TS Command nodes need { ends } to declare routing destinations
builder.addNode("router", routerFn, { ends: ["node_b", "node_c"] });

</fix-common-mistakes>

<boundaries>

What You Should NOT Do

  • Mutate state directly — always return partial update dicts from nodes
  • Route back to START — it's entry-only; use a named node instead
  • Forget reducers on list fields — without one, last write wins
  • Mix static edges with Command goto without understanding both will execute

</boundaries>

How to use it

Copy the folder

Take langchain-ai/langgraph-fundamentals from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.