jwynia/worldbuilding
Diagnose world-level story problems. This skill should be used when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Keywords: worldbuilding, setting, world, institutions, economy, culture, species, consequences.
npx skills add https://github.com/jwynia/agent-skills --skill worldbuilding
Diagnose world-level problems in fictional settings. Identify what's missing or unconvincing and recommend specific interventions.
Use this skill when:
Do NOT use this skill when:
Worlds fail when they feel designed rather than evolved.
Good worldbuilding creates the perception that the setting has history, internal logic, and processes that operate independently of the plot.
Symptoms: Setting exists but has no independent logic
Interventions: systemic-worldbuilding (trace consequences)
Symptoms: Technology/magic exists but hasn't transformed society
Interventions: Consequence Cascade Analysis
Symptoms: Organizations feel designed last week
Interventions: Organic Institutional Design
Symptoms: Trade exists without supply chains; prices arbitrary
Interventions: economic-systems
Symptoms: Religion is flavor without theological depth
Interventions: belief-systems
Symptoms: Traditions feel random; surface-level aesthetic
Interventions: memetic-depth
Symptoms: Aliens/species are humans in costume
Interventions: conlang, alien-sensory frameworks
Symptoms: Names sound like English; no linguistic texture
Interventions: conlang, language-evolution
Apply to any major speculative element:
Initial Element
├── 1st Order: Direct practical effects
│ ├── Who gains immediate advantage?
│ ├── What becomes obsolete?
│ └── Technical limitations?
├── 2nd Order: Systemic adaptations
│ ├── How do economic structures adapt?
│ ├── How do power structures respond?
│ └── What resistance movements arise?
└── 3rd Order: Cultural evolution
├── What new language emerges?
├── What ethical questions arise?
└── What becomes normalized?
One unified culture for entire planets/species.
Fix: Add regional variation, class differences, schisms.
Technology exists when plot needs it.
Fix: Trace consequence cascade.
World unchanged for centuries.
Fix: Add recent disruptions, reforms in progress.
Antagonist nation uniformly evil.
Fix: Add internal debates, ordinary people.
Non-humans with minor cosmetic differences.
Fix: Start with biology, trace to cognition, trace to culture.
Go Deep When:
Stay Shallow When:
Take jwynia/worldbuilding from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.