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Session Lifecycle

facebook/meta-wearables-dat-android-session-lifecycle

Session state, stream state, pause and resume behavior, and device availability monitoring

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Install

one command, takes just this skill from the repository
npx skills add https://github.com/facebook/meta-wearables-dat-android --skill session-lifecycle

The instruction itself

9 sections, as written by the author

Session Lifecycle (Android)

Manage session and stream state in DAT SDK integrations.

Create a Session with Wearables.createSession(...), start it, then attach capabilities such as camera streaming. Session lifecycle and stream lifecycle are related but distinct.

Session states

| State | Meaning | App action |

|-------|---------|------------|

| IDLE | Session created, not started yet | Call session.start() |

| STARTING | Connecting to the device | Show loading UI |

| STARTED | Session active and ready for capabilities | Add or use capabilities |

| PAUSED | Session temporarily suspended | Keep state, wait for resume or stop |

| STOPPING | Session is shutting down | Stop user work and wait |

| STOPPED | Session ended | Release resources and create a new session if needed |

Observe session state

val session = Wearables.createSession(AutoDeviceSelector()).getOrElse { error ->
    throw IllegalStateException(error.description)
}
session.start()

lifecycleScope.launch {
    session.state.collect { state ->
        when (state) {
            DeviceSessionState.STARTED -> onStarted()
            DeviceSessionState.PAUSED -> onPaused()
            DeviceSessionState.STOPPED -> onStopped()
            else -> Unit
        }
    }
}

Stream state

Camera streaming has its own state flow after you attach a stream:

STOPPED -> STARTING -> STARTED -> STREAMING -> STOPPING -> STOPPED -> CLOSED
lifecycleScope.launch {
    camera.stream.state.collect { state ->
        // React to camera capability state changes
    }
}

Common transitions

The SDK may pause or stop a session when:

  • Another experience takes over the device
  • The user removes or folds the glasses
  • Bluetooth connectivity drops
  • The user unregisters the app or revokes needed access

Pause and resume

When a session is paused:

  • The device connection may remain active
  • Attached capabilities stop doing useful work
  • Your app should wait for the next observed session state instead of trying to force a restart

Device availability

lifecycleScope.launch {
    Wearables.devices.collect { devices ->
        // Update the list of available devices
    }
}

Use Wearables.devices and device metadata to decide when it is sensible to create a new session after a stop.

Checklist

  • [ ] Handle all DeviceSessionState values you care about
  • [ ] Observe stream state separately from session state
  • [ ] Release resources only after stop or close
  • [ ] Recreate sessions after terminal stops instead of reusing dead ones
  • [ ] Surface typed SessionError and StreamError failures

How to use it

Copy the folder

Take facebook/meta-wearables-dat-android-session-lifecycle from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.