mcpbeat

Parallax Landing Page

hoodini/parallax-landing-page

Build a scroll-driven cinematic landing page from a short video. The user provides a 5–15 second video (often AI-generated); this skill extracts every frame at HD JPEG quality, then produces a single-hero HTML page where the user's scroll gesture scrubs the frames in place (the page itself never scrolls) and 5 dramatic text overlays crossfade in/out — Google Anton headlines, Caveat handwritten accents, locked body, virtual scroll. Use this skill whenever the user wants to "turn this video into a landing page", "make a scroll-scrub landing page", "build a parallax hero from this clip", "add a new landing page to the parasites showcase", "do the same as github/lion/hope for this new video", or any variant that pairs a short clip with dramatic scroll-triggered storytelling. Trigger even if the user only says "use my video for a landing page" — that is this skill.

16k tokens
context cost
the whole folder, loaded on every use
8
files
ships runnable scripts
0
copies elsewhere
how many repositories repackaged it
262
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/hoodini/ai-agents-skills --skill parallax-landing-page

The instruction itself

14 sections, as written by the author

Parallax Landing Page

Turn a short video into a one-screen cinematic landing page where the user's scroll gesture scrubs through the video frame-by-frame while five dramatic text scenes crossfade in and out. The document never actually scrolls — wheel/touch/keyboard input is intercepted in JS and converted into virtual frame progress.

This skill encodes the patterns proven in the bundled reference at ../../examples/parasites/ (the github / lion / hope landings — three working pages built with this exact skill). Treat that folder as the ground truth if anything here is ambiguous.

Where this skill sits in the YUV.AI pyramid

parallax-landing-page is in the middle tier of the YUV.AI skills pyramid, alongside yuv-design-system, yuv-decks, yuv-viral-video, and video-to-landing-page. The top-tier orchestrator yuv-pilot routes here whenever a 5–15s video clip needs to become a single-hero scroll-scrub landing.

This skill brings its own visual language (Anton + Caveat + Inter, gold/amber/accent/cream accent palette) — it does NOT call into yuv-design-system. The two systems coexist: yuv-design-system owns the brand palette across web/app/deck surfaces, parallax-landing-page owns the cinematic scroll-scrub aesthetic specifically. For YUV.AI parallax landings, you can OPTIONALLY add a phoenix watermark + the canonical Linktree URL in the footer area as a brand throughline — see yuv-design-system/assets/ for the watermark file. Do NOT swap the Anton/Caveat type stack for the design system's Neon palette — that would lose the signature look.

What you're building

Each landing is a single locked viewport with:

  • A canvas filling the screen, drawing one frame at a time (cover-fit, DPR ≤ 2)
  • 5 absolutely-positioned text scenes (kicker + uppercase Anton headline + Caveat handwritten line), each with its own scroll-progress window
  • A fixed nav with PARALLAX // showcase logo and links to sibling landings
  • A loader that preloads every frame before letting the user interact
  • A vignette + film grain overlay
  • A bottom scroll-hint that fades out once the user starts scrolling
  • A bottom-right frame counter (e.g. 073 / 145)
  • A final scene that *is* the CTA section — no separate .end section below

Total weight at q:v 2: roughly 120–220 KB per frame × frame count. A 6-second 24fps clip = 145 frames ≈ 25 MB. A 10-second clip = 241 frames ≈ 53 MB.

Save location

Default: ~/Documents/yuv-projects/landings/<slug>/ — always save standalone landings here so you can find them again. Override only if the user explicitly picks a different location OR if Mode B (integrate into the existing examples/parasites/ showcase) is selected.

mkdir -p ~/Documents/yuv-projects/landings
cd ~/Documents/yuv-projects/landings
# The skill creates <slug>/ here as it extracts frames and builds the HTML.

Final path (Mode A — standalone): ~/Documents/yuv-projects/landings/<slug>/.

Final path (Mode B — integrate): the existing showcase directory the user chose.

Tell the user the final path at the end of every build.


Workflow

There are four phases. Don't skip phases — each one feeds the next.

