jwynia/story-sense
Diagnose what any story needs regardless of its current state. This skill should be used when a writer is stuck, evaluating story problems, when narrative feels broken, or when someone asks 'what's wrong with my story?'. Keywords: story, diagnosis, stuck, narrative, plot, character, worldbuilding, revision.
npx skills add https://github.com/jwynia/agent-skills --skill story-sense
Identify what state a story is in and what it needs to move forward. This is not a linear process but a diagnostic model: Assess → Diagnose → Intervene → Reassess.
Use this skill when:
Do NOT use this skill when:
Story Sense is the ability to know what any story needs, regardless of its current state or intended medium.
There's no such thing as "stuck." There's only:
Symptoms: Nothing exists yet
Interventions: story-idea-generator, elemental genres
Symptoms: Have idea but world/characters/plot feel thin
Interventions: cliche-transcendence, systemic-worldbuilding, key-moments
Symptoms: Setting exists but feels like backdrop
Interventions: worldbuilding skill suite (belief-systems, economic-systems, governance-systems)
Symptoms: Aliens/fantasy species feel like humans in costume
Interventions: conlang, species development frameworks
Symptoms: Characters serve plot rather than driving it
Interventions: character-arc, underdog-unit, positional-revelation
Symptoms: Scenes work individually but don't accumulate
Interventions: scene-sequencing
Symptoms: Events happen but don't accumulate meaning
Interventions: moral-parallax, key-moments
Symptoms: Characters sound alike, conversations lifeless
Interventions: dialogue
Symptoms: Story builds well but resolution disappoints
Interventions: endings
Symptoms: Planning done but draft isn't happening
Interventions: drafting
Symptoms: Story works but sentences are functional not memorable
Interventions: prose-style
Symptoms: Draft exists but revision feels overwhelming
Interventions: revision
Symptoms: Story exists but quality uncertain
Interventions: sensitivity-check, story-analysis
Is there anything on the page?
├── NO → story-idea-generator
└── YES → What's the problem?
├── Feels generic → cliche-transcendence
├── World feels thin → worldbuilding
├── Non-humans feel fake → conlang
├── Characters flat → character-arc
├── Pacing off → scene-sequencing
├── Dialogue wooden → dialogue
├── Ending weak → endings
├── Meaning unclear → moral-parallax
├── Draft not progressing → drafting
├── Prose flat → prose-style
└── Draft needs revision → revision
Injects creative randomness from curated lists.
deno run --allow-read scripts/entropy.ts lies
deno run --allow-read scripts/entropy.ts disasters --count 3
deno run --allow-read scripts/entropy.ts --combo
Lists: lies, ghosts, disasters, dilemmas, professions, locations, collisions, openings
Generates characters from abstract story functions.
deno run --allow-read scripts/functions.ts
deno run --allow-read scripts/functions.ts --setting scifi
deno run --allow-read scripts/functions.ts healer --setting fantasy
Functions: healer, enforcer, keeper_of_secrets, maker, trader, guide, entertainer, death_worker, transgressor
Fix: Always ask clarifying questions before diagnosing.
Fix: Recommend one intervention. Expand after reassessment.
Fix: Balance diagnostic accuracy with what energizes the writer.
Fix: Keep asking "Does this feel right?" alongside structural diagnosis.
Routes to all fiction skills based on diagnosed state.
Take jwynia/story-sense from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.