mcpbeat

Common System Design

hoangnguyen0403/agent-skills-standard-common-common-system-design

Define module boundaries, dependency direction, data ownership, resilience, and distributed-system trade-offs. Use for architecture, service boundaries, coupling, scalability, or failure-cascade decisions; not generic project setup.

This is a copy. The original lives at hoangnguyen0403/common-system-design.

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the whole folder, loaded on every use
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instructions only
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copies elsewhere
how many repositories repackaged it
536
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on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/HoangNguyen0403/agent-skills-standard --skill common-system-design

What comes with it

10 116 bytes besides the instruction
evals/evals.json
references/distributed-systems.md
references/implementation.md
references/resilience-patterns.md

The instruction itself

10 sections, as written by the author

System Design & Architecture Standards

Priority: P0 (CRITICAL)

Workflow: Evaluate Architecture for New Feature

  • Identify bounded contexts and module boundaries
  • Name the data owner and define dependency direction (outer layers depend on inner)
  • Select communication pattern (sync REST, async event, or hybrid) and failure behavior
  • Validate CAP trade-offs only for distributed components
  • Record boundary, trade-off, and rollback in an ADR

For a failing synchronous dependency, keep the critical path explicit: timeout and circuit-break the dependency, return a defined degraded/fallback result where safe, and move non-critical notifications to an asynchronous event.

Architectural Principles

  • SoC: Divide into distinct sections per concern.
  • SSOT: One source, reference elsewhere.
  • Fail Fast: Fail visibly when errors occur.
  • Graceful Degradation: Core functional even if secondary fails.

Modularity & Coupling

  • High Cohesion: Related functionality in one module.
  • Loose Coupling: Use interfaces for communication.
  • DI: Inject dependencies, don't hardcode.

See implementation examples for dependency flow diagrams.

Common Patterns

  • Layered: Presentation -> Logic -> Data.
  • Event-Driven: Async communication between decoupled components.
  • Clean/Hexagonal: Core logic independent of frameworks.
  • Statelessness: Favor stateless for scaling/testing.

Distributed Systems

  • CAP: Trade-off Consistency/Availability/Partition tolerance. See CAP & Consistency Patterns.
  • Idempotency: Operations repeatable without side effects. See Idempotency Patterns.
  • Circuit Breaker: Fail fast on failing services. See Resilience Patterns.
  • Eventual Consistency: Design for async data sync. See CAP & Consistency Patterns.

Documentation & Evolution

  • Design Docs: Write specs before major implementations.
  • Versioning: Version APIs/schemas for backward compatibility.
  • Extensibility: Use Strategy/Factory for future changes.

References

  • Distributed Systems & CAP Theorem
  • Resilience Patterns (Circuit Breaker, Bulkhead, Retry)

Anti-Patterns

  • No god classes: Single Responsibility — one reason to change per module.
  • No synchronous coupling: Prefer events or queues for cross-service calls.
  • No premature abstraction: Design for current load; scale when proven needed.

How to use it

Copy the folder

Take hoangnguyen0403/agent-skills-standard-common-common-system-design from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.