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Forgecad Image Prompt

forgecad/forgecad-image-prompt

Write builder-honest AI image prompts from a concrete ForgeCAD model, build brief, HLD, or LLD without hiding how the artifact is built.

1k tokens
context cost
the whole folder, loaded on every use
2
files
instructions only
0
copies elsewhere
how many repositories repackaged it
912
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/ForgeCAD/forgecad-public-kit --skill forgecad-image-prompt

The instruction itself

7 sections, as written by the author

Image Prompt

Scope

Only for artifacts already concrete enough to visualize (a specific .forge.js model, build brief, or HLD); route vague briefs to forgecad-design-spec first. Read minimum context — entry .forge.js, one key helper if it delegates geometry, brief/HLD — and capture what must survive the image model: artifact type and scale, major subassemblies, actuation style, visible mechanisms, material and color cues.

Core Rule

Image prompts, not concept art: show the final artifact clearly, preserve build and subsystem truth, and keep visible the seams, modules, hardware, and mechanical hierarchy that matter.

Negatives (the only negatives list — reuse it, never restate variants):

  • no fake sleek consumer shell, no hidden mechanics
  • no over-smoothed geometry, no sci-fi styling
  • no CAD-drawing, blueprint, or dimension-arrow pretense
  • no cutaway, sectioned, or exploded teaching view unless the user explicitly asks
  • no text, labels, or humans

Prompt Skeleton

Block order: identity → mechanism truth → materials/color truth → pose/state → shot/camera/lighting → negatives. Fill in, don't copy:

A [artifact identity and scale], designed as a real buildable CAD-driven object, not a fantasy concept. [Major subassemblies and mechanism truth]. [Materials, colors, finish, visible hardware]. Show it in [pose / state]. [Shot, camera, background, lighting]. It should look physically buildable and mechanically honest, with visible part boundaries and serviceable architecture. No [negative 1], no [negative 2], no [negative 3].

Default shot: front-left three-quarter hero view, eye-level product camera. Alternate: rear-right three-quarter view showing motor placement and belt routing.

Modes

Default to ONE honest hero render; add support prompts only when the user asks. Prefer separate single-purpose images over collages or multi-view boards.

| Mode | Job | Signature phrases |

|------|-----|-------------------|

| Honest hero render (default) | Final object clearly, still reads as buildable | clean premium studio product render, physically buildable and mechanically honest |

| Builder-first mechanical | Teach the build; bias to interfaces, seams, mounted actuators | clear visibility of interfaces, seams, and subsystem boundaries, serious prototype, not a polished consumer shell |

| Mild exploded | Assembly logic; major modules only, no per-screw chaos. Image-only — the CAD model stays the complete assembled product | major modules separated by small clean gaps, no tiny floating fragments |

| Workshop prototype realism | Feel like a real first prototype | visible print lines and honest surface texture, uncluttered engineering bench background |

| End-effector close-up | Wrist/gripper mechanism detail | close-up on the wrist and end effector showing the mechanism clearly |

Writing Rules

  • Use real artifact language: base, turntable, shoulder, rails, bearings, gripper, belt, pulley, shaft.
  • Prefer visible subsystem truth over poetic adjectives.
  • Keep exact dimensions out unless they matter visually and are already known.
  • If a detail is uncertain, stay honest at the subsystem level — never invent internals.
  • Ask for "physically buildable", "mechanically honest", "visible part boundaries" when central.
  • Mention motors, belts, pulleys, shafts, guide rods, fasteners, or service covers only if genuinely part of the artifact.
  • A short strong prompt beats a style dump.

Output Contract

Return: one sentence interpreting the artifact, the primary prompt first (usually the honest hero render), optional support prompts, and a short which-to-try-first note. Never bury the prompts under theory.

How to use it

Copy the folder

Take forgecad/forgecad-image-prompt from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.