mcpbeat

Game Engine

christophacham/game-engine

Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.

This is a copy. The original lives at github/game-engine.

90k tokens
context cost
the whole folder, loaded on every use
15
files
instructions only
1
copies elsewhere
how many repositories repackaged it
73
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/christophacham/agent-skills-library --skill game-engine

Repackaged in 1 other repositories

same content, different owner
github/awesome-copilot open on GitHub →

How to use it

Copy the folder

Take christophacham/game-engine from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.