Phase 1 — Discover

Confirm with the user:

  • Video path — where the source MP4 lives.
  • Slug — short folder/file name (e.g. hope, marcus, desk). One word, lowercase, no spaces. This becomes both the frame folder name (<slug>/) and the HTML filename (<slug>.html).
  • Theme / topic — what is this landing about? A product launch? A personal moment? A wildlife encounter? You need this to write the copy.
  • Project mode — standalone (brand new folder) or integrate into the existing parasites showcase at examples/parasites/ (top of this repo). If the user says "add it to the showcase", they mean Mode B below.
  • Accent color — for the script/CTA highlight: gold (#f5b042), amber (#ff8a3d), accent (pink #ff4d6d), cream (#f5e9d4), or something new (add it to :root in style.css and write a new .script.<name> rule).

If the user hasn't specified some of these, propose defaults and move on — don't stall on questions they can answer once they see the result.

Phase 2 — Extract frames

Run the bundled extraction script. It probes the video with ffprobe and extracts every frame at native resolution with -q:v 2 (near-lossless JPEG), naming them frame-001.jpg through frame-NNN.jpg (3-digit zero-padded).

python <skill>/scripts/extract_frames.py <video_path> <output_folder>

Example:

python C:/Users/User/.claude/skills/parallax-landing-page/scripts/extract_frames.py \
    C:/Users/User/Documents/parasites/hope/hope.mp4 \
    C:/Users/User/Documents/parasites/hope

The script prints a JSON metadata block to stdout. Capture it — you need frame_count and suggested_scroll_budget for the HTML.

Why -q:v 2: ezgif and similar tools re-compress aggressively (~55 KB/frame). Native ffmpeg at q:v 2 gives ~120–220 KB/frame at the same dimensions — visibly sharper. Do not downscale; never upscale (it inflates files without adding detail).

Why the scroll-budget formula (≈26 px per frame): keeps the tactile "pixels of scroll per frame advanced" constant across clip lengths. 145 frames → ~4200, 241 frames → ~6300, 90 frames → ~2500 (floor). The script computes it for you and clamps to [2500, 8000].

Phase 3 — Author the page

Read the template at <skill>/assets/landing-page-template.html. It is a complete working file with {{PLACEHOLDER}} markers and <!-- TODO: --> comments next to creative bits. Write a new file at <target>/<slug>.html with everything substituted.

Substitution checklist (every placeholder must be replaced):

| Placeholder | What to put | Example |

|---|---|---|

| {{PAGE_TITLE}} | HTML <title> | Hope — The Fastest Heart in the Negev |

| {{PAGE_DESCRIPTION}} | meta description, one sentence | A moment with Hope, the cheetah of Midbarium. |

| {{SLUG}} | folder name (no path, no slash) | hope |

| {{FRAME_COUNT}} | integer frame count | 241 |

| {{FRAME_COUNTER_TEXT}} | 001 / NNN with matching width | 001 / 241 |

| {{SCROLL_BUDGET}} | integer from the extractor JSON | 6300 |

| {{PREVIEW_FRAME_MID}} | zero-padded middle frame | 121 |

| {{PREVIEW_FRAME_END}} | zero-padded last frame | 241 |

| {{LOADER_TITLE}} | one word, uppercase | HOPE |

| {{LOADER_SCRIPT}} | handwritten line ending in | summoning the runner… |

| {{NAV_LINKS_HTML}} | full <a> tag block for nav | see below |

| {{SCENE_N_*}} | kicker, headline, handwritten line for each of 5 scenes | see copy guide |

| {{SCROLL_HINT_TEXT}} | 2–4 word uppercase prompt | SCROLL TO RUN |

| {{CTA_BUTTONS_HTML}} | 2–4 <a class="cta"> tags | see below |

| {{ACCENT_CLASS}} | accent color suffix for .script.X and .cta.X | amber |

Read references/copy-guide.md for the cinematic copy patterns (kicker phrasing, headline length, handwritten line tone). The copy is where this skill earns its keep — generic copy will sink an otherwise beautiful animation.

Phase 4 — Wire up assets

If the target folder already has style.css and parallax.js (showcase integration), do nothing — they're shared. Otherwise copy both from <skill>/assets/ into the target folder:

cp <skill>/assets/style.css <target>/style.css
cp <skill>/assets/parallax.js <target>/parallax.js

If integrating into an existing showcase, also do the steps in references/showcase-integration.md — add a card to index.html, add a link to every existing landing's navbar, and add the chain CTA on the previous landing's final scene.

