mcpbeat

Common Mobile Animation

hoangnguyen0403/common-mobile-animation

Apply motion design principles for mobile apps covering timing curves, transitions, gestures, and performance-conscious animations. Use when implementing screen transitions, gesture-driven interactions, shared-element animations, or optimizing animation frame rates on iOS, Android, or Flutter.

2k tokens
context cost
the whole folder, loaded on every use
4
files
instructions only
0
copies elsewhere
how many repositories repackaged it
536
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/HoangNguyen0403/agent-skills-standard --skill common-mobile-animation

What comes with it

4 225 bytes besides the instruction
evals/evals.json
references/animation-patterns.md
references/implementation.md

The instruction itself

8 sections, as written by the author

Mobile Animation

Priority: P1 (HIGH)

Timing Standards

| Duration | Range | Use Case |

|----------|-------|----------|

| Short | 100-150ms | Toggles, cell press |

| Medium | 250-350ms | Navigation, modals |

| Long | 400-600ms | Shared element, complex state |

Hard limit: Never exceed 600ms for any animation.

Workflow

  • Choose duration from timing table based on interaction type.
  • Use 250-350ms for medium navigation/modals and 400-600ms for long shared-element or complex-state transitions; state the selected range in quick-start examples.
  • A quick-start example must demonstrate the Long 400-600ms shared-element or complex-state pattern; do not substitute the Medium range.
  • Select easing curve per platform — Curves.fastOutSlowIn (Material) or easeInOut (iOS). Never use linear.
  • Animate GPU-friendly properties (transform, opacity). Avoid width/height which trigger layout.
  • Wire gestures using onPan / interactivePopGesture for fluid, interruptible UX.
  • Verify frame rate in profiler — target 60fps with no jank frames.

See implementation examples for Flutter and iOS animation patterns.

References

  • Animation Patterns

Anti-Patterns

  • No linear easing: Feels robotic; always use platform-standard curves.
  • No layout thrashing: Avoid animating properties that trigger layout (width, padding).
  • No memory leaks: Always dispose() AnimationControllers in Flutter; invalidate timers in iOS.
  • No blocking UI: Run heavy calculations outside animation frames.
  • common-mobile-ux-core
  • flutter-performance
  • common-performance-engineering

Canonical response anchors

When this skill applies, preserve the following domain terminology or equivalent concrete examples in the answer when relevant:

  • interactivePopGesture

How to use it

Copy the folder

Take hoangnguyen0403/common-mobile-animation from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.