educlopez/ui-craft-adapt
Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says "make it responsive" / "fix mobile layout". Invoke when the user asks for adapt on their UI, or mentions 'adapt' alongside design / UI / frontend work.
This is a copy. The original lives at educlopez/adapt.
npx skills add https://github.com/educlopez/ui-craft --skill adapt
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Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.
Adapt the UI at $ARGUMENTS across devices. Load the ui-craft skill and read references/responsive.md.
Work mobile-first. Don't shrink desktop; grow from mobile.
Checklist:
sm md lg xl; CSS: container queries preferred over media queries for components). No magic widths.min-h-11 min-w-11). Touch zones don't overlap. touch-action: manipulation on interactive elements.padding-top: env(safe-area-inset-top) etc. on fixed headers/footers/FAB. Check iOS notch and Android gesture bar.clamp(1rem, 0.9rem + 0.5vw, 1.125rem) for body where scale matters; fixed px for small UI text (labels, captions).@container over viewport media queries for component-level responsiveness. Components that live in sidebars and main content behave differently at the same viewport width.@media (hover: hover) to scope desktop-only effects.VISUAL_DENSITY differently per breakpoint:VISUAL_DENSITY ≤ 3 → fewer columns and wider spacing even at desktop widths.VISUAL_DENSITY 8+ → honor dashboard density, but still respect touch/hover distinctions (touch targets stay ≥ 44px on mobile, hover affordances gated behind @media (hover: hover)).aspect-ratio set; srcset + sizes for different viewports; loading="lazy" below the fold; fetchpriority="high" on hero.10. Nav pattern — desktop horizontal → mobile collapses (sheet, drawer, or bottom tabs). Never a hamburger on desktop unless the nav has > 7 top-level items.
Output: edit code directly. Print the Review Format table of changes. Flag any responsive bugs you can't fix without more info (missing design for a breakpoint, unclear nav pattern).
Next step: /audit — verify the responsive pass against a11y, performance and touch targets (rung 1).
Take educlopez/ui-craft-adapt from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.