Tell the user how to view:

> Open <target>/<slug>.html via python -m http.server 8000 from the parent folder (not file:// — Chromium can taint the canvas with local image origins).

File contract

<target>/
├── <slug>/                  # frame folder
│   ├── <slug>.mp4           # the source (preserved)
│   ├── frame-001.jpg
│   ├── frame-002.jpg
│   └── … frame-NNN.jpg
├── <slug>.html              # the landing page
├── style.css                # shared (copy if standalone)
├── parallax.js              # shared (copy if standalone)
└── index.html               # the hub (only if standalone or integration)

The frame folder name and the HTML filename MUST share the same slug — the folder option in the page's new ParallaxPage({folder: '<slug>', ...}) call is the literal folder path.

The ParallaxPage API (already in parallax.js, do not redefine)

new ParallaxPage({
  folder:       '<slug>',     // folder containing frame-001.jpg, etc.
  frameCount:   145,          // integer
  prefix:       'frame-',     // always 'frame-' for this skill
  scrollBudget: 4200,         // pixels of accumulated input for full pass
  // optional: padWidth (default 3), ext (default 'jpg')
})

The class auto-attaches body.scrub-page (which locks scroll via CSS), preloads all frames, runs an RAF-driven lerp (0.22 factor) toward the scroll-derived target frame, and crossfades scenes whose data-start/data-end ranges include the current progress.

Hard constraints (the non-negotiables)

These are baked into the reference and break the experience if violated:

  • 5 scenes, fixed progress windows: 0.00–0.20, 0.22–0.40, 0.42–0.60, 0.62–0.80, 0.82–1.00. The 0.02 gap between scenes is intentional — it's a moment of "just the image, no text" between beats. The hero (scene 1) and final (scene 5) use data-fade="0.30" and data-fade="0.18" respectively so they hold longer at the edges; middle scenes use the default 0.25.
  • No .end section beneath the scrub. The final scene contains the CTAs. The whole page is one locked viewport.
  • Anton + Caveat + Inter — uppercase Anton for everything bold, Caveat for handwritten accents (gold/amber/cream), Inter for any body lead text. Never substitute, never add a fourth font.
  • Off-white #f5f1ea, never #fff — already in CSS as var(--text).
  • Frame names are frame-NNN.jpg zero-padded to the width of the total (3 digits is the standard since clips < 1000 frames; the JS auto-computes counter width from the total).
  • The slug is the folder name AND the HTML filename basenamehope/, hope.html. No exceptions; the integration steps assume this.

Where to look when you get stuck

  • The reference showcase bundled in this repo: examples/parasites/ — github.html, lion.html, hope.html, style.css, parallax.js, index.html. If your output diverges visibly from those, you've drifted; reread.
  • references/copy-guide.md — how to write the 5 scenes so they actually feel cinematic.
  • references/showcase-integration.md — exact edits needed when adding to an existing hub.
  • assets/landing-page-template.html — the canonical structure with placeholders.
  • assets/hub-template.html — only used when creating a brand-new showcase (3 cards from scratch).

Two real example invocations

Standalone: user has a single clip desk.mp4 and wants a landing page.

  • Ask for slug + theme. Run extractor on desk.mp4./desk/frame-NNN.jpg.
  • Copy style.css + parallax.js to project root.
  • Author desk.html from template. Nav has just one link: itself.
  • Done. Tell user to serve with python -m http.server.

Showcase add: user adds hope.mp4 to the existing parasites folder.

  • Slug = hope. Extract → hope/frame-NNN.jpg. (Reuse existing style.css + parallax.js.)
  • Author hope.html from template.
  • Run showcase integration: add a third card to index.html, append a Hope link to the navbar in github.html and lion.html, chain the previous landing's final scene with a Next: Hope → CTA.
  • If introducing a new accent color, add it to :root and add .script.X + .cta.X rules in style.css.

How to use it

Copy the folder

Take hoodini/parallax-landing-page from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.