github/go-codemod
Implement and test Go codemods for the gh aw fix command.
npx skills add https://github.com/github/gh-aw --skill go-codemod
Use this skill when adding or updating codemods used by gh aw fix.
pkg/cli/fix_command.go to understand execution flow:GetAllCodemods()(newContent, applied, error) and be safe for no-op inputpkg/cli/fix_codemods.go.pkg/cli/yaml_frontmatter_utils.go and reusable codemod helper constructors in pkg/cli/codemod_factory.go.pkg/cli/ named codemod_<feature>.go.logger.New("cli:codemod_<feature>").get<Feature>Codemod() Codemod and populate all metadata fields:ID (stable, unique)Name (human-readable)Description (clear migration behavior)IntroducedIn (release version)Apply:applied=false when migration is not neededapplyFrontmatterLineTransform from pkg/cli/yaml_frontmatter_utils.gofindAndReplaceInLineremoveFieldFromBlockremoveParentBlockIfTrulyEmptynewFieldRemovalCodemodnewMoveTopLevelKeyToOnBlockCodemod...WithDeps constructor so tests can mock behavior.pkg/cli/fix_codemods.go within GetAllCodemods().Create pkg/cli/codemod_<feature>_test.go and cover:
ID, Name, Description, IntroducedIn, Apply != nil)....WithDeps exists (success and fallback/error paths).When complexity is high (expression rewriting, parser-like behavior), add fuzz tests in codemod_<feature>_fuzz_test.go using the pattern in pkg/cli/codemod_steps_run_secrets_env_fuzz_test.go.
After adding a codemod, update pkg/cli/fix_codemods_test.go:
Order matters because codemods run sequentially and later codemods observe prior transformations.
Run targeted checks first:
go test -v ./pkg/cli -run Codemod -count=1go test -v ./pkg/cli -run Fix -count=1Then run repository standards:
make buildmake test-unitmake lintA codemod is ready only when it is:
Take github/go-codemod from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.