mcpbeat

2d Games

dokhacgiakhoa/2d-games

2D game development principles.

541 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
505
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/Dokhacgiakhoa/Agent-Skills-4-Vibe-Coding-CLI --skill 2d-games

The instruction itself

17 sections, as written by the author

2D Game Development

> Principles for 2D game systems.


1. Sprite Systems

Sprite Organization

| Component | Purpose |

|-----------|---------|

| Atlas | Combine textures, reduce draw calls |

| Animation | Frame sequences |

| Pivot | Rotation/scale origin |

| Layering | Z-order control |

Animation Principles

  • Frame rate: 8-24 FPS typical
  • Squash and stretch for impact
  • Anticipation before action
  • Follow-through after action

2. Tilemap Design

Tile Considerations

| Factor | Recommendation |

|--------|----------------|

| Size | 16x16, 32x32, 64x64 |

| Auto-tiling | Use for terrain |

| Collision | Simplified shapes |

Layers

| Layer | Content |

|-------|---------|

| Background | Non-interactive scenery |

| Terrain | Walkable ground |

| Props | Interactive objects |

| Foreground | Parallax overlay |


3. 2D Physics

Collision Shapes

| Shape | Use Case |

|-------|----------|

| Box | Rectangular objects |

| Circle | Balls, rounded |

| Capsule | Characters |

| Polygon | Complex shapes |

Physics Considerations

  • Pixel-perfect vs physics-based
  • Fixed timestep for consistency
  • Layers for filtering

4. Camera Systems

Camera Types

| Type | Use |

|------|-----|

| Follow | Track player |

| Look-ahead | Anticipate movement |

| Multi-target | Two-player |

| Room-based | Metroidvania |

Screen Shake

  • Short duration (50-200ms)
  • Diminishing intensity
  • Use sparingly

5. Genre Patterns

Platformer

  • Coyote time (leniency after edge)
  • Jump buffering
  • Variable jump height

Top-down

  • 8-directional or free movement
  • Aim-based or auto-aim
  • Consider rotation or not

6. Anti-Patterns

| ❌ Don't | ✅ Do |

|----------|-------|

| Separate textures | Use atlases |

| Complex collision shapes | Simplified collision |

| Jittery camera | Smooth following |

| Pixel-perfect on physics | Choose one approach |


> Remember: 2D is about clarity. Every pixel should communicate.

How to use it

Copy the folder

Take dokhacgiakhoa/2d-games from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.