mcpbeat

Stitch::manage Design System

google-labs-code/stitch::manage-design-system

>- Manage design systems in Stitch using MCP tools. Includes retrieval of assets, creating/updating design systems in Stitch, and applying them to screens.

3k tokens
context cost
the whole folder, loaded on every use
3
files
instructions only
0
copies elsewhere
how many repositories repackaged it
7913
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/google-labs-code/stitch-skills --skill stitch::manage-design-system

What comes with it

7 176 bytes besides the instruction
examples/metadata.json
reference/tool-schema.md

The instruction itself

9 sections, as written by the author

Design-System

Create a "source of truth" for your project's design language to ensure

consistency across all future screens.

> [!NOTE]

> Refer to your system prompt for instruction on handling MCP tool prefixes for

> all tools mentioned in this skill (e.g., get_screen,

> create_design_system_from_design_md, apply_design_system).

📥 Retrieval

To analyze a Stitch project, you must retrieve metadata and assets using the

Stitch MCP tools:

  • Project lookup: Use list_projects to find the target projectId.
  • Screen lookup: Use list_screens for that projectId to find

representative screens (e.g., "Home", "Main Dashboard").

  • Metadata fetch: Call get_screen for the target screen to get

screenshot.downloadUrl and htmlCode.downloadUrl.

  • Asset download: Use read_url_content to fetch the HTML code.

🧠 Synthesis from Description

If you need to extract a design system from existing screens, use the design-md skill (in the stitch-utilities plugin).

If there are no existing screens (new project), or the user provides a direct description (e.g., "dark theme, blue and purple, rounded, Inter font"):

  • Map the user's vague terms to precise values using the design mappings (see design-md skill in stitch-utilities or generate-design skill).
  • Select concrete hex codes, font families, and roundness values.
  • Generate the DESIGN.md file (refer to the design-md skill in stitch-utilities for structure).
  • Proceed to the "Create or Update Design System in Stitch" step below.

📝 Output Structure

The DESIGN.md file should follow the structure defined in the design-md skill (in the stitch-utilities plugin).

🚀 Create or Update Design System in Stitch

After generating .stitch/DESIGN.md, make sure to also create or update the

design system in Stitch.

Two-step design system creation:

> [!WARNING]

> Checkpoint — User Confirmation Required.

> Before uploading, you MUST pause and ask the user for

> confirmation. Present a summary of the design system you are about to create

> (display name, key colors, fonts, and roundness) and wait for explicit approval

> before proceeding. Do NOT upload until the user confirms.

  • Upload DESIGN.md:
  • Option A (Recommended - Uploader Script): Use the modified upload-to-stitch Python script which natively handles .md files. It base64-encodes the markdown file in-process and sends it to the /v1/projects/{projectId}/screens:batchCreate endpoint, bypassing output token limits.
     python3 stitch-skills/plugins/stitch-design/skills/upload-to-stitch/scripts/upload_to_stitch.py \
       --project-id <PROJECT_ID> \
       --file-path /path/to/DESIGN.md \
       --api-key <API_KEY> \
       --generated-by <GENERATED_BY>

Set <GENERATED_BY> to identify the skill or tool that produced the

DESIGN.md. Use the calling skill name when invoked from another skill

(e.g. stitch::code-to-design), or the agent/tool name for standalone

use (e.g. Gemini, Claude Code). If omitted, the script defaults to

UserUploadedDesignMd.

This returns the sourceScreen ID and the screenInstance ID.

  • Option B (Direct MCP Tool): If the DESIGN.md is small (under ~5KB), you can call the upload_design_md MCP tool directly, passing the base64-encoded design markdown content as designMdBase64.
  • Create Design System: Call the create_design_system_from_design_md tool immediately after the upload, passing the projectId and the selectedScreenInstance (containing the id and sourceScreen returned from the upload step).

Once the upload script and create_design_system_from_design_md have both completed,

Stitch holds the design tokens at the project level — you do NOT need to repeat

them in generation prompts.

🎨 Apply Design System to Screens

Use apply_design_system to apply a design system to existing screens.

> [!IMPORTANT]

> selectedScreenInstances must contain only id and sourceScreen — do

> NOT include position/dimension fields (x, y, width, height) or the

> request will fail with "invalid argument". Get the screen instance IDs from

> get_project.

{
  "projectId": "...",
  "assetId": "...",
  "selectedScreenInstances": [
    {
      "id": "...",
      "sourceScreen": "projects/.../screens/..."
    }
  ]
}

How to get the required IDs:

  • Call get_project to retrieve screenInstances — each has an id and

sourceScreen.

  • Call list_design_systems to retrieve the design system name (format:

assets/{assetId}) — use the part after assets/ as the assetId.

  • Filter out any instances with type: "DESIGN_SYSTEM_INSTANCE" — only pass

real screens.

📋 Update Project Metadata

After writing .stitch/DESIGN.md, also create or update .stitch/metadata.json

to track the projectId, title, all known screens, and design system summary.

See examples/metadata.json for the format.

Schema Reference

See reference/tool-schema.md for the full

designSystem object schema with all available options.

💡 Best Practices

Refer to the design-md skill (in the stitch-utilities plugin) for best practices on describing design elements.

How to use it

Copy the folder

Take google-labs-code/stitch::manage-design-system from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.