mcpbeat

Open Knowledge Pack Worldbuilding

inkeep/open-knowledge-pack-worldbuilding

How to work in a Worldbuilding project (the `worldbuilding` starter pack): a fiction encyclopedia of characters, settings, themes, factions, and lore. Read when the project has these folders, OR when asked to add a character, setting, faction, or piece of lore, or to check the world for internal consistency. Carries the auto-stub and consistency behaviors so that guidance does not live inside template bodies or folder descriptions. Complements the platform `open-knowledge` skill; does not replace it.

758 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
3271
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/inkeep/open-knowledge --skill open-knowledge-pack-worldbuilding

The instruction itself

4 sections, as written by the author

Worldbuilding pack — how to work here

This project is a fiction encyclopedia. The graph is the product: characters, settings, themes, factions, and lore that link to each other. The agent's main jobs are auto-stubbing new entities as they're mentioned and flagging contradictions. This skill holds those behaviors so templates and folder descriptions stay clean.

> This skill is pack guidance. The platform open-knowledge skill (read/write/preview/linking/grounding rules) still governs every markdown operation — this layers the worldbuilding conventions on top.

Folders

  • characters/ — one file per character (PC + NPC); frontmatter carries type, status, faction, first appearance.
  • settings/ — locations, regions, world-rules; frontmatter carries region, controlling faction, danger level. The "where" of the story.
  • themes/ — recurring narrative concerns (love, betrayal, identity). The "why." Themes work via opposition; each entry captures the theme and its tension.
  • factions/ — political, social, criminal, magical, religious groups. Ships faction, political-faction, and religion templates.
  • lore/ — history, mythology, cosmology, magic systems. Ships lore, magic-system, and historical-event templates.

Agent behaviors (the core value)

  • Auto-stub on mention. When a chapter, session log, or existing entry references a name not yet captured, stub a file in the right folder with backlinks to where it was mentioned.
  • Flag contradictions. When a character's faction (or any field) contradicts their actions in narrative, or a setting is described two ways, surface the conflict — in fiction a contradiction is itself a story-shaping detail worth noting, not silently "fixing."
  • Thread the graph. Link characters ↔ factions ↔ settings ↔ lore so each entry becomes a hub for everywhere it appears.
  • Do NOT add TTRPG stat-block fields (xp_awarded, etc.) — those belong in a future TTRPG variant.

Templates

Create with write({ document: { path, template: "<name>" } }). Templates carry only structure; section meaning is described here, not inside the document body.

How to use it

Copy the folder

Take inkeep/open-knowledge-pack-worldbuilding from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.